Search found 30 matches
- Wed Dec 31, 2008 9:29 am
- Forum: PSP Development
- Topic: ODE hangs on collision.
- Replies: 3
- Views: 1335
- Mon Dec 29, 2008 12:26 am
- Forum: PSP Development
- Topic: ODE hangs on collision.
- Replies: 3
- Views: 1335
ODE hangs on collision.
Hi,
I have strange problem with ODE. When i compile sample app from ODE or my own app, it works fine on PC, but hangs up on PSP.
My psp hangs up when objects gets collision. When objects don't collide my app is working.
I use latest pspsdk and ODE from ps2dev SVN.
Anyone can help me?
I have strange problem with ODE. When i compile sample app from ODE or my own app, it works fine on PC, but hangs up on PSP.
My psp hangs up when objects gets collision. When objects don't collide my app is working.
I use latest pspsdk and ODE from ps2dev SVN.
Anyone can help me?
- Wed Oct 17, 2007 10:08 am
- Forum: PSP Development
- Topic: [pspgl] Problems with rendering to texture.
- Replies: 2
- Views: 1421
- Sun Oct 14, 2007 3:25 am
- Forum: PSP Development
- Topic: [pspgl] Problems with rendering to texture.
- Replies: 2
- Views: 1421
[pspgl] Problems with rendering to texture.
Hi, I'm trying to render my scene to texture. I use the code from the sample "copytex.c" from PSPGL. I'm creating a texture: int render_texture; glBindTexture(GL_TEXTURE_2D, render_texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); g...
- Tue Oct 09, 2007 12:02 am
- Forum: PSP Development
- Topic: A strange problem with loading textures.
- Replies: 1
- Views: 1180
A strange problem with loading textures.
Hi. Im trying to load fonts using FreeType2 and PSPGL and I have a strange problem: http://img441.imageshack.us/my.php?image=testsq9.jpg The text should look like this: Test Text My loading code (a part of) : GLuint * tex_base; (...) GLubyte* expanded_data = new GLubyte[ 2 * ...
- Wed Aug 29, 2007 11:13 pm
- Forum: PSP Development
- Topic: Przestrzenni Napadacze - Our first official demo for PSP ;]
- Replies: 1
- Views: 1769
Przestrzenni Napadacze - Our first official demo for PSP ;]
Released a few months ago :) Hope you gonna like it ;))
1st polish demo for psp ;]
Screenshoot :
![Image](http://www.pouet.net/screenshots/30295.jpg)
http://www.temporary.art.pl/mm_si_psp.zip
1st polish demo for psp ;]
Screenshoot :
![Image](http://www.pouet.net/screenshots/30295.jpg)
http://www.temporary.art.pl/mm_si_psp.zip
- Sat Mar 31, 2007 10:23 pm
- Forum: PSP Development
- Topic: Freetype2 and VBO.
- Replies: 0
- Views: 1181
Freetype2 and VBO.
Hi,
Im trying to write a simple font engine based on ft2 and vbo, but im totally stuck in there. I have my own PC font engine based on displaylist but it's no use in psp because pspgl don't support displaylists. Can anyone help me?
/lar
Im trying to write a simple font engine based on ft2 and vbo, but im totally stuck in there. I have my own PC font engine based on displaylist but it's no use in psp because pspgl don't support displaylists. Can anyone help me?
/lar
- Sun Oct 08, 2006 10:01 pm
- Forum: PSP Development
- Topic: VBO with few textures?
- Replies: 1
- Views: 866
VBO with few textures?
Hi,
I have cube with different texture on each side. I put the cube data into VBO and then what ? How to bind right texture to right side of a cube ? Do i need to create VBO for each side and then bind texture and draw side one by one?
/lar
I have cube with different texture on each side. I put the cube data into VBO and then what ? How to bind right texture to right side of a cube ? Do i need to create VBO for each side and then bind texture and draw side one by one?
/lar
- Mon Sep 11, 2006 9:38 pm
- Forum: PSP Development
- Topic: [PSPGL] Strange problem with Large Objects.
- Replies: 1
- Views: 1617
[PSPGL] Strange problem with Large Objects.
Hi, I have strange problems when I drawing a big objects (like a plane or box or something else larger than 80x80x80). When i set gluPerspectiwe far value = 200 or more - the triangles are disappearing or flickers. The problem did not appear when i use small objects (like a box 10x10x10) and far cli...
- Thu Aug 31, 2006 6:30 am
- Forum: PSP Development
- Topic: PSPGL - unloading textures from memory.
- Replies: 2
- Views: 2247
- Mon Aug 28, 2006 9:44 pm
- Forum: PSP Development
- Topic: PSPGL - unloading textures from memory.
- Replies: 2
- Views: 2247
PSPGL - unloading textures from memory.
Hi, How to relase memory (or vmemory) from texture data? Im loading level of my game : Level Data (objects), gamedata and textures : glGenTextures(1,(unsigned int*)&mojetekstury[1]); LoadTexture("images parental.png",mojetekstury[1],GL_CLAMP_TO_EDGE,false); .... etc. And when the level...
- Sun Aug 20, 2006 7:59 pm
- Forum: PSP Development
- Topic: Memory limitation with GL_VERTEX_ARRAY ?
- Replies: 0
- Views: 903
Memory limitation with GL_VERTEX_ARRAY ?
Hi, im trying to upload an object with 25600 polys into gl_vertex_array and i have something strange : Old rendering method : glBegin(GL_TRIANGLES);...glEnd(); etc. http://www.temporary.art.pl/voscr1.jpg New rendering method: glEnableClientState(GL_VERTEX_ARRAY); etc. http://www.temporary.art.pl/vos...
- Wed Aug 02, 2006 2:42 am
- Forum: PSP Development
- Topic: Uninstalling PSPGL to update to the modded one? How?
- Replies: 2
- Views: 1415
- Fri Jul 28, 2006 2:01 am
- Forum: PSP Development
- Topic: glDrawElements - what i do wrong?
- Replies: 1
- Views: 997
glDrawElements - what i do wrong?
Im trying to learn how to use glDrawElements, but i have a problem. Here is my cube object : #define NR_Box01 0 objects[NR_Box01].id = ID_TRIMESH; objects[NR_Box01].vertex_count = 8; objects[NR_Box01].faces_count = 12; objects[NR_Box01]...
- Fri Jul 21, 2006 4:26 pm
- Forum: PSP Development
- Topic: Animation format...
- Replies: 4
- Views: 3076
- Mon Jul 10, 2006 8:21 pm
- Forum: PSP Development
- Topic: TGA Picture Display?
- Replies: 3
- Views: 1599
Uncompressed TGA image is just a raw image with specific header contains such data, like resolution, bpp, etc.
Here's the description of tga file :
http://tfcduke.developpez.com/tutoriel/ ... _specs.pdf
/lar
Here's the description of tga file :
http://tfcduke.developpez.com/tutoriel/ ... _specs.pdf
/lar
- Sun Jul 09, 2006 11:06 pm
- Forum: PSP Development
- Topic: wtf? PSPGL + Building Lists = undefined, but not implicate??
- Replies: 8
- Views: 3241
My makefile looks something like that: -lstdc++ -lglut -lGLU -lGL -l3ds -lm -lc -lpsputility -lpspdebug -lpspge -lpspdisplay -lpspctrl -lpspsdk -lpspvfpu -lpsplibc -lpspuser -lpspkernel -lpsprtc but i think its pointless because : Display lists are not supported. There is some non-functioning vestig...
- Sun Jul 09, 2006 9:11 am
- Forum: PSP Development
- Topic: How do you guys know this?
- Replies: 3
- Views: 1662
- Sun Jul 09, 2006 7:00 am
- Forum: PSP Development
- Topic: How do you guys know this?
- Replies: 3
- Views: 1662
- Fri Jul 07, 2006 10:05 pm
- Forum: PSP Development
- Topic: PSPGL optimization ?
- Replies: 1
- Views: 1162
PSPGL optimization ?
Hi,
I've created a simple scene (about 1250 triangles) and when i play it - i have about 13 - 15 fps. Any ideas about GL_TRIANGLES optimizing? Or maybe there is faster way ?
/lar
I've created a simple scene (about 1250 triangles) and when i play it - i have about 13 - 15 fps. Any ideas about GL_TRIANGLES optimizing? Or maybe there is faster way ?
/lar
- Fri Jul 07, 2006 3:34 am
- Forum: PSP Development
- Topic: PSPGL and DepthTesting problem.
- Replies: 14
- Views: 5106
I will be very thankful to you. edit: I think i solved the problem. I have bad gluPerspective definition : gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height, 0.0f ,100.0f); the correct one is gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height, 0.1f ,100.0f); Anyway - thanks for your support and h...
- Thu Jul 06, 2006 11:46 pm
- Forum: PSP Development
- Topic: PSPGL and DepthTesting problem.
- Replies: 14
- Views: 5106
- Thu Jul 06, 2006 12:29 am
- Forum: PSP Development
- Topic: PSPGL and DepthTesting problem.
- Replies: 14
- Views: 5106
Ok, here is test source file with one rotating object - compiled & src. Its the same error with cull facing.
http://www.temporary.art.pl/test.zip
/lar
http://www.temporary.art.pl/test.zip
/lar
- Wed Jul 05, 2006 9:17 am
- Forum: PSP Development
- Topic: PSPGL and DepthTesting problem.
- Replies: 14
- Views: 5106
- Wed Jul 05, 2006 5:51 am
- Forum: PSP Development
- Topic: PSPGL and DepthTesting problem.
- Replies: 14
- Views: 5106
- Wed Jul 05, 2006 4:31 am
- Forum: PSP Development
- Topic: PSPGL and DepthTesting problem.
- Replies: 14
- Views: 5106
- Wed Jul 05, 2006 3:12 am
- Forum: PSP Development
- Topic: PSPGL and DepthTesting problem.
- Replies: 14
- Views: 5106
- Wed Jul 05, 2006 1:02 am
- Forum: PSP Development
- Topic: PSPGL and DepthTesting problem.
- Replies: 14
- Views: 5106
PSPGL and DepthTesting problem.
Hi, I've enabled gl_depth_test, gl_cull_face, disabled blending, and when i try to display few objects placed one after another i have no depth testing at all. Here is the screenshot : http://www.temporary.art.pl/scrn.jpg Why? Here is my code : glEnable(GL_LIGHTING); glEnable(...
- Tue Jul 04, 2006 7:08 am
- Forum: PSP Development
- Topic: eboot file compression?
- Replies: 2
- Views: 1605
- Tue Jul 04, 2006 4:13 am
- Forum: PSP Development
- Topic: eboot file compression?
- Replies: 2
- Views: 1605
eboot file compression?
Hi,
Im new here, so first of all i want to say 'hi' to everyone!
My question is : Im looking for eboot files packer. Something like a exe-files packers - upx, fsg, lzexe. Does any such packer exist?
/lar
Im new here, so first of all i want to say 'hi' to everyone!
My question is : Im looking for eboot files packer. Something like a exe-files packers - upx, fsg, lzexe. Does any such packer exist?
/lar