Search found 40 matches
- Mon Jul 07, 2008 2:32 am
- Forum: General Discussion
- Topic: Psp Kanji v2 Release
- Replies: 4
- Views: 7111
New version of PspKanji V2.3 : -Support for CFW M33 and thus PspLite. -Display Kanji's strokes order -Xml support for Kanji files, a lot more versatile to create your own list (use tinyxml lib). -Number of Kanji lists not limited to 14 anymore. -Menu can be displayed in French and Italian. -Now als...
- Sun Apr 01, 2007 6:43 am
- Forum: General Discussion
- Topic: Psp Kanji v2 Release
- Replies: 4
- Views: 7111
New release of PspKanji. Official website : http://pspkanji.sf.net Changes : =========================================================== Version 2.1 Alpha =========================================================== -Added: Quiz mode for Katakana and Hiragana -Added: Quiz in both direction (English<-...
- Tue Feb 06, 2007 4:37 am
- Forum: PSP Development
- Topic: Gu problems with custom FW2.71 and FW3.03C
- Replies: 8
- Views: 3402
- Sun Feb 04, 2007 9:30 am
- Forum: PSP Development
- Topic: Gu problems with custom FW2.71 and FW3.03C
- Replies: 8
- Views: 3402
Thanks a lot. My Psp is also cleanly installed with 3.02B without any customisation. I sent a new version to a person that was experiencing the issue, and it now work for him :/ Someone mentionned that turning off the option 'Hide corrupt icon' fix it for him, but that might just have been to reboot...
- Sat Feb 03, 2007 6:25 am
- Forum: PSP Development
- Topic: Gu problems with custom FW2.71 and FW3.03C
- Replies: 8
- Views: 3402
- Sat Feb 03, 2007 4:12 am
- Forum: PSP Development
- Topic: Gu problems with custom FW2.71 and FW3.03C
- Replies: 8
- Views: 3402
Gu problems with custom FW2.71 and FW3.03C
Some users of PspKanji have reported that on their 2.71 and 3.03C, the program kinda get resized to half it size and show doubled on left and right size with color slightly off. This is not happening on 1.5 and 3.02B. This is something that sometime happened to me while deving, but a simple RebuildA...
- Sat Jan 27, 2007 11:29 am
- Forum: PSP Development
- Topic: Need help! How do i rotate the psp screen ?
- Replies: 6
- Views: 3764
- Tue Jan 23, 2007 3:21 am
- Forum: General Discussion
- Topic: Psp Kanji v2 Release
- Replies: 4
- Views: 7111
Psp Kanji v2 Release
Hi, after much time wasted on a cached/uncached bug, I've been able to release this new version of PspKanji. New in this version : -Hiragana/Katakana tables -User created Kanji list support -Quizzes Enjoy. Official website : http://pspkanji.sf.net http://samheather.smugmug.com/photos/124808323-M.jpg...
- Mon Jan 22, 2007 11:59 am
- Forum: General Discussion
- Topic: Release Announcement Thread
- Replies: 0
- Views: 2663
Release Announcement Thread
I was wondering about the possibility of having the Release thread back in the forum. I think it was a useful medium to propagate news about new software releases made by members.
Just a thought.
Just a thought.
- Sun Jan 21, 2007 1:16 am
- Forum: PSP Development
- Topic: Misc Crashes
- Replies: 29
- Views: 14708
Yeah, Once I noticed that I was using uncached data for more than the gu, I realized that I should stop doing so. Anyway, I'm really really glad that it seems that I've found the root of the evil :P It was really driving me insane with the amount of wasted time trying to figure it out. I'm not famil...
- Sat Jan 20, 2007 3:55 pm
- Forum: PSP Development
- Topic: Misc Crashes
- Replies: 29
- Views: 14708
When debugging in Gdb/Eclipse, I find that inside an object, I call a method of the same class, but suddently my this become 0. I've found that not uncaching my pointers (adding 0x40000000) stop the crash. I really do not understand why at this point. And it seems to always be centered around the sa...
- Mon Jan 08, 2007 10:01 am
- Forum: PSP Development
- Topic: Misc Crashes
- Replies: 29
- Views: 14708
I've been trying to release a new version of PspKanji for a month, and I'm having a similar problem which is stomping me at the moment :/. The code works just fine under Windows/DirectX. I've read about the possibility of stack corruption, but I am unable to pin point anything that could cause it. O...
- Sat Nov 04, 2006 2:59 pm
- Forum: General Discussion
- Topic: Psp Kanji 1st Release
- Replies: 4
- Views: 5208
- Mon Oct 30, 2006 1:48 pm
- Forum: PSP Development
- Topic: Detecting multiple button presses
- Replies: 7
- Views: 2997
- Sun Oct 29, 2006 10:40 am
- Forum: PSP Development
- Topic: 2 Held Buttons
- Replies: 1
- Views: 1150
See previously adressed issue in another thread : http://forums.ps2dev.org/viewtopic.php?t=6745
- Sat Sep 30, 2006 11:51 pm
- Forum: PSP Development
- Topic: Hmm...more C++ errors
- Replies: 2
- Views: 1629
- Sat Sep 30, 2006 1:15 pm
- Forum: PSP Development
- Topic: Detecting multiple button presses
- Replies: 7
- Views: 2997
- Wed Sep 06, 2006 9:30 am
- Forum: PSP Development
- Topic: Quick question about rendering triangles
- Replies: 4
- Views: 2313
- Tue Sep 05, 2006 5:02 am
- Forum: PSP Development
- Topic: Compile for psp from linux
- Replies: 41
- Views: 17013
That, and did you read the Sdk doc?
Here's something else you might want to do (part od psptoolchain readme.txt file)
Here's something else you might want to do (part od psptoolchain readme.txt file)
Code: Select all
Once finished, you need to add the following to your login settings:
## PSPDEV SETTINGS
export PATH="/usr/local/pspdev/bin:$PATH"
- Tue Sep 05, 2006 3:13 am
- Forum: PSP Development
- Topic: Compile for psp from linux
- Replies: 41
- Views: 17013
- Tue Sep 05, 2006 12:35 am
- Forum: PSP Development
- Topic: Compile for psp from linux
- Replies: 41
- Views: 17013
No, they're created once your compilation is succesful.
You can create a bat file in the same folder where the file 'makefile' is, to easily compile any sample/program without running the toolchain.
You can create a bat file in the same folder where the file 'makefile' is, to easily compile any sample/program without running the toolchain.
Code: Select all
C:\Cygwin\bin\Make
pause
- Mon Sep 04, 2006 1:31 am
- Forum: PSP Development
- Topic: Error using sscanf
- Replies: 2
- Views: 1369
- Wed Aug 30, 2006 10:35 pm
- Forum: PSP Development
- Topic: Problems with classes
- Replies: 4
- Views: 2509
- Wed Aug 30, 2006 3:17 am
- Forum: PSP Development
- Topic: Displaying JPEG image
- Replies: 1
- Views: 1697
Find the FileAssistant code http://tmpstore.free.fr/FileAssistant/ and look for the Jpeg loading implementation.
- Wed Aug 30, 2006 12:57 am
- Forum: PSP Development
- Topic: Help with converting direct vram writing to GU.
- Replies: 22
- Views: 9049
- Tue Aug 29, 2006 10:51 pm
- Forum: PSP Development
- Topic: Help with converting direct vram writing to GU.
- Replies: 22
- Views: 9049
- Tue Aug 29, 2006 10:41 pm
- Forum: General Discussion
- Topic: Psp Kanji 1st Release
- Replies: 4
- Views: 5208
I built my own blitting code and load unix bdf files for the font. An alternative I'm contemplating is to use the library FreeType that I discovered after I wrote my code :) Using a simple texture blitting (having the whole font in a texture, and render a polygon per letter wouldn't, work in this ca...
- Tue Aug 29, 2006 11:38 am
- Forum: PSP Development
- Topic: Help with converting direct vram writing to GU.
- Replies: 22
- Views: 9049
I'm not 100% certain, but it seems that using 16bits fixed point coordinates wouldn't increase performances greatly, since you do not have that many vertex to transfer each frame. The point of going from 32bits to 16bits is to reduce memory transfer. So it would have a significant gain in vertex/tex...
- Tue Aug 29, 2006 9:51 am
- Forum: PSP Development
- Topic: Help with converting direct vram writing to GU.
- Replies: 22
- Views: 9049
- Mon Aug 28, 2006 11:02 am
- Forum: PSP Development
- Topic: Writing for multiple platforms?
- Replies: 6
- Views: 4512
The project I'm currently working on ( Psp Kanji : http://sourceforge.net/projects/pspkanji/ ) compile on both Psp and Windows/DirectX. I just have the lower part of the code be platform specific but they all use the same interface. For example I have 2 class CPolygon, but implementation of them is ...