Search found 154 matches
- Mon Mar 24, 2008 8:05 am
- Forum: PSP Development
- Topic: Porting SDL + PSPGL game to PC
- Replies: 3
- Views: 1793
- Sun Mar 23, 2008 6:39 pm
- Forum: PSP Development
- Topic: A few questions about pspGL.
- Replies: 6
- Views: 2978
- Sat Mar 22, 2008 7:22 pm
- Forum: PSP Development
- Topic: Porting SDL + PSPGL game to PC
- Replies: 3
- Views: 1793
Porting SDL + PSPGL game to PC
Hi! Now,my game is complete,and I would like to port it to PC. I'm compiling it using all standard libs(SDL,SDL_image,SDL_gfx,SDL_mixer,GL,GLU) ,and source code is almost identical to psp version(without all psp functions,like callbacks,setting frequency and so on). The problem is,that my game compi...
- Tue Mar 18, 2008 3:03 am
- Forum: PSP Development
- Topic: Update PSPGL?
- Replies: 11
- Views: 4076
- Mon Mar 17, 2008 6:58 am
- Forum: PSP Development
- Topic: Update PSPGL?
- Replies: 11
- Views: 4076
- Mon Mar 17, 2008 6:48 am
- Forum: PSP Development
- Topic: Update PSPGL?
- Replies: 11
- Views: 4076
- Mon Mar 17, 2008 5:33 am
- Forum: PSP Development
- Topic: Update PSPGL?
- Replies: 11
- Views: 4076
- Mon Mar 17, 2008 4:29 am
- Forum: PSP Development
- Topic: Update PSPGL?
- Replies: 11
- Views: 4076
- Sun Mar 16, 2008 7:55 pm
- Forum: PSP Development
- Topic: Update PSPGL?
- Replies: 11
- Views: 4076
Update PSPGL?
Hi! Current version of PSPGL is very old,and it doesn't support lot of things from original OpenGL - but there is an updated version of pspgl,with(among other bugfixes) working fog. The problem is,that it won't compile under latest PSPSDK. It looks for gcc 4.0.2,and current version is 4.1.0. Could s...
- Sun Mar 16, 2008 3:11 am
- Forum: PSP Development
- Topic: Is SDL_mixer hardware accelerated?
- Replies: 5
- Views: 2140
- Sun Mar 16, 2008 3:07 am
- Forum: PSP Development
- Topic: Is SDL_mixer hardware accelerated?
- Replies: 5
- Views: 2140
- Sat Mar 15, 2008 10:23 pm
- Forum: PSP Development
- Topic: Is SDL_mixer hardware accelerated?
- Replies: 5
- Views: 2140
Is SDL_mixer hardware accelerated?
Hi! I have a question - is SDL_mixer hardware accelerated? When I load ogg file,and play it using sdl_mixer,my game slows down like 50%. I thought that sound decoding is accelerated by some hardware inside psp,not by main CPU?
- Fri Mar 07, 2008 3:50 am
- Forum: PSP Development
- Topic: Using usbhostfs_pc on Ubuntu in VirtualBox
- Replies: 4
- Views: 3787
Re: Using usbhostfs_pc on Ubuntu in VirtualBox
You need to redirect USB ports from your host machine to your virtual machine - I never used VirtualBox,but it should be somewhere in options. I did that and I can access my PSP in my virtual machine, so that's not the problem. Everything works fine but usbhostfs_pc just won't connect to my PSP for...
- Thu Mar 06, 2008 3:11 am
- Forum: PS3 Development
- Topic: PS3SDK release date
- Replies: 15
- Views: 18850
ps3sdk will be perfect for small, non commercial (free) things, possibly launched from web sites, like flash games, but with some impressive spu-related features (and optional rsx-related features)... What kills small size games? Lack of graphics, mainly textures. Can math help? Yes. There are ways...
- Thu Mar 06, 2008 2:45 am
- Forum: PS3 Development
- Topic: PS3SDK release date
- Replies: 15
- Views: 18850
I could not agree with you more, i'm tired of waiting around for sony to make games, i would know countless pc owners, who would go out an d buy a ps3 if they knew they could develop for it, who wants to get linux when its so complicated, operates sluggish, and its available in too many versions. U...
- Thu Mar 06, 2008 2:15 am
- Forum: PSP Development
- Topic: [help] WPA on 1.50 kernel
- Replies: 13
- Views: 4600
Sometimes it's just not possible(or very complicated) - if you are using SDL or OSL for graphics(or anything else than standard graphics.h) then it's very difficult to control screen scaling.Already tried and I gave up.J.F. wrote: All developers really should be adding TV support in their programs as well.
- Thu Mar 06, 2008 1:53 am
- Forum: PSP Development
- Topic: Using usbhostfs_pc on Ubuntu in VirtualBox
- Replies: 4
- Views: 3787
Re: Using usbhostfs_pc on Ubuntu in VirtualBox
Hello everyone, Some time ago I installed VirtualBox and installed Ubuntu 7.10 on my virtual machine. Everything I want to do with Linux works perfect in my VM except for usbhostfs_pc. My PSP is seen in Ubuntu and I can do everything with it, just as I would been able to running Ubuntu natively. Bu...
- Wed Mar 05, 2008 6:32 am
- Forum: PSP Development
- Topic: FPU Exception error driving me crazy!
- Replies: 4
- Views: 4912
For a start you need to subtract the module base address from the EPC to get a relative address for use in psp-addr2line, you could try doing 'calc $epc-$mod' in your psplink shell when it crashes, depends what version of psplink you have as to whether it will work. As for disabling the fpu excepti...
- Tue Mar 04, 2008 7:20 am
- Forum: PSP Development
- Topic: FPU Exception error driving me crazy!
- Replies: 4
- Views: 4912
FPU Exception error driving me crazy!
I'm having most irritating error EVER! I have a structure like this one: struct ammo_struct { float x; float y; float xmov; float ymov; bool draw; }; But when I try to do ANYTHING with it,like ammo[i].x=1; It gives me FPU Exception error in PSPLink: host0:/>...
- Tue Mar 04, 2008 6:58 am
- Forum: PSP Development
- Topic: Hardware'docs
- Replies: 9
- Views: 3115
- Tue Mar 04, 2008 3:26 am
- Forum: PSP Development
- Topic: downloading files?? from internet.....How?
- Replies: 27
- Views: 19306
You have to define Heap size:
put it after psp module info.Should help.
Code: Select all
PSP_HEAP_SIZE_MAX();
- Tue Mar 04, 2008 3:23 am
- Forum: PSP Development
- Topic: broken wifi switch!!!!
- Replies: 17
- Views: 8319
Re: broken wifi switch!!!!
When mine broke,I opened my psp,and soldered two pins that this switch would connect when it was switched ON.dannyhacker2 wrote:the wifi switch broke on my psp so now the outer switch just moves freely and i cant go on the web. any suggestions would be great!! Thank You!!!
- Tue Mar 04, 2008 3:22 am
- Forum: PSP Development
- Topic: Turn PSP into a PC monitor with USB
- Replies: 27
- Views: 19595
yea thats exacly what i was thinking about.. to do a psplink but backwords... well i dont have any programing knowlage (i wish i did and im going to start studing next year) if there was someone kind enought to do this for me :) im pretty sure it would be usefull to many people hehe... o well thanx...
- Tue Mar 04, 2008 3:19 am
- Forum: PSP Development
- Topic: Drawing sphere with PSPGL?
- Replies: 1
- Views: 1637
Drawing sphere with PSPGL?
Hi! Do you know if it's possible to draw a sphere using PSPGL?? gluSphere is not implemented,and I don't have any idea how to draw it manually - if you have any ideas please share.Thanks :D
- Thu Feb 28, 2008 4:16 am
- Forum: PSP Development
- Topic: Hello, everyone, have you met the failure when fork process?
- Replies: 5
- Views: 3501
Re: Yes, it is a cygwin problem
Yes, it is a cygwin problem. not only the psp2dev project met the same problem. Some forums of cygwin give the response as turing off some services. But the services are not working in my PC. Even MSDN give a work around, but seems not make it correct... Well, I just give up the win+cygwin+psp2dev....
- Tue Feb 26, 2008 6:56 am
- Forum: PSP Development
- Topic: Texturing with PSPGL (and SDL)
- Replies: 1
- Views: 1893
- Tue Feb 26, 2008 6:14 am
- Forum: PSP Development
- Topic: Texturing with PSPGL (and SDL)
- Replies: 1
- Views: 1893
Texturing with PSPGL (and SDL)
Hi! I'm using PSPGL,and I want to texture a wall - to build it I use GL_QUADS,but as we all know, GL_QUADS is mapped to GL_TRIANGLE_FAN - when I treat it like normal gl_quad it's just blurred,no real texture at all.So my question is - how can I texture GL_TRIANGLE_FAN so it will look normally? Thx.
- Fri Feb 22, 2008 6:28 am
- Forum: PSP Development
- Topic: PSPGL disappearing textures problem
- Replies: 3
- Views: 3989
- Thu Feb 21, 2008 8:36 am
- Forum: PSP Development
- Topic: PSPGL disappearing textures problem
- Replies: 3
- Views: 3989
PSPGL disappearing textures problem
Hi! I'm playing with PSPGL now,but I don't know how to solve a very annoying problem - parts of objects disappears when they are near screen edge - I mean for example a wall - I can still see it on the screen,but when it's too close it's just POP and there is black square in it's place.When I move a...
- Wed Feb 20, 2008 6:35 am
- Forum: PSP Development
- Topic: Can't compile some SDL + OpenGL stuff ...
- Replies: 12
- Views: 8604