Search found 38 matches

by hallo007
Fri Jan 09, 2009 4:01 am
Forum: PSP Development
Topic: sceMp3InitResource() returns 0x8002013A
Replies: 12
Views: 5693

Torch wrote:If you are in kernel mode then why use kubridge? sceKernelLoadModule should work the same.
but it doesnt work , it returns 0X80020143 module manager busy
by hallo007
Tue Jan 06, 2009 7:14 am
Forum: PSP Development
Topic: sceMp3InitResource() returns 0x8002013A
Replies: 12
Views: 5693

Dariusc123456 wrote:Make sure you runing in usermode with PSP_MODULE_INFO("MOD.Name",0,1,1). It seem you are trying to run in usermode to me from the thread commands.
I'm starting a kernel thread , and I'm running in kernelmode
by hallo007
Mon Jan 05, 2009 6:59 am
Forum: PSP Development
Topic: sceMp3InitResource() returns 0x8002013A
Replies: 12
Views: 5693

<r><QUOTE author="TyRaNiD"><s>[quote="TyRaNiD"]</s>Where exactly are you trying to load these modules then? If I recall the only reason you would get that error is if you are in the middle of the main entry point to a module rather than a thread.<e>[/quote]</e></QUOTE> wow , srry my english isnt ver...
by hallo007
Mon Jan 05, 2009 3:43 am
Forum: PSP Development
Topic: sceMp3InitResource() returns 0x8002013A
Replies: 12
Views: 5693

BigProMaN wrote:Did you try to load the modules with "sceUtilityLoadModule(PSP_MODULE_AV_AVCODEC);" and "sceUtilityLoadModule(PSP_MODULE_AV_MP3);" ?
yes , returns 0x80020143 , module manager is busy , that's why i use kubridge
by hallo007
Sun Jan 04, 2009 9:54 pm
Forum: PSP Development
Topic: sceMp3InitResource() returns 0x8002013A
Replies: 12
Views: 5693

sceMp3InitResource() returns 0x8002013A

0x8002013a = LIBRARY_NOT_YET_LINKED What's going wrong? It seems like sceKernelStartModule isn't working at all , or did I forget to load a module? int status = kuKernelLoadModule&#40;"flash0&#58;/kd/avcodec.prx" , 0 , NULL&#41;; if&#40; status < 0 &#41; &#123; pspD...
by hallo007
Thu Jun 28, 2007 7:25 pm
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 394229

Yeah but what are the commands?
by hallo007
Wed Jun 27, 2007 8:22 pm
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 394229

Anyone already have some progress to get info from the hardware???

i hope someone get access from the hdd soon:)
by hallo007
Mon Jun 25, 2007 7:26 pm
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 394229

Installed and made already a simpel hello world would nice to see the debug.c and fb.c and time.c being integrated in the next release , and also support for threads would be nice current thread error In file included from /usr/local/ps3dev/ppu/lib/gcc/ppu/4.2.0/../../../../ppu/include/unistd.h&...
by hallo007
Sat Jun 23, 2007 9:39 pm
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 394229

kid101skater wrote:ok now what bout my prob with the spu? wheres the one file to change

Code: Select all


prefix = /usr/local/ps3dev/spu 
to
prefix = usr/local/ps3dev/spu 


or w/e the code it
...........


Look to the makefile in the directory where the error happens
by hallo007
Thu Jun 21, 2007 10:23 pm
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 394229

-delete -werror Try adding '--disable-werror' to the configure line for gcc in that script. Let me know how it turns out. -run the scripts in ps3toolchain/scripts , one by one If you grab the latest version from subversion, you can use something like './toolchain.sh 1 2 3 4 5' to specify which step...
by hallo007
Thu Jun 21, 2007 3:39 am
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 394229

toolchain is running , i added it


still running , but i am running it at 666Mhz , on my old laptop , because , i need the computer for other things right now;)
by hallo007
Thu Jun 21, 2007 2:38 am
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 394229

and there IS ALREADY TOLD for 3 times how to fix it
by hallo007
Thu Jun 21, 2007 12:30 am
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 394229

AARAGH checking for suffix of object files... configure&#58; error&#58; cannot compute suffix o f object files&#58; cannot compile See `config.log' for more details. make&#91;1&#93;&#58; *** &#91;configure-target-libgcc&#93; Error 1 make&#91;1&#93;&#58; Le...
by hallo007
Wed Jun 20, 2007 9:18 pm
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 394229

This technic work


-copy the compille line of bin2c
-delete -werror
-paste it
-run the scripts in ps3toolchain/scripts , one by one
by hallo007
Wed Jun 20, 2007 2:44 pm
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 394229

i found it by running manuel the bin2C.exe wich gave the error and windows said it couldnt find cygwin1.dll and I remember i had to copied in the past too to that folder , when it was copied , it dindt gave the error any more add this in your ps3toolchain/depends http://hallo007.e-vizion.com/check-c...
by hallo007
Wed Jun 20, 2007 2:38 pm
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 394229

kid101skater wrote:
had the same thing, what I did was to copy the compileline and then just remove -Werror and run it again and it builds fine.
explain in english plz.... little confused
check my post above , it will fix it
by hallo007
Wed Jun 20, 2007 2:35 pm
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 394229

I fixed it:):):) you get this error when you dont have cygwin1.dll in windows/system32 , so copy usr/bin/cygwin1.dll to the system32 folder check-cygwin1.sh #!/bin/sh # check-cygwin1.sh by Roel &#40;zottebelg@gmail.com&#41; ## Check for cygwin1.dll ls -l C&#58;/windows/system32/cygwin1.d...
by hallo007
Mon Jun 18, 2007 9:04 pm
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 394229

../../binutils/bin2c.c&#58; In function `main'&#58; ../../binutils/bin2c.c&#58;89&#58; warning&#58; implicit declaration of function `_fileno' ../../binutils/bin2c.c&#58;89&#58; warning&#58; implicit declaration of function `_setmode' make&#91;4&#93;&#58;...
by hallo007
Mon Jun 18, 2007 2:51 pm
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 394229

you change prefix = /usr/local/ps3dev/ppu to prefix = usr/local/ps3dev/ppu and run make install. Thats what I did for the spu toolchain at least (ppu worked just fine) $ make install for outputs in libgloss.a crti.o crtn.o crt1.o crt2.o; do\ /usr/bin/install -c -m 644 $&#123;outputs&#125; /...
by hallo007
Mon Jun 18, 2007 5:55 am
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 394229

wich one do I need to delete? # Copyright &#40;c&#41; 1998 Cygnus Support # # The authors hereby grant permission to use, copy, modify, distribute, # and license this software and its documentation for any purpose, provided # that existing copyright notices are retained in all copies and tha...
by hallo007
Mon Jun 18, 2007 2:14 am
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 394229

strange , i jost copied the this in cygwin
export PS3DEV=/usr/local/ps3dev
export PATH=$PATH:$PS3DEV/bin
export PATH=$PATH:$PS3DEV/ppu/bin
export PATH=$PATH:$PS3DEV/spu/bin
by hallo007
Sun Jun 17, 2007 10:31 pm
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 394229

error /usr/bin/install&#58; cannot create regular file `//usr/local/ps3dev/ppu/ppu/lib/li gloss.a'&#58; No such host or network path /usr/bin/install&#58; cannot create regular file `//usr/local/ps3dev/ppu/ppu/lib/cr i.o'&#58; No such host or network path /usr/bin/install&#58; ca...
by hallo007
Sun Jun 17, 2007 8:10 pm
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 394229

how long will it take to install the tooclhain?
by hallo007
Tue Jun 12, 2007 9:13 pm
Forum: PSP Development
Topic: psptypes.h
Replies: 2
Views: 1874

oke
by hallo007
Tue Jun 12, 2007 2:58 pm
Forum: PSP Development
Topic: psptypes.h
Replies: 2
Views: 1874

psptypes.h

just for some information , what data can u8 hold?
it's a typedef i know , will i be able to watch the full source behind header psptypes.h??
by hallo007
Sat Apr 07, 2007 6:01 pm
Forum: PSP Development
Topic: MP3, AAC and WMA loading?
Replies: 4
Views: 2764

by hallo007
Fri Apr 06, 2007 5:10 pm
Forum: PSP Development
Topic: changing the home folder name
Replies: 3
Views: 2475

yeah i did that , but it's a bit stupid:p

anyway i made a new windows account and reinstalled evrything and now everything works fine:)
by hallo007
Thu Apr 05, 2007 11:47 pm
Forum: General Discussion
Topic: Happy Birthday to you.. Happy sixth Birthday!
Replies: 10
Views: 15727

happy birthday!
by hallo007
Thu Apr 05, 2007 9:52 pm
Forum: PSP Development
Topic: changing the home folder name
Replies: 3
Views: 2475

changing the home folder name

how do you let cygwin open another home folder???
by hallo007
Wed Apr 04, 2007 10:26 pm
Forum: PSP Development
Topic: How do i scan for wlan connections?
Replies: 9
Views: 6745

use code tags!!

wifisniffer does that , mayby its open source dont know that