Search found 14 matches
- Fri Sep 01, 2006 3:53 am
- Forum: PSP Development
- Topic: Using Talkman USB Mic for sound recording usin Homebrew APP?
- Replies: 29
- Views: 22836
- Tue Aug 29, 2006 1:45 am
- Forum: PSP Development
- Topic: Using Talkman USB Mic for sound recording usin Homebrew APP?
- Replies: 29
- Views: 22836
Hi,
I'm contributing the audio input library I've created for the PSP Memo Recorder program I've created. It can be found in this post.
lteixeira
I'm contributing the audio input library I've created for the PSP Memo Recorder program I've created. It can be found in this post.
lteixeira
- Sat Aug 26, 2006 12:21 am
- Forum: PSP Development
- Topic: Using Talkman USB Mic for sound recording usin Homebrew APP?
- Replies: 29
- Views: 22836
Hi, please check this thread, where I am posting new versions. The latest version already features 60 seconds max recording duration (file recording under way) and you can also control mic gain through the up and down arrows.
lteixeira
lteixeira
- Fri Aug 25, 2006 1:04 am
- Forum: PSP Development
- Topic: Using Talkman USB Mic for sound recording usin Homebrew APP?
- Replies: 29
- Views: 22836
- Thu Aug 24, 2006 9:43 pm
- Forum: PSP Development
- Topic: Using Talkman USB Mic for sound recording usin Homebrew APP?
- Replies: 29
- Views: 22836
The most adequate is to use sceAudioInput in a thread where a callback from your application is invoked, in a similiar way to what is implemented in pspaudiolib. The only major difference is that instead of writing to a buffer you are reading from it. By frame Saotome means each frame of the two fra...
- Tue Aug 22, 2006 8:41 am
- Forum: PSP Development
- Topic: Using Talkman USB Mic for sound recording usin Homebrew APP?
- Replies: 29
- Views: 22836
PSP Memo Recorder v0.5
Hi, I'm posting PSP Memo Recorder v0.5, which is a sample program showing usage of the audio input syscalls. With this program you can record (in RAM) 5 seconds of audio and play it back afterwards. It requires the PSP remote and a headset such as the one used for the SOCOM game. PC to PSP headset a...
- Mon Aug 21, 2006 6:17 am
- Forum: PSP Development
- Topic: Using Talkman USB Mic for sound recording usin Homebrew APP?
- Replies: 29
- Views: 22836
There is a difference in behaviour between sceAudioInput() and sceAudioInputBlocking(). The first one returns immediately (probably returns before the buffer is entirely filled). The second takes some extra time to return, causing noise to be heard (I have a loop between input and output), most like...
- Mon Aug 21, 2006 5:00 am
- Forum: PSP Development
- Topic: Using Talkman USB Mic for sound recording usin Homebrew APP?
- Replies: 29
- Views: 22836
Ok, now it works. I had to change a few things. I was looking up the syscall pointers using kernel mode code such as sceKernelFindModuleByName(). Now I'm declaring the functions using extern as you said, which makes it a lot simpler :) I didn't notice these where specified in audio.S. Now I can run ...
- Mon Aug 21, 2006 12:43 am
- Forum: PSP Development
- Topic: Using Talkman USB Mic for sound recording usin Homebrew APP?
- Replies: 29
- Views: 22836
Saotome, are you doing anything else besides initializing the sound input with sceAudioInputInit() (NID = 0x7DE61688) and calling sceAudioInput() (NID = 0x6D4BEC68) to filll the buffer. I'm using 1024 for the buffer size and 44100 as sample rate. I'm calling the function from within a dedicated thre...
- Sun Aug 20, 2006 10:28 am
- Forum: PSP Development
- Topic: Using Talkman USB Mic for sound recording usin Homebrew APP?
- Replies: 29
- Views: 22836
Moreover I managed to inject some signal and I see a perfectly nice waveform very similar to the picture I see in my oscilloscope :). The second argument of sceAudioInputInit clearly seems to be the microphone gain level. But increasing it's value above 0x20 doesn't have any effect on the amplitude ...
- Sun Aug 20, 2006 10:05 am
- Forum: PSP Development
- Topic: Using Talkman USB Mic for sound recording usin Homebrew APP?
- Replies: 29
- Views: 22836
Saotome, I tried your program using the remote, and whenever I put and remove the headphones jack there is reaction in the graph so I believe its working. Try using the remote because the 3.5 mm jack in the psp body doesn't have the microphone pins (the connector is a standard 3 pin one). Instead th...
- Sun Aug 20, 2006 7:40 am
- Forum: PSP Development
- Topic: Using Talkman USB Mic for sound recording usin Homebrew APP?
- Replies: 29
- Views: 22836
details on the audio input syscalls
Hi, upon tying to play with the audio input syscalls, so far I've been able to obtain the following: calling sceAudioInputInit supposing the following prototype: int sceAudioInputInit(int samplecount, int format); it returns 0. Next, I call sceAudioInputBlocking from a dedicated thread. The prototyp...
- Tue Jul 18, 2006 8:14 am
- Forum: PSP Development
- Topic: Mapping the sceAudioInput syscall
- Replies: 2
- Views: 1389
Relative to the microphone, the Socom headset shows pretty good evidence that the analog microphone input is the 4th ring in the stereo jack, so it should be quite easy to adapt a regular pc headset to this kind of jack. Now what is the most important is to figure out the parameters of the audio inp...
- Fri Jul 14, 2006 7:43 am
- Forum: PSP Development
- Topic: Mapping the sceAudioInput syscall
- Replies: 2
- Views: 1389
Mapping the sceAudioInput syscall
Hi, Is there any work done so far in extending the existing libraries to include the sceAudioInput, sceAudioGetInputLength, sceAudioInputBlocking and sceAudioInputInit system calls? The existing versions of the libraries don't seem to cover these yet.. Implementing the binding to these system calls ...