Search found 136 matches

by LBGSHI
Thu Sep 24, 2009 2:15 am
Forum: PS2 Development
Topic: Memory Dump
Replies: 5
Views: 5289

Yeah, Artemis has since advanced immensely. Check it out.
by LBGSHI
Mon Aug 10, 2009 12:55 am
Forum: PS2 Development
Topic: Unable to compile
Replies: 11
Views: 8860

That's one way of accomplishing it, I suppose. I could make a quick batch script that would prompt the user for the location of the SDK, and modify the environment variables as such...
by LBGSHI
Mon Aug 10, 2009 12:40 am
Forum: PS2 Development
Topic: Unable to compile
Replies: 11
Views: 8860

Ack, I didn't consider relative paths in the pre-built SDK...at the very least, I should include a note concerning that in the ReadMe. I wonder what the best fix for this issue would be, so that others intending to use a location on another drive (or drive letter, at least) won't have to modify anyt...
by LBGSHI
Sat Jul 04, 2009 12:55 am
Forum: PS2 Development
Topic: Project Artemis: PS2 Hacking System/Debugger in Development
Replies: 3
Views: 6006

This project has recently seen considerable progress :)

Drop by and check it out: https://artemis.bountysource.com/

We need as many minds as we can get...
by LBGSHI
Thu May 28, 2009 6:34 am
Forum: PS2 Development
Topic: Fixed, Pre-Built, Win32 PS2SDK :)
Replies: 40
Views: 29350

You should check out this thread: http://forums.ps2dev.org/viewtopic.php?t=10259&highlight=keyboard That example is also in the Compilable Source Collection I pointed you to :) I would recommend reading all of whatisdot's threads, as he/she is quite prolific in enhancing current documentation an...
by LBGSHI
Sat May 23, 2009 2:47 am
Forum: PS2 Development
Topic: Fixed, Pre-Built, Win32 PS2SDK :)
Replies: 40
Views: 29350

The scr_printf font is a part of the SDK. FONTM is built in to the PS2, and you can access it via gsKit. As for utilizing your own fonts, you'd do well to use a graphics library, and print bitmap fonts to screen. G2 or gsKit would be best (though I do like some aspects of gsLib as well).
by LBGSHI
Sat May 23, 2009 2:44 am
Forum: PS2 Development
Topic: Memory Dump
Replies: 5
Views: 5289

Not quite yet. See Project Artemis: https://artemis.bountysource.com/
by LBGSHI
Wed May 13, 2009 8:32 am
Forum: PS2 Development
Topic: Fixed, Pre-Built, Win32 PS2SDK :)
Replies: 40
Views: 29350

Of course; I help whenever I can. I'm able to help you because other people helped me. And I'm sure, they have the same story. Feel free to ask any questions you have. If there's something I haven't added to the PS2 Dev intro I wrote, and it seems pertinent, I'll add it, so others can benefit.
by LBGSHI
Wed May 13, 2009 4:02 am
Forum: PS2 Development
Topic: Fixed, Pre-Built, Win32 PS2SDK :)
Replies: 40
Views: 29350

Libraries and patches that have been included/applied are detailed in the ReadMe.txt file. I'd recommend Googling for and reading the documentation for those various pieces of the puzzle, if you're looking for specifics. As for source and examples for basic development, check out that compilable sou...
by LBGSHI
Tue May 12, 2009 3:48 am
Forum: PS2 Development
Topic: Fixed, Pre-Built, Win32 PS2SDK :)
Replies: 40
Views: 29350

OK, I've installed it on a completely pristine system (running XP Home), and it works fine there as well. I also know that people with XP Pro and Vista have successfully run this exact build/version of the pre-built SDK, so OS is not an issue. Looking at your issue, it would seem that GCC is having ...
by LBGSHI
Mon May 11, 2009 9:43 pm
Forum: PS2 Development
Topic: Fixed, Pre-Built, Win32 PS2SDK :)
Replies: 40
Views: 29350

Sure; there's the Compilable Source Collection in Downloads: http://gshi.org/index.php?s=downloads

I still haven't gotten around to adding an .ELF Hello World sample to PS2Dev.org's SVN copy of the SDK, to compliment the .ERL one...
by LBGSHI
Mon May 11, 2009 5:54 am
Forum: PS2 Development
Topic: Fixed, Pre-Built, Win32 PS2SDK :)
Replies: 40
Views: 29350

Hmm...I just tested the SDK samples (graph, etc) using the latest pre-built, and they compile just fine after a make clean.

Also, what version of uLE are you trying to compile?
by LBGSHI
Sat May 09, 2009 8:40 am
Forum: PS2 Development
Topic: Taking screenshots with ps2link
Replies: 10
Views: 7707

Wow, that's awesome :)

I'll test it out later.
by LBGSHI
Sun May 03, 2009 7:43 am
Forum: PS2 Development
Topic: Updating PS2 Tutorials and Loaders sections...
Replies: 11
Views: 7228

Yeah, I ended up just putting FMCB up there. It's really the only one that's worth adding anyway, heh. I suppose I could add uLE somewhere as well...
by LBGSHI
Fri May 01, 2009 9:05 am
Forum: PS2 Development
Topic: Updating PS2 Tutorials and Loaders sections...
Replies: 11
Views: 7228

Heh, since no one else seems to have an opinion, I will go with your suggestions, and the site can be un-updated if necessary ;)

Thanks for the input.
by LBGSHI
Thu Apr 16, 2009 2:59 am
Forum: PS2 Development
Topic: Updating PS2 Tutorials and Loaders sections...
Replies: 11
Views: 7228

Updating PS2 Tutorials and Loaders sections...

...and I need some input from staff (and anyone else, I suppose), as to what methods of launching an ELF are acceptable to add to PS2Dev.org (FMCB, VAST, Memor32/Memento, uLE, etc). I noticed a while ago that these sections are badly outdated in terms of methods of loading ELFs, and I'd like to upda...
by LBGSHI
Thu Apr 16, 2009 2:55 am
Forum: PS2 Development
Topic: New Demo/Sample code (GuileSmash)
Replies: 10
Views: 8246

Cool; I've grabbed it, and will take a look at it later :)
by LBGSHI
Wed Apr 15, 2009 1:41 pm
Forum: PS2 Development
Topic: cosMix sources with JammerPS2 example
Replies: 2
Views: 2738

Nice; I'll check it out :)
by LBGSHI
Sat Apr 04, 2009 4:22 am
Forum: PS2 Development
Topic: SifLoadModule...
Replies: 10
Views: 7820

Ah, jimmi pointed out the need for $(EE_LDFLAGS) $(EE_LIBS) in my linking statement, and then the final requirement was your suggested re-ordering of the libs, namely the redundant EE_LIBS := -lkernel -lc -lpadx -lc -lkernel

Thanks :)
by LBGSHI
Fri Apr 03, 2009 8:25 am
Forum: PS2 Development
Topic: SifLoadModule...
Replies: 10
Views: 7820

There must be, but I sure can't locate it. I'm not really...erm, at liberty to share the entire source, but I would if I could. Thanks for the help, in any case, and wish me luck :)
by LBGSHI
Fri Apr 03, 2009 2:07 am
Forum: PS2 Development
Topic: SifLoadModule...
Replies: 10
Views: 7820

I remember reading about that bug, and even seeing it mentioned as the reason for the makefile.eeglobal's forced ordering of some of the libs.

Unfortunately, neither of those made a difference...ack.
by LBGSHI
Thu Apr 02, 2009 9:29 pm
Forum: PS2 Development
Topic: SifLoadModule...
Replies: 10
Views: 7820

I'm using MinGW, and the file is properly (un)capitalized. Yes, I'm aware of what a standard makefile looks like, and there'd be no problem, if I had the ability to simply "remove everything that doesn't correspond" to one. However, as mentioned, I'm trying to avoid that time-consuming end...
by LBGSHI
Thu Apr 02, 2009 1:50 pm
Forum: PS2 Development
Topic: SifLoadModule...
Replies: 10
Views: 7820

Even forcing those seems to have no effect. Here's my current makefile: EE_INCS := -I$(PS2SDK)/ee/include -I$(PS2SDK)/common/include -I. $(EE_INCS) -I$(PS2SDK)/ports -I$(PS2SDK)/ports/include EE_LIBS := -...
by LBGSHI
Thu Apr 02, 2009 9:12 am
Forum: PS2 Development
Topic: SifLoadModule...
Replies: 10
Views: 7820

I see! So, even though I've added the lines include $(PS2SDK)/samples/Makefile.pref include $(PS2SDK)/samples/Makefile.eeglobal ...to the end of the makefile, it must not be processing them for some reason... Thanks for the insight. I'll see if I can come up with a resolution, and, even better, if I...
by LBGSHI
Thu Apr 02, 2009 3:09 am
Forum: PS2 Development
Topic: SifLoadModule...
Replies: 10
Views: 7820

SifLoadModule...

Is SifLoadModule defined in LoadFile.h alone, or is there another file I'm overlooking? I'm trying to revamp the old G2 library built by DreamTime, and temporarily using some fairly unorthodox methods to accomplish some testing and R&D (rather than tearing down the entire lib in order to remove ...
by LBGSHI
Thu Apr 02, 2009 3:05 am
Forum: PS2 Development
Topic: Fixed, Pre-Built, Win32 PS2SDK :)
Replies: 40
Views: 29350

Hmm...it's working fine for me right now...can you try it again, to make sure it wasn't a fluke of some sort?

And, you're very welcome. I'm glad it's being put to good use.
by LBGSHI
Thu Apr 02, 2009 3:03 am
Forum: Help Wanted Requests
Topic: Paying project - PS2 developer required
Replies: 3
Views: 9163

This request was filled :)
by LBGSHI
Tue Mar 17, 2009 1:05 pm
Forum: Help Wanted Requests
Topic: Paying project - PS2 developer required
Replies: 3
Views: 9163

Ah, I neglected to mention, that completion of the prototype will also yield entry to the E3 gaming convention (we will have a booth), and, depending on your location, probably a paid plane ticket to LA.
by LBGSHI
Sat Mar 14, 2009 11:58 am
Forum: Help Wanted Requests
Topic: Paying project - PS2 developer required
Replies: 3
Views: 9163

Paying project - PS2 developer required

I am acting as a project manager (and GUI developer) for a company (DXT, Inc) that is designing the prototype for a PS2 peripheral. The finished product will be a ten-disc CD/DVD changer for the PS2, which will allow a user to select from up to ten game discs, and play the selected game. However, we...
by LBGSHI
Thu Feb 26, 2009 12:49 pm
Forum: Patch Submissions
Topic: [PS2] Extend ERL library
Replies: 3
Views: 8898

Nice additions :)