Search found 16 matches

by offonoffoffonoff
Thu Oct 19, 2006 10:56 am
Forum: PS2 Development
Topic: Noob here, attempting to repair my PS2 - Have I killed it?
Replies: 3
Views: 2693

hey. Is it a piece of tape with a few different parallel silver strips? If it is then its connecting two things electrically. It should be connected to circuit boards or dvd drives or somethng at both ends. The slots they go in are pretty distinct, just plug it back in to that the conducting side is...
by offonoffoffonoff
Thu Oct 19, 2006 10:52 am
Forum: PS2 Development
Topic: PS2 EE Serial Cable
Replies: 1
Views: 1830

howdy derek, I think its extreemly unlikely that you damaged anything, since you get "initialize". that sounds like something is working. and then your getting bytes instead of smoke, a good sign. Maybe you could post some of this wingdings font stuff, but if its little smily faces and gre...
by offonoffoffonoff
Mon Aug 21, 2006 7:39 am
Forum: PS2 Development
Topic: windows doesn't recognize my ps2
Replies: 4
Views: 2468

Use that address on the Windows side to reach the PS2 thats what i think i am not able to get working. the ip address in ipconfig.dat is the same as what appears on the screen when ps2link runs i assume. I've made some progess. I set one of the connections under network connections to the ip addres...
by offonoffoffonoff
Sun Aug 20, 2006 1:04 pm
Forum: PS2 Development
Topic: windows doesn't recognize my ps2
Replies: 4
Views: 2468

windows doesn't recognize my ps2

well, now i have the exploit and an appropriate ps1 game. I have sucessfully loaded ps2link v1.45 on the ps2 side. I connected to the ethernet thingy on the ps2 to my pc with an ethernet cable via a router. opening xlink (beta 1), i find it says "offline". I think windows in general isn't ...
by offonoffoffonoff
Fri Aug 18, 2006 3:45 am
Forum: PS2 Development
Topic: Suitable flash chip for custom bios?
Replies: 8
Views: 5582

authorized?

hey jbit, what do you mean when you say the ps2 bios is autorized before its booted? do you mean theres some kind of validity check the ps2 runs before loading off the bios chip? I am unfamiliar with the specifics of the ps2 architecture. is there a kernal eprom and a seperate bios eprom? the author...
by offonoffoffonoff
Mon Jul 10, 2006 5:11 am
Forum: PS2 Development
Topic: how do i put LEDs in my ps2?
Replies: 2
Views: 1997

do you not know about putting leds in a playstation two, or you don't know about leds in general? Since you want to mess around with the power supplies, its necessary for you to know about electricity in general (volatge, current, etc.) and leds in particular. If you don't know how to use a volt/ohm...
by offonoffoffonoff
Fri Jun 30, 2006 6:21 am
Forum: PS2 Development
Topic: ps2 audio
Replies: 4
Views: 2448

thanks jbit for the excellent reply. I'll just mess around with ps2snd and wait for a tutorial. I'm sure it'll be awesome when it shows up but i understand what its like to be busy. My goal is to beable to construct musical sounds and sound effects using dsp algorithims, adapting in real time to wha...
by offonoffoffonoff
Thu Jun 29, 2006 6:40 am
Forum: PS2 Development
Topic: ps2 audio
Replies: 4
Views: 2448

ps2 audio

howdy all, I've been looking for a while for some audio tutorials for the ps2. http://forums.ps2dev.org/viewtopic.php?t=4122 In this thread, several people talk about making some tutorials, and there are excellent links to info on the spu (although i'm not very sure about exactly how similar the spu...
by offonoffoffonoff
Mon Jun 26, 2006 4:44 am
Forum: PS2 Development
Topic: need a project idea
Replies: 3
Views: 3338

matrix, I think i don't understand what you want. You mean hook a play station two up to a computer monitor? from what i understand, your average computer monitor is fed red, green and blue signals along with seperate horizontal and vertiacl sync signals. (http://www.bbdsoft.com/video.html) I looked...
by offonoffoffonoff
Sat Jun 24, 2006 12:46 pm
Forum: PS2 Development
Topic: exploit questions
Replies: 2
Views: 1996

much thanks to SSpear, I deleted a post that bordered on whining because i kept running into dead links for the toolchain. but, upon further inspection i've solved some of my own problems. I'm glad to see loser's toolchain install for win32 (www.xorloser.com) includes the old cygwin dll as the new o...
by offonoffoffonoff
Fri Jun 23, 2006 6:24 am
Forum: PS3 Development
Topic: PS3 SPU toolchain released
Replies: 5
Views: 6011

hello world, I was noticing that theres alot of information out on this processor and what not. Is any of this directly relateable to ps3 dev yet? I was wondering if anyone has started using this abundant information yet, and what sort of test projects they are doing with it. Since this is just star...
by offonoffoffonoff
Mon Jun 19, 2006 6:56 am
Forum: PS2 Development
Topic: exploit questions
Replies: 2
Views: 1996

exploit questions

I was all ready to start deving and i realized i had mis understood how the exploit works. Just to clarify: A ps2 and an ethernet thingy are not all you need to start. you need some kind of cheat device that lets you write to the memory card from your computer if you want to use the exploit. is this...
by offonoffoffonoff
Sat Jun 17, 2006 7:04 am
Forum: PS2 Development
Topic: analog to digital on the PS2
Replies: 4
Views: 2986

yea, I looked up the baud rate for usb on the internet (having no idea what it was) and must have looked up an extreemly erroneous source, and i thought it wouldn't have the band width to do it. of course, it does, even when you realize that the baud rate i suggested would be only for 8 bit audio an...
by offonoffoffonoff
Fri Jun 16, 2006 1:54 am
Forum: PS2 Development
Topic: analog to digital on the PS2
Replies: 4
Views: 2986

analog to digital on the PS2

I've been dreaming of an A/D for the ps2, so that programs could take advantage of real time waveforms (oscilloscopes, samplers, dsp, whatever). I thought I'd throw the idea out and see what others know before i dream to much in the vacuum of my head. I'm worried about baud rates if the only access ...
by offonoffoffonoff
Mon Jun 12, 2006 6:52 am
Forum: PS2 Development
Topic: Assembly and architecture
Replies: 8
Views: 4619

As far as getting the linux kit goes, it is expensive. Also, I think it is silly to have to purchase technical details like that. anyone who can do anything with those documents is either trying to produce something that would make the PS2 a more versitile and useful device (that is helping sony out...
by offonoffoffonoff
Sat Jun 10, 2006 6:02 am
Forum: PS2 Development
Topic: Assembly and architecture
Replies: 8
Views: 4619

Assembly and architecture

I've not programmed on PS2 before. I would, however be very interested in knowing how the PS2 works on a machine code level. I don't know how much of this Sony lets out (some data sheets would be awesome), but does anyone know if somewhere out there I can find out about the details of the architectu...