Search found 4 matches

by paxux
Wed Aug 09, 2006 9:06 pm
Forum: PSP Development
Topic: [RESOLVED] Take a Screenshot or is there an easier way...?
Replies: 5
Views: 2577

Also what I just describing is a form (a very simple form) of Finite state machine. They're very handy if you know how to use them when solving problems with enable and disable logic blocks in code.
by paxux
Wed Aug 09, 2006 8:58 pm
Forum: PSP Development
Topic: [RESOLVED] Take a Screenshot or is there an easier way...?
Replies: 5
Views: 2577

While that code will work you should be able to do it quicker with pointers and copying the block of memory all in one go and not reading each pixel individually Pseudo code: LineLength = Width * Pixel Size; for &#40;x=0; x < Height; x ++&#41; for &#40;i=0; i < LineLength; i++&#41; C...
by paxux
Tue Jul 25, 2006 10:16 pm
Forum: PSP Development
Topic: PSP as a USB HID GAMEPAD
Replies: 35
Views: 20266

So you already know about: http://www.usb.org/developers/hidpage/

It's just now about manipulating the USB port on the PSP that's the problem?
by paxux
Tue Jul 25, 2006 6:58 pm
Forum: PSP Development
Topic: PSP as a USB HID GAMEPAD
Replies: 35
Views: 20266

You should check out this topic:

http://forums.ps2dev.org/viewtopic.php?t=4197