but it doesnt work , it returns 0X80020143 module manager busyTorch wrote:If you are in kernel mode then why use kubridge? sceKernelLoadModule should work the same.
Search found 38 matches
- Fri Jan 09, 2009 4:01 am
- Forum: PSP Development
- Topic: sceMp3InitResource() returns 0x8002013A
- Replies: 12
- Views: 5693
- Tue Jan 06, 2009 7:14 am
- Forum: PSP Development
- Topic: sceMp3InitResource() returns 0x8002013A
- Replies: 12
- Views: 5693
- Mon Jan 05, 2009 6:59 am
- Forum: PSP Development
- Topic: sceMp3InitResource() returns 0x8002013A
- Replies: 12
- Views: 5693
<r><QUOTE author="TyRaNiD"><s>[quote="TyRaNiD"]</s>Where exactly are you trying to load these modules then? If I recall the only reason you would get that error is if you are in the middle of the main entry point to a module rather than a thread.<e>[/quote]</e></QUOTE> wow , srry my english isnt ver...
- Mon Jan 05, 2009 3:43 am
- Forum: PSP Development
- Topic: sceMp3InitResource() returns 0x8002013A
- Replies: 12
- Views: 5693
- Sun Jan 04, 2009 9:54 pm
- Forum: PSP Development
- Topic: sceMp3InitResource() returns 0x8002013A
- Replies: 12
- Views: 5693
sceMp3InitResource() returns 0x8002013A
0x8002013a = LIBRARY_NOT_YET_LINKED What's going wrong? It seems like sceKernelStartModule isn't working at all , or did I forget to load a module? int status = kuKernelLoadModule("flash0:/kd/avcodec.prx" , 0 , NULL); if( status < 0 ) { pspD...
- Thu Jun 28, 2007 7:25 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394229
- Wed Jun 27, 2007 8:22 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394229
- Mon Jun 25, 2007 7:26 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394229
- Sat Jun 23, 2007 9:39 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394229
...........kid101skater wrote:ok now what bout my prob with the spu? wheres the one file to change
or w/e the code itCode: Select all
prefix = /usr/local/ps3dev/spu to prefix = usr/local/ps3dev/spu
Look to the makefile in the directory where the error happens
- Thu Jun 21, 2007 10:23 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394229
-delete -werror Try adding '--disable-werror' to the configure line for gcc in that script. Let me know how it turns out. -run the scripts in ps3toolchain/scripts , one by one If you grab the latest version from subversion, you can use something like './toolchain.sh 1 2 3 4 5' to specify which step...
- Thu Jun 21, 2007 3:39 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394229
- Thu Jun 21, 2007 2:38 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394229
- Thu Jun 21, 2007 12:30 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394229
- Wed Jun 20, 2007 9:18 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394229
- Wed Jun 20, 2007 2:44 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394229
i found it by running manuel the bin2C.exe wich gave the error and windows said it couldnt find cygwin1.dll and I remember i had to copied in the past too to that folder , when it was copied , it dindt gave the error any more add this in your ps3toolchain/depends http://hallo007.e-vizion.com/check-c...
- Wed Jun 20, 2007 2:38 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394229
- Wed Jun 20, 2007 2:35 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394229
- Mon Jun 18, 2007 9:04 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394229
- Mon Jun 18, 2007 2:51 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394229
- Mon Jun 18, 2007 5:55 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394229
- Mon Jun 18, 2007 2:14 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394229
- Sun Jun 17, 2007 10:31 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394229
- Sun Jun 17, 2007 8:10 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394229
- Tue Jun 12, 2007 9:13 pm
- Forum: PSP Development
- Topic: psptypes.h
- Replies: 2
- Views: 1874
- Tue Jun 12, 2007 2:58 pm
- Forum: PSP Development
- Topic: psptypes.h
- Replies: 2
- Views: 1874
psptypes.h
just for some information , what data can u8 hold?
it's a typedef i know , will i be able to watch the full source behind header psptypes.h??
it's a typedef i know , will i be able to watch the full source behind header psptypes.h??
- Sat Apr 07, 2007 6:01 pm
- Forum: PSP Development
- Topic: MP3, AAC and WMA loading?
- Replies: 4
- Views: 2764
- Fri Apr 06, 2007 5:10 pm
- Forum: PSP Development
- Topic: changing the home folder name
- Replies: 3
- Views: 2475
- Thu Apr 05, 2007 11:47 pm
- Forum: General Discussion
- Topic: Happy Birthday to you.. Happy sixth Birthday!
- Replies: 10
- Views: 15727
- Thu Apr 05, 2007 9:52 pm
- Forum: PSP Development
- Topic: changing the home folder name
- Replies: 3
- Views: 2475
changing the home folder name
how do you let cygwin open another home folder???
- Wed Apr 04, 2007 10:26 pm
- Forum: PSP Development
- Topic: How do i scan for wlan connections?
- Replies: 9
- Views: 6745