Search found 22 matches
- Tue Aug 15, 2006 5:50 pm
- Forum: PSP Development
- Topic: Setting up Eclipse + PSPLink + GDBServer debugging
- Replies: 20
- Views: 24904
- Sat Aug 05, 2006 3:25 pm
- Forum: PSP Development
- Topic: integrating psp-gdb with visual studio 2005
- Replies: 0
- Views: 1298
integrating psp-gdb with visual studio 2005
Does anyone know how to go about integrating psp-gdb with visual studio?
- Sat Jul 15, 2006 1:55 pm
- Forum: PSP Development
- Topic: Setting up Dev-C++ with PSPSDK
- Replies: 64
- Views: 57056
- Thu Jun 22, 2006 9:55 am
- Forum: PSP Development
- Topic: How to compile, link and transfer PSP programs from VS.NET
- Replies: 71
- Views: 125902
- Fri Jun 16, 2006 7:23 am
- Forum: PSP Development
- Topic: Crash When Calling Accessor
- Replies: 17
- Views: 5114
(This is all just conjecture though.... Maybe I shouldn't post it....) No, thank you! That's good info, I will look into it a bit more. problem might be that on fw2.0+ the global constructors dont get called (see eloader docs for details), so you gotta call them manually. Also interesting, I am how...
- Fri Jun 16, 2006 5:49 am
- Forum: PSP Development
- Topic: Crash When Calling Accessor
- Replies: 17
- Views: 5114
- Fri Jun 16, 2006 3:49 am
- Forum: PSP Development
- Topic: Crash When Calling Accessor
- Replies: 17
- Views: 5114
- Fri Jun 16, 2006 2:13 am
- Forum: PSP Development
- Topic: Crash When Calling Accessor
- Replies: 17
- Views: 5114
Just a quick guess: Check for fCurMs and tickRes to be != 0 to get sure. However, tickRes should be a constant, no? Btw: is GetTickRes() and GetElapsedTime() returning a u32/u64 or float? Yes, ideally tickRes would be constant (well, ideally I wouldnt need it at all), however I was playing with ret...
- Fri Jun 16, 2006 12:38 am
- Forum: PSP Development
- Topic: Crash When Calling Accessor
- Replies: 17
- Views: 5114
- Fri Jun 16, 2006 12:06 am
- Forum: PSP Development
- Topic: Crash When Calling Accessor
- Replies: 17
- Views: 5114
- Thu Jun 15, 2006 11:58 pm
- Forum: PSP Development
- Topic: Crash When Calling Accessor
- Replies: 17
- Views: 5114
- Thu Jun 15, 2006 11:45 pm
- Forum: PSP Development
- Topic: Crash When Calling Accessor
- Replies: 17
- Views: 5114
- Thu Jun 15, 2006 11:38 pm
- Forum: PSP Development
- Topic: Crash When Calling Accessor
- Replies: 17
- Views: 5114
- Thu Jun 15, 2006 10:18 pm
- Forum: PSP Development
- Topic: Convert LUA to C! IT WORKS!!!!!!!!
- Replies: 5
- Views: 2275
It's probably storing some form of compiled lua bytecode, I thought this was always possible if you didn't want to keep text scripts around? It's been a while since I touched the lua sdk... (obviously you still need the interpreter/environment, duhh) Yeah, supposedly you can pre-compile your lua sc...
- Thu Jun 15, 2006 10:12 pm
- Forum: PSP Development
- Topic: Crash When Calling Accessor
- Replies: 17
- Views: 5114
Crash When Calling Accessor
I have the following acessors in my class, the first set crashes the PSP whenever I call it: const ScePspFVector2 GetTopLeftUV() const; const ScePspFVector2 GetBottomRightUV() const; const ScePspFVector2 CSprite::GetTopLeftUV() const &a...
- Wed Jun 14, 2006 12:18 pm
- Forum: PSP Development
- Topic: Texutre Matrix Problems
- Replies: 0
- Views: 992
Texutre Matrix Problems
I am trying to transform u,v texture coordinates using the texture matrix, however it seems to transform the vertices still and not the uv's. Maybe I am not setting the texture matrix properly? I do this during intialization: sceGuTexMapMode(GU_TEXTURE_MATRIX, 0, 0); And this before ...
- Tue Jun 13, 2006 12:15 am
- Forum: PSP Development
- Topic: Rotating Image & Keeping Perspective
- Replies: 1
- Views: 1140
- Mon Jun 12, 2006 10:42 pm
- Forum: PSP Development
- Topic: Rotating Image & Keeping Perspective
- Replies: 1
- Views: 1140
Rotating Image & Keeping Perspective
What is the best way to handle image rotation and perspective? If you dont use a square viewport, when you rotate, your image is skewed. Any good ways around this?
- Tue May 30, 2006 7:16 am
- Forum: PSP Development
- Topic: Portage of Nehe tutorials 1 to 10 for PSPGL (v0.1)
- Replies: 10
- Views: 10626
- Sun May 28, 2006 9:09 am
- Forum: PSP Development
- Topic: Buying PSP: Best to look for 1.5 firmware?
- Replies: 4
- Views: 2146
- Sun May 28, 2006 8:55 am
- Forum: PSP Development
- Topic: Buying PSP: Best to look for 1.5 firmware?
- Replies: 4
- Views: 2146
Re: Buying PSP: Best to look for 1.5 firmware?
Even if fanjita is doing a great job, the native support of loading elf's will be always better. Also, you'll have probably more free memory. And well, you also have the beautiful kernel mode where you can play with the internals of the firmware :) ^^ You are referring to 1.0, 1.5, and downgradable...
- Sun May 28, 2006 7:36 am
- Forum: PSP Development
- Topic: Buying PSP: Best to look for 1.5 firmware?
- Replies: 4
- Views: 2146
Buying PSP: Best to look for 1.5 firmware?
Hey,
I am thinking about buying a PSP and definatley want to develope for it. Would it be best to find one with 1.5 firmware, or should I be ok with 2.0+ using the GTA hack? It seems solid, but since I have no experience I would like to hear from some others.
Thanks!
I am thinking about buying a PSP and definatley want to develope for it. Would it be best to find one with 1.5 firmware, or should I be ok with 2.0+ using the GTA hack? It seems solid, but since I have no experience I would like to hear from some others.
Thanks!