Search found 728 matches
- Wed Jul 04, 2007 7:48 pm
- Forum: PSP Lua Player Development
- Topic: searching for a new Lua Player project maintainer
- Replies: 5
- Views: 50466
- Wed Jul 04, 2007 7:15 am
- Forum: PSP Lua Player Development
- Topic: searching for a new Lua Player project maintainer
- Replies: 5
- Views: 50466
searching for a new Lua Player project maintainer
I promised the new OpenGL Lua Player for Windows, Mac, PS3 and PSP some time ago, but I'm sorry, I have to work for too many commercial projects at the moment and my interests in my spare time have changed to Lisp and Forth. But I don't want to block further development of Lua Player, which is the r...
- Wed Jul 04, 2007 6:20 am
- Forum: PSP Development
- Topic: Need to know the best language
- Replies: 2
- Views: 3258
Forth is a cool language, see e.g. my vector font project: http://www.frank-buss.de/forth/hershey.html or my upcoming new Forth CPU: http://www.frank-buss.de/forth/cpu1/ Seriously: If you have no programming experience, don't start with complicated environments like the PSPSDK or C. Download an easy...
- Thu Feb 22, 2007 7:52 pm
- Forum: PS3 Development
- Topic: How open is Playstation 3?
- Replies: 18
- Views: 17457
- Wed Feb 21, 2007 1:19 am
- Forum: PS3 Development
- Topic: How open is Playstation 3?
- Replies: 18
- Views: 17457
Shine, I'm interested to see the article you have read that says Cg code can be run on RSX from alternate OS. Because Cg code is just another previous form for shader code and GPU power is mainly based on shader code. In other words, if it's true, then there may be no limit at all except the lack o...
- Thu Jan 25, 2007 12:47 am
- Forum: PS3 Linux Development
- Topic: Installing gentoo on the PS3
- Replies: 48
- Views: 53175
Re: the wiki doesn't work
Well, maybe I am missing something but what is the point of the livecd if you only take one file from it? The otheros.bld is the boot loader, which needs to be on the same medium when installing the OS from the PS3 game OS. But it is not allowed to put it on the live CD, so you'll need these two st...
- Wed Jan 24, 2007 9:31 pm
- Forum: PS3 Linux Development
- Topic: Installing gentoo on the PS3
- Replies: 48
- Views: 53175
- Tue Jan 09, 2007 7:18 pm
- Forum: PSP Lua Player Development
- Topic: What about MP3/OGG and UMD access?
- Replies: 9
- Views: 8149
Ogg/Vorbis support is a good idea for Lua Player, but I don't like MP3 or UMD access. MP3 has licensing issues ( http://www.mp3licensing.com/ ) and I can't image any legal reason for UMD access. Starting other pbp's could be a good idea, because then Lua Player could be a loader for other homebrew p...
- Tue Jan 09, 2007 7:07 pm
- Forum: PS3 Linux Development
- Topic: Framebuffer hello world and performance measurement
- Replies: 23
- Views: 33928
Re: spu initiated DMA working
peak blit transfer rate reached so far is > 800MB /sec at tilesize=128 and nspus = 6 (~ same result for 4 spus) max fps of just blitting so far at 720x480i is > 1000fps This sounds better, the 150 fps was really too slow, because this is already possible with pure C loops from the main CPU and with...
- Mon Jan 08, 2007 6:51 am
- Forum: PS3 Linux Development
- Topic: OpenGL for Linux
- Replies: 5
- Views: 13144
Re: Then What?
I'm trying to port Lua Player platforms, which supports OpenGl, so this was one requirement. Sound works already and there is a driver for the controller, so now I need some time, only, and the new Lua Player will be ready.avalonakira wrote:I'm just wondering ,then what are you going to do with it?
- Wed Jan 03, 2007 8:57 pm
- Forum: PS3 Development
- Topic: PS3 hardware compatibility analysis
- Replies: 20
- Views: 46479
And yeah, those Japanese PS3 run fine on 220v despite what the sticker on the bottom says ;) That's no wonder. I've opened my PS3 before I plugged it into 220V and can confirm the Wikipedia article ( http://en.wikipedia.org/wiki/PlayStation_3 ) that it has a universal power supply for 100-240V 50-6...
- Sun Dec 31, 2006 2:46 am
- Forum: PSP Development
- Topic: Compiling PSPSDK on PS3 Linux and creating PSP and PS3 games
- Replies: 10
- Views: 7911
- Fri Dec 29, 2006 9:56 am
- Forum: General Discussion
- Topic: Lua Player OpenGL for Windows, PSP 1.0/1.5 and PS3
- Replies: 11
- Views: 16944
Re: Mac OS X port done
Mac OS X port done! It's written using Cocoa, and threaded properly so we can handle events, quit nicely, etc. Seems to work OK for me on my Core Duo iMac, might be interesting to check it works on a single-processor machine. Thanks, but I don't like Cocoa and Objective C, so I've implemented it wi...
- Fri Dec 29, 2006 4:37 am
- Forum: General Discussion
- Topic: Lua Player OpenGL for Windows, PSP 1.0/1.5 and PS3
- Replies: 11
- Views: 16944
- Fri Dec 29, 2006 12:30 am
- Forum: PSP Lua Player Development
- Topic: Why did I wait so long to drop by?
- Replies: 4
- Views: 5490
When doing this, the alpha transparancy is lost. It will now only blit 1 and 0 transparancy, not 50% transparanty. I really should fix my PSP soon, so I can test the new Lua-player and see if this has been fixed. This is not fixed, but I'm writing an OpenGL implementation of Lua Player, see http://...
- Thu Dec 28, 2006 2:44 pm
- Forum: General Discussion
- Topic: Lua Player OpenGL for Windows, PSP 1.0/1.5 and PS3
- Replies: 11
- Views: 16944
Lua Player OpenGL for Windows, PSP 1.0/1.5 and PS3
I've started to rewrite Lua Player with the SCons build management and based on OpenGL for all graphics output. For the PSP it uses pspgl, which has some limitations (see #ifdefs in common/LuGL.cpp). I have tested it on a firmware 1.0 and 1.5 PSP, but it doesn't use kernel mode, so it should work wi...
- Thu Dec 28, 2006 2:16 am
- Forum: PSP Development
- Topic: Compiling PSPSDK on PS3 Linux and creating PSP and PS3 games
- Replies: 10
- Views: 7911
- Sun Dec 24, 2006 5:14 am
- Forum: PSP Development
- Topic: Compiling PSPSDK on PS3 Linux and creating PSP and PS3 games
- Replies: 10
- Views: 7911
Re: Compiling PSPSDK on PS3 Linux and creating PSP and PS3 g
How many people here are programming the psp via a ps3? I've thought about this, because it will be faster than the Cygwin environment on my Windows PC :-) Also, when is there going to be a PS3SDK? One that provides easy libraries for getting the sixaxis input, outputting via the GPU (if possible) ...
- Sun Dec 24, 2006 5:07 am
- Forum: PS3 Development
- Topic: PS3 hardware compatibility analysis
- Replies: 20
- Views: 46479
Re: PS3 hardware compatibility analysis
I don't know about the games, but if you install Gentoo Linux, there is a Sony/IBM provided tool called ps3videomode, which allows the following modes: YUV 60Hz 1:480i 2:480p 3:720p 4:1080i 5:1080p YUV 50Hz 6:576i 7:576p 8:720p 9:1080i 10:1080p RGB 60Hz 33:480i 34:480p 35:720p 36:1080i 37:1080p RGB ...
- Sat Dec 23, 2006 8:29 am
- Forum: PS3 Linux Development
- Topic: OpenGL for Linux
- Replies: 5
- Views: 13144
OpenGL for Linux
You can use OSMesa for OpenGL on the Playstation 3. Install it in your Linux installation like this: download MesaLib-6.5.2.tar.bz2, MesaGLUT-6.5.2.tar.bz2 and MesaDemos-6.5.2.tar.bz2 from http://sourceforge.net/project/showfiles.php?group_id=3 tar -xjf MesaLib-6.5.2.tar.bz2 tar -xjf MesaGLU...
- Wed Dec 20, 2006 1:38 pm
- Forum: PS3 Development
- Topic: Why is the Cell architecture fast, if at all?
- Replies: 8
- Views: 9752
Re: Why is the Cell architecture fast, if at all?
I did some basic benchmarking on the ps3 against a P4 2,8GHZ both on the PPU and the SPU, and well, my P4 beats the ps3 in every test. Only when using 7 threads or more on the SPU, the ps3 beats my P4, but only with little difference. My Pentium D 3,4G would kill the ps3 again. Could you post the b...
- Tue Dec 19, 2006 10:10 pm
- Forum: PS3 Development
- Topic: Where is libvector.h
- Replies: 2
- Views: 4584
Re: Where is libvector.h
On the CELL SDK 1.1 CD is a file cell-sdk-lib-samples-1.1-10.noarch.rpm, which contains the file /opt/IBM/cell-sdk-1.1/src/lib/vector/libvector.h.
- Sun Dec 17, 2006 12:38 pm
- Forum: PS3 Development
- Topic: gpu
- Replies: 4
- Views: 5945
Programming the RSX could be interesting, but if you want to write programs, which many users can use, it is a dead-end, because Sony will fix any bugs with firmware updates and then it's like on the PSP. So better concentrate on the SPEs. It is even possible to do nearly real time ray tracing with ...
- Sun Dec 17, 2006 3:06 am
- Forum: PS3 Linux Development
- Topic: Installing gentoo on the PS3
- Replies: 48
- Views: 53175
I'm confused. I was looking at the install image on page http://www.bsc.es/projects/deepcomputing/linuxoncell/ and it is named "ppc64bcmfix.img". Maybe the Supercomputer Center has released a 64 bit version?mtb wrote:Both FC and ydl have PPC64 branches, but their installs for PS3 are 32bit.
- Sat Dec 16, 2006 5:34 pm
- Forum: PS3 Linux Development
- Topic: Installing gentoo on the PS3
- Replies: 48
- Views: 53175
Is it? That would surprise me as ppc64 has been part of Fedora officially since FC4. Most of the Fedora mirrors have all the ppc64 RPMs. Like this one for FC7... http://ftp.crihan.fr/mirrors/fedora.redhat.com/fedora/linux/core/development/ppc64/os/Fedora/RPMS/ Thanks, I was wrong. I tried some tool...
- Sat Dec 16, 2006 8:24 am
- Forum: PS3 Linux Development
- Topic: Framebuffer hello world and performance measurement
- Replies: 23
- Views: 33928
Re: Framebuffer hello world and performance measurement
No need to worry: When compiling with -O2, copying the memory with 64 bit access and reordering the access (line-by-line instead of column-by-column) you can do 10 full screen blits with an additional 50 pixel bar overlay in 13 ms :-)
- Sat Dec 16, 2006 5:02 am
- Forum: PS3 Linux Development
- Topic: Installing gentoo on the PS3
- Replies: 48
- Views: 53175
One main advantage currently is that the standard Fedora Core version for the PS3 is only compiled in 32 bit mode, but Gentoo is 64 bit (at least the version which mtb has built).J.F. wrote:Personally, Fedora Core is my favorite distro. I'm running FC6 on my system right now. Never cared much for Gentoo...
- Fri Dec 15, 2006 5:50 pm
- Forum: PS3 Linux Development
- Topic: Installing gentoo on the PS3
- Replies: 48
- Views: 53175
- Fri Dec 15, 2006 9:20 am
- Forum: PS3 Linux Development
- Topic: Installing gentoo on the PS3
- Replies: 48
- Views: 53175
- Thu Dec 14, 2006 11:24 am
- Forum: PS3 Linux Development
- Topic: Framebuffer hello world and performance measurement
- Replies: 23
- Views: 33928
Framebuffer hello world and performance measurement
I've written a very unoptimized program, which draws a fullscreen background image and on top of this a moving bar. In 720x480 resolution mode (mode 480i, set with "ps3videomode -v 1") the usable area is 648x432 and with a bar height of 20 pixel, nearly 60 fps are possible. I think when us...