Search found 5 matches

by gsus
Sat May 20, 2006 4:56 am
Forum: PSP Development
Topic: Scaling models... easy but where is my fault?
Replies: 8
Views: 4251

seawas... your model is between [min max] tranform it first, so the midpoint is at coordinate origin widht pos = pos-(max+min)/2, so its between [-(min+max)/2 (min+max)/2] now you can scale it with pos = pos*2*scale/size.. and your is in [-scale scale] also it might depend on your projecion matrices...
by gsus
Mon May 15, 2006 12:27 am
Forum: PSP Development
Topic: libXml2 for psp
Replies: 4
Views: 3190

libXml2 for psp

Hi, im tring to compile libxml2 for psp. I need it for an collada importer. Right now im at a point where im out of idears.. so i need help! Im relativly new to makefile and configure sutff. Heres what i did downloaded libxml2-2.6.24 as another post suggested edited config.sub and added psp)...
by gsus
Fri May 12, 2006 6:52 am
Forum: PSP Development
Topic: pixel precice sceGumOrtho probs
Replies: 2
Views: 1197

ok... got it..
but its still strange.
needed some aspect ratio correction (in the perspective case).
btw.. the aspect should be 480/272 which is nearly 16/19.. but nut exactly.

regards, gsus
by gsus
Thu May 11, 2006 11:26 pm
Forum: PSP Development
Topic: wolfenstein enemy-territory (Portable?)
Replies: 3
Views: 2320

man.. i would love et on psp!

is the full game o-source.. thought the graphics engine itself is closed.. only the game engine freely accesible.

it might be possible, maybe heavily reduce graphics quality.

maybe i'll have a closer look at this

regards, gsus
by gsus
Thu May 11, 2006 11:20 pm
Forum: PSP Development
Topic: pixel precice sceGumOrtho probs
Replies: 2
Views: 1197

pixel precice sceGumOrtho probs

Hi... i got my psp and started playing around. I want pixel precice drawing for a mixed 2d/3d engine. Here's the problem: i modified a cube sample to x coords = -239 and 239 and y coords -135 and 135. Im setting projection with sceGumOrtho(-240,240,-136,136,-10,10); so it should draw a cube with onl...