Search found 5 matches
- Sun Aug 06, 2006 11:48 am
- Forum: PSP Development
- Topic: VFPU 4x4 matrix inverse
- Replies: 1
- Views: 1453
VFPU 4x4 matrix inverse
Hello, GLfloat out[16], in[16] asm volatile ( "ulv.q c400, 0 + %1\n" "ulv.q c410, 16 + %1\n" "ulv.q c420, 32 + %1\n" "ulv.q c600, 48 + %1\n" "vzero.t c430\n" "vtfm3.t c610, m400, c600\n" "vneg.t ...
- Sat Jul 29, 2006 9:24 pm
- Forum: The Incredible Hall Of Shame
- Topic: Play WAVE files
- Replies: 2
- Views: 7735
Play WAVE files
Hello, if you have a code to play wave files please send me.
Thanks!!!
Thanks!!!
- Thu Jul 27, 2006 9:24 pm
- Forum: PSP Development
- Topic: Where PSPSDK come from?
- Replies: 5
- Views: 3409
- Thu Jul 27, 2006 7:42 am
- Forum: PSP Development
- Topic: Audio files in PSP
- Replies: 4
- Views: 2225
- Thu Jul 27, 2006 6:35 am
- Forum: PSP Development
- Topic: Audio files in PSP
- Replies: 4
- Views: 2225
Audio files in PSP
Hello,
i would like to know how to set the position of a stream using libmad:
how to rewind, go forward, set position etc..
I would like also how to load a wave file and play it! Thanks much for the help!
i would like to know how to set the position of a stream using libmad:
how to rewind, go forward, set position etc..
I would like also how to load a wave file and play it! Thanks much for the help!