Search found 136 matches
- Thu Sep 24, 2009 2:15 am
- Forum: PS2 Development
- Topic: Memory Dump
- Replies: 5
- Views: 5289
- Mon Aug 10, 2009 12:55 am
- Forum: PS2 Development
- Topic: Unable to compile
- Replies: 11
- Views: 8860
- Mon Aug 10, 2009 12:40 am
- Forum: PS2 Development
- Topic: Unable to compile
- Replies: 11
- Views: 8860
Ack, I didn't consider relative paths in the pre-built SDK...at the very least, I should include a note concerning that in the ReadMe. I wonder what the best fix for this issue would be, so that others intending to use a location on another drive (or drive letter, at least) won't have to modify anyt...
- Sat Jul 04, 2009 12:55 am
- Forum: PS2 Development
- Topic: Project Artemis: PS2 Hacking System/Debugger in Development
- Replies: 3
- Views: 6006
This project has recently seen considerable progress :)
Drop by and check it out: https://artemis.bountysource.com/
We need as many minds as we can get...
Drop by and check it out: https://artemis.bountysource.com/
We need as many minds as we can get...
- Thu May 28, 2009 6:34 am
- Forum: PS2 Development
- Topic: Fixed, Pre-Built, Win32 PS2SDK :)
- Replies: 40
- Views: 29350
- Sat May 23, 2009 2:47 am
- Forum: PS2 Development
- Topic: Fixed, Pre-Built, Win32 PS2SDK :)
- Replies: 40
- Views: 29350
- Sat May 23, 2009 2:44 am
- Forum: PS2 Development
- Topic: Memory Dump
- Replies: 5
- Views: 5289
Not quite yet. See Project Artemis: https://artemis.bountysource.com/
- Wed May 13, 2009 8:32 am
- Forum: PS2 Development
- Topic: Fixed, Pre-Built, Win32 PS2SDK :)
- Replies: 40
- Views: 29350
- Wed May 13, 2009 4:02 am
- Forum: PS2 Development
- Topic: Fixed, Pre-Built, Win32 PS2SDK :)
- Replies: 40
- Views: 29350
Libraries and patches that have been included/applied are detailed in the ReadMe.txt file. I'd recommend Googling for and reading the documentation for those various pieces of the puzzle, if you're looking for specifics. As for source and examples for basic development, check out that compilable sou...
- Tue May 12, 2009 3:48 am
- Forum: PS2 Development
- Topic: Fixed, Pre-Built, Win32 PS2SDK :)
- Replies: 40
- Views: 29350
OK, I've installed it on a completely pristine system (running XP Home), and it works fine there as well. I also know that people with XP Pro and Vista have successfully run this exact build/version of the pre-built SDK, so OS is not an issue. Looking at your issue, it would seem that GCC is having ...
- Mon May 11, 2009 9:43 pm
- Forum: PS2 Development
- Topic: Fixed, Pre-Built, Win32 PS2SDK :)
- Replies: 40
- Views: 29350
Sure; there's the Compilable Source Collection in Downloads: http://gshi.org/index.php?s=downloads
I still haven't gotten around to adding an .ELF Hello World sample to PS2Dev.org's SVN copy of the SDK, to compliment the .ERL one...
I still haven't gotten around to adding an .ELF Hello World sample to PS2Dev.org's SVN copy of the SDK, to compliment the .ERL one...
- Mon May 11, 2009 5:54 am
- Forum: PS2 Development
- Topic: Fixed, Pre-Built, Win32 PS2SDK :)
- Replies: 40
- Views: 29350
- Sat May 09, 2009 8:40 am
- Forum: PS2 Development
- Topic: Taking screenshots with ps2link
- Replies: 10
- Views: 7707
- Sun May 03, 2009 7:43 am
- Forum: PS2 Development
- Topic: Updating PS2 Tutorials and Loaders sections...
- Replies: 11
- Views: 7228
- Fri May 01, 2009 9:05 am
- Forum: PS2 Development
- Topic: Updating PS2 Tutorials and Loaders sections...
- Replies: 11
- Views: 7228
- Thu Apr 16, 2009 2:59 am
- Forum: PS2 Development
- Topic: Updating PS2 Tutorials and Loaders sections...
- Replies: 11
- Views: 7228
Updating PS2 Tutorials and Loaders sections...
...and I need some input from staff (and anyone else, I suppose), as to what methods of launching an ELF are acceptable to add to PS2Dev.org (FMCB, VAST, Memor32/Memento, uLE, etc). I noticed a while ago that these sections are badly outdated in terms of methods of loading ELFs, and I'd like to upda...
- Thu Apr 16, 2009 2:55 am
- Forum: PS2 Development
- Topic: New Demo/Sample code (GuileSmash)
- Replies: 10
- Views: 8246
- Wed Apr 15, 2009 1:41 pm
- Forum: PS2 Development
- Topic: cosMix sources with JammerPS2 example
- Replies: 2
- Views: 2738
- Sat Apr 04, 2009 4:22 am
- Forum: PS2 Development
- Topic: SifLoadModule...
- Replies: 10
- Views: 7820
- Fri Apr 03, 2009 8:25 am
- Forum: PS2 Development
- Topic: SifLoadModule...
- Replies: 10
- Views: 7820
- Fri Apr 03, 2009 2:07 am
- Forum: PS2 Development
- Topic: SifLoadModule...
- Replies: 10
- Views: 7820
- Thu Apr 02, 2009 9:29 pm
- Forum: PS2 Development
- Topic: SifLoadModule...
- Replies: 10
- Views: 7820
- Thu Apr 02, 2009 1:50 pm
- Forum: PS2 Development
- Topic: SifLoadModule...
- Replies: 10
- Views: 7820
- Thu Apr 02, 2009 9:12 am
- Forum: PS2 Development
- Topic: SifLoadModule...
- Replies: 10
- Views: 7820
I see! So, even though I've added the lines include $(PS2SDK)/samples/Makefile.pref include $(PS2SDK)/samples/Makefile.eeglobal ...to the end of the makefile, it must not be processing them for some reason... Thanks for the insight. I'll see if I can come up with a resolution, and, even better, if I...
- Thu Apr 02, 2009 3:09 am
- Forum: PS2 Development
- Topic: SifLoadModule...
- Replies: 10
- Views: 7820
SifLoadModule...
Is SifLoadModule defined in LoadFile.h alone, or is there another file I'm overlooking? I'm trying to revamp the old G2 library built by DreamTime, and temporarily using some fairly unorthodox methods to accomplish some testing and R&D (rather than tearing down the entire lib in order to remove ...
- Thu Apr 02, 2009 3:05 am
- Forum: PS2 Development
- Topic: Fixed, Pre-Built, Win32 PS2SDK :)
- Replies: 40
- Views: 29350
- Thu Apr 02, 2009 3:03 am
- Forum: Help Wanted Requests
- Topic: Paying project - PS2 developer required
- Replies: 3
- Views: 9163
- Tue Mar 17, 2009 1:05 pm
- Forum: Help Wanted Requests
- Topic: Paying project - PS2 developer required
- Replies: 3
- Views: 9163
- Sat Mar 14, 2009 11:58 am
- Forum: Help Wanted Requests
- Topic: Paying project - PS2 developer required
- Replies: 3
- Views: 9163
Paying project - PS2 developer required
I am acting as a project manager (and GUI developer) for a company (DXT, Inc) that is designing the prototype for a PS2 peripheral. The finished product will be a ten-disc CD/DVD changer for the PS2, which will allow a user to select from up to ten game discs, and play the selected game. However, we...
- Thu Feb 26, 2009 12:49 pm
- Forum: Patch Submissions
- Topic: [PS2] Extend ERL library
- Replies: 3
- Views: 8898