Mipmapping makes the PSP use a lower resolution copy of the image when the surface gets further away. Mipmapping shouldnt do anything on a surface thats close up.siberianstar wrote:Your problem is that you have to mipmap your textures
Search found 2 matches
- Sun Dec 24, 2006 9:29 pm
- Forum: PSP Development
- Topic: closer is slower ?
- Replies: 8
- Views: 3214
- Thu Dec 07, 2006 10:17 pm
- Forum: PSP Development
- Topic: Back to the PSP, sceGU or pspGL?
- Replies: 16
- Views: 7973