Search found 8 matches

by tkondal
Sun Feb 24, 2008 10:25 am
Forum: PSP Development
Topic: Packaging homebrew
Replies: 2
Views: 1298

Thanks!
by tkondal
Sun Feb 24, 2008 8:19 am
Forum: PSP Development
Topic: Packaging homebrew
Replies: 2
Views: 1298

Packaging homebrew

Hi all, I have a homebrew project that I'm working on. Some of the visual and audio elements are loaded from external files (PNG, WAV, ...). Everytime I put the Eboot on my PSP, I have to add these external files. What I would like to do is to somehow encrypt these files or to make them part of my f...
by tkondal
Sat Nov 11, 2006 4:06 pm
Forum: PSP Development
Topic: Calling a function periodically
Replies: 2
Views: 1177

Calling a function periodically

Hi, I need a function to be called every x milliseconds. I have used the following functions on Windows : SetTimer() and KillTimer(). I looked into the PSPSDK documentation and the only two functions that I found (that I think could do the job) are the following: sceKernelSetAlarm() and sceKernelCan...
by tkondal
Wed Oct 18, 2006 5:37 am
Forum: PSP Development
Topic: 3D collisions
Replies: 6
Views: 2682

Thanks for the snippet ufoz, but I think a part of my post didn't appear: "I would also like to know how to calculate the direction of the spheres after the collision has occured. In this case, it would be a sphere colliding with a static object. Sort of like a ball hitting a wall. How can I d...
by tkondal
Tue Oct 17, 2006 11:15 pm
Forum: PSP Development
Topic: 3D collisions
Replies: 6
Views: 2682

Thanks for the snippet ufoz, but I think a part of my post didn't appear: "I would also like to know how to calculate the direction of the spheres after the collision has occured. In this case, it would be a sphere colliding with a static object. Sort of like a ball hitting a wall. How can I de...
by tkondal
Tue Oct 17, 2006 8:47 am
Forum: PSP Development
Topic: 3D collisions
Replies: 6
Views: 2682

3D collisions

Hi all. I started working with openGL recently and have been able to successfully load 3d models and to render them with lighting effects. This is all done on Windows. I'm planning on porting this app to the PSP once I complete it. I would like to know if anyone has references or already-written cod...
by tkondal
Fri May 26, 2006 11:46 am
Forum: PSP Development
Topic: PSP USB Port development
Replies: 10
Views: 7846

If that's correct, then it's too bad. The USB port feature is very limited then. I was hoping that the PSP could be used to send/receive signals (or data) through that port.
by tkondal
Thu May 25, 2006 4:59 am
Forum: PSP Development
Topic: PSP USB Port development
Replies: 10
Views: 7846

PSP USB Port development

Hi guys, I've been reading this forum for a while now; this is the first time I'm posting and hope to get some good hints and advice. Here's what I want to do... I saw that the PSPSDK has a set of functions for USB development (sceUSB...). I would like to know how to use these functions so that I ca...