Search found 9 matches
- Thu Nov 23, 2006 1:54 pm
- Forum: PSP Development
- Topic: z80 emulator flags
- Replies: 20
- Views: 6064
- Thu Nov 23, 2006 10:32 am
- Forum: PSP Development
- Topic: z80 emulator flags
- Replies: 20
- Views: 6064
- Wed Nov 22, 2006 5:25 pm
- Forum: PSP Development
- Topic: z80 emulator flags
- Replies: 20
- Views: 6064
Bah. I dont know the difference between reoply and edit. Read on ... Sorry, i writed the post on the fly and i tried to change 2 things in my first reply, so that could explain the collition. So, taking into account that i will add/correct here to myself: Correction: The lookup table generation cod...
- Wed Nov 22, 2006 8:04 am
- Forum: PSP Development
- Topic: z80 emulator flags
- Replies: 20
- Views: 6064
C allows you to define a struct with bit fields (see http://www.google.com/search?q=struct+bit+fields ), with which you could represent all flags with one byte and set a bit with one assignment, without if's or shift's, but I have never used it and I don't know if GCC optimize it with fast MIPS ins...
- Wed Nov 22, 2006 7:35 am
- Forum: PSP Development
- Topic: z80 emulator flags
- Replies: 20
- Views: 6064
- Tue Nov 21, 2006 10:31 am
- Forum: PSP Development
- Topic: vram direct access and pitch
- Replies: 2
- Views: 1300
- Tue Nov 21, 2006 7:35 am
- Forum: PSP Development
- Topic: vram direct access and pitch
- Replies: 2
- Views: 1300
vram direct access and pitch
im accessing vram directly thrugh 0x44000000, but the problem is that i dont know the pitch, so supouse i want to make a code to fill all screen with an RGB color: sceDisplaySetMode(0, 480, 272); int * p_vram = (int *) 0x44000000; sceDisplaySetFrameBuf(...
- Sun Nov 05, 2006 8:06 pm
- Forum: PSP Development
- Topic: GU sceXXX() tutorial?
- Replies: 3
- Views: 2238
- Sun Nov 05, 2006 7:07 pm
- Forum: PSP Development
- Topic: GU sceXXX() tutorial?
- Replies: 3
- Views: 2238
GU sceXXX() tutorial?
Hi im new and im wondering if there is a tutorial or something similar to the kernel GU calls, i need using kernel calls cos i need fast rendering, or perhaps a code/lib? I have been searching the inet for a thing like that and no answers. I only want to know if there is something so i dont spent a ...