Search found 10 matches
- Sat Oct 15, 2005 1:04 am
- Forum: PS2 Development
- Topic: PS2 BIOS reverseing
- Replies: 19
- Views: 10029
- Wed Sep 28, 2005 1:11 am
- Forum: PSP Development
- Topic: 2.0 - user space mode - syscall
- Replies: 60
- Views: 24820
Guess work and experimental confirmation needed (at least until we can decrypt 2.0 PRXs or at least grab the 2.0 kernel memory space) Syscalls are very ugly for this reason. The best answer is to write a standard ELF loader so all other 2.0 programs can go back to using NIDs (like 1.0 and 1.50 home...
- Mon Sep 26, 2005 2:20 am
- Forum: PSP Development
- Topic: VFPU instruction set
- Replies: 14
- Views: 5362
The VFPU opcodes come from pspgcc_131.tgz that has been floating around for quite sometime. I didn't add them, mrbrown did. I just started working on the assembler after he dropped out of PSP homebrew. Information for the VFPU assembler comes from the same place, that's why it's so difficult to impl...
- Mon Sep 26, 2005 2:09 am
- Forum: PSP Development
- Topic: Great News!!
- Replies: 12
- Views: 5042
This is in no way a final 2.0 hack, there is alot that has to be sorted out. First on the list is getting from usermode into kernelmode... It would be better to figure out how to recycle the NIDs from vshmain and other modules that are already loaded. There is *no* simple path into kernel mode from...
- Fri Sep 23, 2005 2:09 pm
- Forum: PSP Development
- Topic: VFPU instruction set
- Replies: 14
- Views: 5362
The disassembler should support all VFPU opcodes. The assembler is missing support for register operands, rotate operands, and macro instructions. The VFPU register syntax is extremely difficult to support, because there are many different variants that can be used depending on the instruction or co...
- Sat Aug 27, 2005 10:42 am
- Forum: PSP Development
- Topic: 8bit sdl surfaces
- Replies: 3
- Views: 1887
- Mon Dec 06, 2004 4:40 am
- Forum: PS2 Development
- Topic: Hdd related questions
- Replies: 14
- Views: 4861
- Fri Dec 03, 2004 4:46 pm
- Forum: PS2 Development
- Topic: START-UP Card for retail, again
- Replies: 9
- Views: 5986
Sony's official remote control (at least, the old one, don't know about the new one) comes with an update disk that installs a new dvdplayer binary onto a memory card. Yes, this binary is executed by the system's bios when a DVD is inserted. No, you cannot substitute your own code or something simi...
- Mon Nov 22, 2004 4:33 pm
- Forum: PS2 Development
- Topic: Proper C++ support in ee-gcc?
- Replies: 25
- Views: 19977
Ok. I have checked in support for C++ global/static constructors and destructors and in the process exposed a problem in how ps2sdk linked programs. First off, the change I made to crt0.s should be backwards compatible with older EE compilers if someone is still using them. The problem was that ps2s...
- Tue Nov 16, 2004 3:33 pm
- Forum: PS2 Development
- Topic: Proper C++ support in ee-gcc?
- Replies: 25
- Views: 19977
Proper C++ support in ee-gcc?
What would it take to get fully functioning C++ support in GCC 3.2.2? I remember reading about crt0.s needing to call _init(), which seems easy enough to fix, but are there any other problems in the toolchain? You don't have to be a toolchain hacker to respond, if you develop on PS2 using C++ and ha...