Search found 2 matches

by donlebon
Thu Sep 21, 2006 3:54 am
Forum: PSP Development
Topic: Audio with sceIoRead() and sceAudioOutputPannedBlocking()
Replies: 2
Views: 1451

Thanks dot_blank for your answer. Your suggestion unfortunately isn't the solution to the problem. My code was allright according to sample buffer size etc. because sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, PSP_AUDIO_SAMPLE_ALIGN(sampleBufferSize), PSP_AUDIO_FORMAT_STEREO&...
by donlebon
Tue Sep 19, 2006 5:50 am
Forum: PSP Development
Topic: Audio with sceIoRead() and sceAudioOutputPannedBlocking()
Replies: 2
Views: 1451

Audio with sceIoRead() and sceAudioOutputPannedBlocking()

I am planning an audio software for the psp but already stumbled doing my first steps. I read a lot of info and the well known tutorials to get started with audio. But without success. I have problems playing uncompressed audio data that come from a raw-file (that is a wave-file without header, 16bi...