Search found 46 matches
- Tue Sep 09, 2008 4:40 pm
- Forum: PSP Development
- Topic: PSPLink & GDB work fine, how do I figure out what went w
- Replies: 3
- Views: 1931
Re: PSPLink & GDB work fine, how do I figure out what we
Hi guys, I am doing some game programming on the PSP, and I have run into some problems. I am using GDB to debug the program over PSPLink. What I don't understand, however, is the stuff that GDB throws me: ms0:/psp/game/azalende/> Exception - Bus error (data) Thread ID - 0x0...
- Thu Sep 04, 2008 12:02 am
- Forum: PSP Development
- Topic: PSP Optimasations
- Replies: 2
- Views: 1514
One I'll mention here is avoid flushing the caches. You'll see code from some folks that flush the dcache every single rendered frame. That DESTROYS your speed. Rather, put all the graphics stuff you're using into uncached space (addr | 0x40000000). This goes for framebuffers too, both onscreen or ...
- Wed Aug 27, 2008 11:25 pm
- Forum: PSP Development
- Topic: psplink debugging/shell problems
- Replies: 7
- Views: 2842
- Mon Aug 25, 2008 11:36 pm
- Forum: PSP Development
- Topic: help on using gdb and psplink
- Replies: 3
- Views: 1802
- Mon Aug 25, 2008 11:32 pm
- Forum: PSP Development
- Topic: usbhostfs_pc + ubuntu
- Replies: 3
- Views: 1719
- Mon Aug 25, 2008 2:07 pm
- Forum: PSP Development
- Topic: usbhostfs_pc + ubuntu
- Replies: 3
- Views: 1719
usbhostfs_pc + ubuntu
I am on ubuntu 8.04 Hardy Heron. Whenever I reset psplink by typing "reset" into pspsh, I have to completely restart usbhostfs_pc for it to detect the psp again, does anyone know how to fix this?
- Sat Jun 28, 2008 4:24 am
- Forum: PSP Development
- Topic: psplink wifi
- Replies: 9
- Views: 3460
maybe signal is too weak or psplink don't support some sorf of securities of ur network.. anyway i will be thanfull if u can pack ur psplink directory with settings ini and upload to some upload site, coz' i can't configure .ini properly or i have bad compilied psplink, i dont know ^^ That reminds ...
- Fri Jun 27, 2008 6:15 am
- Forum: PSP Development
- Topic: debug symbols
- Replies: 1
- Views: 1110
debug symbols
I am having some trouble with psp-gdb. I am trying to debug a simple hello world app just to get things setup. I cant seem to get this to compile with debug symbols though. Whenever I start debugging and type "info locals" while I am in main, it tells me "No locals." Am I doing s...
- Fri Jun 27, 2008 6:09 am
- Forum: PSP Development
- Topic: psplink wifi
- Replies: 9
- Views: 3460
- Thu Jun 26, 2008 10:19 pm
- Forum: PSP Development
- Topic: psplink wifi
- Replies: 9
- Views: 3460
Re: psplink wifi
I am trying to get psplink to work, but whenever I try to start the wifi shell, it never gets past "connection state 2 of 4." When it prints this message, the wifi light comes on solid for a second, then never blinks again. I have tried deleting the wifi profile and remaking it. Does anyo...
- Thu Jun 26, 2008 4:15 pm
- Forum: PSP Development
- Topic: psplink wifi
- Replies: 9
- Views: 3460
psplink wifi
I am trying to get psplink to work, but whenever I try to start the wifi shell, it never gets past "connection state 2 of 4." When it prints this message, the wifi light comes on solid for a second, then never blinks again. I have tried deleting the wifi profile and remaking it. Does anyon...
- Wed May 16, 2007 4:28 am
- Forum: PSP Development
- Topic: whats the psp sdk graphics api like
- Replies: 8
- Views: 4055
- Sat Apr 21, 2007 2:04 am
- Forum: PSP Development
- Topic: simple skinning
- Replies: 5
- Views: 2320
- Thu Apr 19, 2007 3:33 pm
- Forum: PSP Development
- Topic: simple skinning
- Replies: 5
- Views: 2320
- Thu Apr 19, 2007 2:41 am
- Forum: PSP Development
- Topic: simple skinning
- Replies: 5
- Views: 2320
Thanks for the replys :) After reading what you said, i went back and changed it so that the first weight on each vertex is 1.0f. With the first bone matrix being an identity matrix, shouldn't my geometry show up unchanged? @Raphael Yeah, i thought so, but i was just throwing stuff in there to try a...
- Wed Apr 18, 2007 9:05 am
- Forum: PSP Development
- Topic: simple skinning
- Replies: 5
- Views: 2320
simple skinning
Im trying to learn about skinning, so i am modifying a smiple program that i have that just draws colored triangles. I've added all the parts that i thought i needed to get it to render, but when i compile with all this stuff, i get a black screen. Here is the stuff ive added: i changed my vertex to...
- Sat Apr 14, 2007 5:58 am
- Forum: PSP Development
- Topic: Simple C++ Animation Class Not Working!
- Replies: 9
- Views: 4446
- Tue Apr 10, 2007 4:55 am
- Forum: PSP Development
- Topic: How use libpng ?
- Replies: 1
- Views: 1380
If you actually look at graphics.c it shows you how to use libpng
also, this should help you out
http://www.libpng.org/pub/png/libpng-1.2.5-manual.html
also, this should help you out
http://www.libpng.org/pub/png/libpng-1.2.5-manual.html
- Thu Apr 05, 2007 5:12 am
- Forum: PSP Development
- Topic: drawing with gu (translations and such)
- Replies: 2
- Views: 1611
Re: drawing with gu (translations and such)
After looking at milkshape, ive discovered that instead of that, the meshes and triangles formed from the vertices are seperate from the bones entirely, only the vertices are connected to the bones. This makes sense, since if have a mesh with two bones and you move one, you want to triangles betwee...
- Wed Apr 04, 2007 9:22 am
- Forum: PSP Development
- Topic: drawing with gu (translations and such)
- Replies: 2
- Views: 1611
drawing with gu (translations and such)
I guess ill start with what im trying to do. What i want to do is write an exporter for milkshape (a 3d modeling program) to write a custom model format. Ive looked into it a bit, and have come across something that im not quite sure how to handle. I always assumed that for bones and animation, ther...
- Tue Mar 27, 2007 5:09 am
- Forum: PSP Development
- Topic: Mipmapping and swizzling
- Replies: 20
- Views: 6871
- Wed Mar 21, 2007 10:41 am
- Forum: PSP Development
- Topic: Weird GU behavior
- Replies: 6
- Views: 3237
i realize that, but the problem that i originally asked was because i mistyped and forgot to put an m in my code. I thought it might be better (especially for me) to ask about why i needed the m in sceGu m DrawArray, and what the difference was withoutout it, rather than to have a huge question aski...
- Mon Mar 19, 2007 5:42 am
- Forum: PSP Development
- Topic: Weird GU behavior
- Replies: 6
- Views: 3237
- Sun Mar 18, 2007 7:08 pm
- Forum: PSP Development
- Topic: Weird GU behavior
- Replies: 6
- Views: 3237
- Sun Mar 18, 2007 12:37 pm
- Forum: PSP Development
- Topic: Weird GU behavior
- Replies: 6
- Views: 3237
Weird GU behavior
I've edited the post because the question was answered, i needed to use sceGumDrawArray instead of sceGuDrawArray, but can anyone tell me why? what is the difference between the two?
- Thu Mar 15, 2007 1:31 pm
- Forum: PSP Development
- Topic: Need some help configuring a development environment.
- Replies: 10
- Views: 5730
Bytrix I tried to setup my Visual c++ like you said, but when i try to build the project it says device not ready? 1>------ Build started: Project: TestProj, Configuration: Debug Win32 ------ 1>Performing Makefile project actions 1>The device is not ready. 1>Project : error PRJ0002 : Error result 1 ...
- Sun Aug 20, 2006 1:00 pm
- Forum: PSP Development
- Topic: mp3 playback problem [resolved]
- Replies: 2
- Views: 2151
- Fri Aug 18, 2006 4:36 pm
- Forum: PSP Development
- Topic: mp3 playback problem [resolved]
- Replies: 2
- Views: 2151
mp3 playback problem [resolved]
Im trying to get mp3 playback to work with libmad, but i cant for some reason. i can get the mp3 to play, and you can recognize it, but it just sounds funny. it sounds like parts of it are getting skipped, i dont get it. http://rafb.net/paste/results/3ubQen72.html i put my code up there so it would ...
- Sat Aug 05, 2006 1:11 am
- Forum: PSP Development
- Topic: function stops app from exiting correctly [Resolved]
- Replies: 4
- Views: 3498
- Fri Aug 04, 2006 3:39 pm
- Forum: PSP Development
- Topic: function stops app from exiting correctly [Resolved]
- Replies: 4
- Views: 3498
function stops app from exiting correctly [Resolved]
This is pretty weird, if i dont call this function, my app closes fine, but when i do, it freezes on exit... i dont get it void openPl() { printf("Test\n"); sceKernelDelayThread(1000000); struct SceIoDirent plst; int fd = sceIoDopen&...