Search found 4 matches

by spaaarky21
Sat Dec 04, 2004 6:24 pm
Forum: PS2 Development
Topic: Development Environment
Replies: 15
Views: 5523

Or you could read the top part of the toolchain.sh script for the environment variables to use... Sorry to be such a newbie but could you explain that a little? Should I edit toolchain.sh and run it again to install ee-gcc and the rest to the necessary directory? Or should I edit the build files fo...
by spaaarky21
Sat Dec 04, 2004 7:04 am
Forum: PS2 Development
Topic: Development Environment
Replies: 15
Views: 5523

Oopo's got a toolchain script that you can use:- http://www.oopo.net/consoledev/files/toolchain.sh I must say that script is pretty awesome. I ran it on my Linux machine last night. I tried it once without using "su" first and it got an error (permissions for writing a file I would assume...
by spaaarky21
Fri Dec 03, 2004 4:57 am
Forum: PS2 Development
Topic: Development Environment
Replies: 15
Views: 5523

I always wonder what on earth could be going through someone's head when they say that they prefer command line compilers to IDE's. :-) I would love to give it a try but can't get it setup right. Perhaps someone could help me out a bit. When I install the ps2dev.org kit, it has a partial version of ...
by spaaarky21
Thu Dec 02, 2004 1:52 pm
Forum: PS2 Development
Topic: Development Environment
Replies: 15
Views: 5523

Development Environment

I am really interested in developing software for PS2 but the dev tools are giving me trouble. I've been programming in C/C++ for over seven years but have always used IDE's (Metrowerks CodeWarrior mostly) and have little direct experience with command line compilers like GCC. I am developing on a W...