Search found 58 matches

by ADePSP
Thu Dec 14, 2006 5:06 am
Forum: PSP Development
Topic: WiFi Drive Connection
Replies: 0
Views: 1318

WiFi Drive Connection

I'm wanting to update my Screen\Video Capture module to write it's videos and screenshots directly to a PC via WiFi... I've been looking at the net examples in the PSPSDK but before I get into all this I was wondering if a module or open source code already exists that creates a network drive that c...
by ADePSP
Sat Dec 09, 2006 7:22 am
Forum: PSP Development
Topic: Enable Writable USB Drive from PRX
Replies: 1
Views: 1465

Enable Writable USB Drive from PRX

Does anyone know how or could point me at a topic that explains how to enable PSP USB support in your app so that I could write directly to the PC from the Screen\Video Capture module instead of the memory stick...? I guess it will really slow down captures but would be useful for users with smaller...
by ADePSP
Sat Dec 09, 2006 5:08 am
Forum: PSP Development
Topic: [RESOLVED] PRX Causing 2.71 SE-C Homebrew to Crash
Replies: 3
Views: 5527

I've discovered this method stops my module working when the Homebrew is loaded (works fine for games)... Anybody got any ideas how to get around this...?
by ADePSP
Fri Dec 08, 2006 6:15 am
Forum: PSP Development
Topic: [RESOLVED] PRX Causing 2.71 SE-C Homebrew to Crash
Replies: 3
Views: 5527

I finally found the solution so thought I'd post for others who may have the same issue... You need to add the following function that checks for SceKernelLoadExecThread and safely terminates the module, void CheckCleanExit(void) { SceUID thids[50]; int thid_...
by ADePSP
Wed Dec 06, 2006 12:34 am
Forum: PSP Development
Topic: [RESOLVED] PRX Causing 2.71 SE-C Homebrew to Crash
Replies: 3
Views: 5527

[RESOLVED] PRX Causing 2.71 SE-C Homebrew to Crash

I've got a problem with PRXs on 2.71 SE-C and wondered if anyone knew of a way around it...? I have tried with numerious PRXs and it seems to happen for all of them... If I enable my PRX (or any PRX) in the VSH via the Recovery menu they work fine in the XMB but if I try to launch any homebrew (DevH...
by ADePSP
Fri Dec 01, 2006 6:28 am
Forum: PSP Development
Topic: Application Path
Replies: 8
Views: 2970

There is no general way to get the path of the running module (like say GetModulePath in Windows) because the PSP kernel doesn't store it. Most apps rely on the path to the executable being passed as the first argument to the main function which depending on how your code is being loaded may not be...
by ADePSP
Thu Nov 30, 2006 4:54 am
Forum: PSP Development
Topic: Application Path
Replies: 8
Views: 2970

Help, that command only works in User mode... Does anybody know the Kernel mode equivalent...?

Thanks
by ADePSP
Thu Nov 30, 2006 4:44 am
Forum: PSP Development
Topic: Application Path
Replies: 8
Views: 2970

Psilocybeing wrote:char path[MAX_PATH_LENGTH+1];
getcwd(path, MAX_PATH_LENGTH);
Thanks
by ADePSP
Thu Nov 30, 2006 1:56 am
Forum: PSP Development
Topic: Application Path
Replies: 8
Views: 2970

Application Path

Is there a way to get the full path of the code that is running...? I have a prx module and it has a config file which i've hardcoded the location of but i've discovered that sometimes you might need to have the prx in different locations... The ideal solution is to have the prx look for the config ...
by ADePSP
Fri Oct 27, 2006 1:04 am
Forum: PSP Development
Topic: PRX Max Memory (Question...?)
Replies: 1
Views: 1131

PRX Max Memory (Question...?)

Does anyone know how much memory you have to play around with when running a PRX and where it gets allocated from...
by ADePSP
Sat Sep 30, 2006 3:32 am
Forum: PSP Development
Topic: memcpy Problem
Replies: 3
Views: 1664

first of all what is the declaration of getdata and why ptrdata is a char when you are using it to store a shorth? second you can't do a simple myshort = *(unsigned short*)ptrdata (didn't test it :P) It's ok, I worked it out... I was displaying the pointer of prtData rather than the data it contain...
by ADePSP
Sat Sep 30, 2006 1:14 am
Forum: PSP Development
Topic: memcpy Problem
Replies: 3
Views: 1664

memcpy Problem

I'm having some problems with the memcpy function in C... I have a pointer to a chunk of data and I simply want to copy 2 bytes from it into a short... See the code snippit, char* ptrData; unsigned short myShort; ptrData = getData(); memcpy((char*)&myShort...
by ADePSP
Tue Sep 26, 2006 12:42 am
Forum: PSP Development
Topic: Allocating Memory Problem in Kernel Mode
Replies: 6
Views: 3094

what is memid? maybe you are out of memory and it doesn't alloc it (so you are reading in a NULL pointer) It was my filesize function allocating too big a number... I've changed the code to allocate 5k but does the sceKernelAllocPartitionMemory function set all the allocated space to 0...? If not i...
by ADePSP
Mon Sep 25, 2006 3:46 am
Forum: PSP Development
Topic: Allocating Memory Problem in Kernel Mode
Replies: 6
Views: 3094

Well, that all sounded quite straight forward but it crashed when I try to read into the pointer... See the bellow snipit of code... It crashes the PSP on the line highlighted in bold... Little help... -----> CODE SNIPPIT int size = 0; int fd; int flen = 0; char* Text; char* Line; // Returns number ...
by ADePSP
Mon Sep 25, 2006 3:30 am
Forum: PSP Development
Topic: Allocating Memory Problem in Kernel Mode
Replies: 6
Views: 3094

Thanks man... :D
by ADePSP
Mon Sep 25, 2006 3:13 am
Forum: PSP Development
Topic: Allocating Memory Problem in Kernel Mode
Replies: 6
Views: 3094

Allocating Memory Problem in Kernel Mode

I'm updating my prx so it can read from a text file but am having problems because in Kernel Mode it complains that malloc and free are undefined when compiling... If I change the makefile to use PSPSDK_LIBC and PSPSDK_LIBS it compiles fine but that's no use for what i'm doing... Does anyone know wh...
by ADePSP
Thu Sep 21, 2006 11:36 pm
Forum: PSP Development
Topic: Simple PRX Problem
Replies: 1
Views: 1249

Simple PRX Problem

I've been trying to make a simple prx that just writes to a file when you press X but when I load it with DevHook it crashes the PSP when the Playstation animation comes up... I copied my test.prx file to the root of the memstick ms0:/test.prx and then added that line to the following DevHook files ...
by ADePSP
Thu Sep 21, 2006 11:21 pm
Forum: PSP Development
Topic: prx "hello world" for cash (Help us for christ sak
Replies: 8
Views: 2903

I've been trying to make a simple prx that just writes to a file when you press X but when I load it with DevHook it crashes the PSP when the Playstation animation comes up... I copied my test.prx file to the root of the memstick ms0:/test.prx and then added that line to the following DevHook files ...
by ADePSP
Thu Sep 21, 2006 9:27 pm
Forum: PSP Development
Topic: rand() function in Kernel Mode [RESOLVED]
Replies: 0
Views: 1143

rand() function in Kernel Mode [RESOLVED]

I'm current trying to capture the PSP_CTRL_NOTE button but have found I need to run in Kernel Mode to get it... All my code compiles as before (after a few changes) apart from it doesn't recognise the rand() function anymore... Anybody know a way to get around this...? I tried to make my own rand() ...
by ADePSP
Thu Sep 21, 2006 9:10 am
Forum: PSP Development
Topic: prx "hello world" for cash (Help us for christ sak
Replies: 8
Views: 2903

Great... Thanks again mate... Very much appreciated...
by ADePSP
Thu Sep 21, 2006 2:08 am
Forum: PSP Development
Topic: prx "hello world" for cash (Help us for christ sak
Replies: 8
Views: 2903

Thanks again and sorry to be a pain but I just download devhook v0.46 which includes the SDK and can't find the screenshot example anywhere...? :(

Was it distributed in an earlier version or something...?
by ADePSP
Thu Sep 21, 2006 1:25 am
Forum: PSP Development
Topic: prx "hello world" for cash (Help us for christ sak
Replies: 8
Views: 2903

adrahil wrote:-_-''
Just get the DH sdk, and get the example module from there.... (screenshot, no?) Creating a devhook module is trivial and getting paid for it is an insult...
Thanks for the info... It can be so frustrating when you are learning and nobody will answer your simple questions...
by ADePSP
Wed Sep 20, 2006 10:08 am
Forum: PSP Development
Topic: prx "hello world" for cash (Help us for christ sak
Replies: 8
Views: 2903

prx "hello world" for cash (Help us for christ sak

Right, i'm sick of it... I want a downloadable prx module that works with Devhook (with FULL instructions about the intergration) that just says "hello world" on the screen when you press the "note" button or whatever... You guys are normally too busy messing about to help but i'...
by ADePSP
Thu Sep 07, 2006 4:08 am
Forum: PSP Development
Topic: Using Different Languages
Replies: 3
Views: 1821

add a font lib then change the default font to a french one. I don't remember your game. A link would be nice;P did youuse the printf() or were you blitting stuff? I used freetype so maybe I could replace with a french font but i'm not sure if true type fonts come in different languages... Sounds l...
by ADePSP
Tue Sep 05, 2006 6:12 am
Forum: PSP Development
Topic: Using Different Languages
Replies: 3
Views: 1821

Using Different Languages

I hope this question has a simple answer... Someone on another forum (a French user) has been trying to adapt the source I released for my Deal or No Deal homebrew game for a French audience but he is having problems displaying French characters such as €. € is abviously not an ASCII character so wh...
by ADePSP
Fri Aug 25, 2006 2:55 am
Forum: PSP Development
Topic: Fonts: Please Help... (UPDATED) The Easy Solution - Read On
Replies: 25
Views: 11971

quality can come in small sizes :) http://www.lmnopc.com/bitmapfontbuilder/ its pretty straight forward to convert a freetype truetype font into a bitmap with this great converter tool and its very useful ...you can easily edit font sample to use your own converted font I've used this utility to cr...
by ADePSP
Fri Aug 18, 2006 1:02 am
Forum: PSP Development
Topic: Sound Libraries?
Replies: 4
Views: 2964

Anybody know of an example code using mikmod...? This looks like exactly what I was after...
by ADePSP
Fri Aug 18, 2006 1:00 am
Forum: PSP Development
Topic: Writing PSP modules for use with DevHook
Replies: 0
Views: 2652

Writing PSP modules for use with DevHook

Someone mentioned to me there are commands you can put into a standard C makefile to produce a special kind of file that runs as a background task that will work with DevHook...

I was wondering if anyone knew anything about doing this and if there are any limitations etc...?

Cheers
ADe
by ADePSP
Mon Aug 07, 2006 3:07 am
Forum: PSP Development
Topic: [RESOLVED] Take a Screenshot or is there an easier way...?
Replies: 5
Views: 2578

Ok, just wrote this function and it originally just saved a black image 480x272... I then relalized this was because the getPixelScreen function was getting the pixel from the buffer which had been swapped by the flipScreen function that was called before the saveScreen function was called later on ...
by ADePSP
Mon Aug 07, 2006 2:07 am
Forum: PSP Development
Topic: [RESOLVED] Take a Screenshot or is there an easier way...?
Replies: 5
Views: 2578

Not sure what you're doing, but I'd just carry on blitting the original screen before blitting the dialog. I'm trying to encapsulate it so I end up with transportable code for my popup dialogs that don't need to know anything about what is on the current screen they are appearing on top of... The f...