Search found 17 matches
- Thu Nov 16, 2006 6:47 am
- Forum: PSP Development
- Topic: PSPSDK bootdisk???
- Replies: 8
- Views: 5290
Copying the cygwin folder to your usb stick should work. I've tried this before and the only thing different was that it didn't use my original profile. Instead, it created a new one that had the same name as the current user on the machine, and started off in a different folder. It does this everyt...
- Mon Nov 06, 2006 4:08 pm
- Forum: PSP Development
- Topic: Wifi Mac address change
- Replies: 10
- Views: 5743
Won't work as he wants to change the MAC address hardware-wise... Hooking won't do anything.... Personally I'd recommend not to even TOUCH to idstorage, unless you have a multi firmware module like 0okm... So hooking the function would simply make the firmware think that the MAC id is different (fo...
- Fri Nov 03, 2006 10:32 pm
- Forum: PSP Development
- Topic: Wifi Mac address change
- Replies: 10
- Views: 5743
- Tue Oct 24, 2006 1:55 am
- Forum: PSP Development
- Topic: Using the PSP's hardware debugger
- Replies: 1
- Views: 2001
- Sat Oct 14, 2006 7:56 am
- Forum: PSP Development
- Topic: Using the PSP's hardware debugger
- Replies: 1
- Views: 2001
Using the PSP's hardware debugger
I understand that in order to use the psp's hardware to debug (I'd like to set breakpoints) you need to first enable the hardware and create an exception handler, then pass the address to set a breakpoint on. Well, I've got the first two parts down, but I have no clue how I tell the debugger to set ...
- Tue Oct 10, 2006 4:14 am
- Forum: PSP Development
- Topic: Infrastructure Networking Functions
- Replies: 0
- Views: 1078
Infrastructure Networking Functions
Which functions does the PSP use (both in XMB browser and games) to communicate online? I have patched the following functions to my own and made them increase a counter just to see if the PSP executes them and how much. No matter how long I let it sit there in an online game or browse pages online ...
- Tue Oct 10, 2006 4:06 am
- Forum: PSP Development
- Topic: [RESOLVED] Patching NIDS in Devhook
- Replies: 10
- Views: 6702
- Mon Oct 02, 2006 1:02 pm
- Forum: PSP Development
- Topic: [RESOLVED] Patching NIDS in Devhook
- Replies: 10
- Views: 6702
- Sat Sep 30, 2006 10:38 am
- Forum: PSP Development
- Topic: [RESOLVED] Patching NIDS in Devhook
- Replies: 10
- Views: 6702
- Thu Sep 28, 2006 12:41 pm
- Forum: PSP Development
- Topic: [RESOLVED] Patching NIDS in Devhook
- Replies: 10
- Views: 6702
- Thu Sep 28, 2006 11:29 am
- Forum: PSP Development
- Topic: [RESOLVED] Patching NIDS in Devhook
- Replies: 10
- Views: 6702
The code I have is basically doing the same thing, executing my function first then going back to the instruction that is stored in the variable and executing that. I think the problem may be that my code is not stored in the same memory segment as you said. Is there any way to ensure that it will b...
- Thu Sep 28, 2006 9:36 am
- Forum: PSP Development
- Topic: [RESOLVED] Patching NIDS in Devhook
- Replies: 10
- Views: 6702
[RESOLVED] Patching NIDS in Devhook
Sample code: #include <pspkernel.h> #include <psputilsforkernel.h> #include <pspsdk.h> #include <pspctrl.h> #include <string.h> PSP_MODULE_INFO("Api Hook", 0x1000, 1, 1); PSP_MAIN_THREAD_ATTR(0); typedef int (*SCE_AUDIO_OUTPUT)(int ch...
- Thu Sep 21, 2006 2:25 pm
- Forum: PSP Development
- Topic: pspdebug.h NIDS?
- Replies: 1
- Views: 1357
pspdebug.h NIDS?
This is getting very frustrating. I need to call a function from this header file (pspDebugInstallErrorHandler) and the only way I can do this is if I load a prx and import the function. I know how to do this and I've done it before but the problem is that every single firmware function seems to be ...
- Tue Jul 04, 2006 11:11 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8998116
- Sat Jul 01, 2006 1:38 pm
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8998116
I was pretty disappointed that you still can't encode the full 720x480 in AVC format, but I was amazed when I tried to convert the movie Constantine. I think the pictures speak for themselves. UMD quality! These captures were taken directly from the PSP without any post processing. http://img328.ima...
- Sun Jun 18, 2006 7:12 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8998116
Nevermind, fixed the problem.
I made my top line look like this:
I made my top line look like this:
Code: Select all
avisource("E:\HDTV Movies\Amityville Horror\video.avi", Audio=False)
- Sun Jun 18, 2006 7:04 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8998116