Search found 5 matches
- Sat May 20, 2006 4:56 am
- Forum: PSP Development
- Topic: Scaling models... easy but where is my fault?
- Replies: 8
- Views: 4251
seawas... your model is between [min max] tranform it first, so the midpoint is at coordinate origin widht pos = pos-(max+min)/2, so its between [-(min+max)/2 (min+max)/2] now you can scale it with pos = pos*2*scale/size.. and your is in [-scale scale] also it might depend on your projecion matrices...
- Mon May 15, 2006 12:27 am
- Forum: PSP Development
- Topic: libXml2 for psp
- Replies: 4
- Views: 3190
libXml2 for psp
Hi, im tring to compile libxml2 for psp. I need it for an collada importer. Right now im at a point where im out of idears.. so i need help! Im relativly new to makefile and configure sutff. Heres what i did downloaded libxml2-2.6.24 as another post suggested edited config.sub and added psp)...
- Fri May 12, 2006 6:52 am
- Forum: PSP Development
- Topic: pixel precice sceGumOrtho probs
- Replies: 2
- Views: 1197
- Thu May 11, 2006 11:26 pm
- Forum: PSP Development
- Topic: wolfenstein enemy-territory (Portable?)
- Replies: 3
- Views: 2320
- Thu May 11, 2006 11:20 pm
- Forum: PSP Development
- Topic: pixel precice sceGumOrtho probs
- Replies: 2
- Views: 1197
pixel precice sceGumOrtho probs
Hi... i got my psp and started playing around. I want pixel precice drawing for a mixed 2d/3d engine. Here's the problem: i modified a cube sample to x coords = -239 and 239 and y coords -135 and 135. Im setting projection with sceGumOrtho(-240,240,-136,136,-10,10); so it should draw a cube with onl...