Search found 47 matches
- Thu Jan 31, 2008 8:31 pm
- Forum: PS2 Development
- Topic: Memor32 & MementoFW_11
- Replies: 7
- Views: 7366
- Sat Nov 17, 2007 3:14 am
- Forum: PS3 Development
- Topic: PS3 Firmware 1.11
- Replies: 22
- Views: 26226
- Fri Nov 16, 2007 9:10 pm
- Forum: PS3 Development
- Topic: PS3 Firmware 1.11
- Replies: 22
- Views: 26226
Code: Select all
20061229 1.50, 1.51, 1.54
20070122 1.60
20070323 1.70
20070521 1.80
20070608 1.81
20070624 1.82
20070720 1.90
20070827 1.92, 1.93
20071029 2.00
- Sun Apr 01, 2007 12:50 am
- Forum: PS3 Development
- Topic: PS3 Firmware 1.11
- Replies: 22
- Views: 26226
there's nothing special about this :P modchips is not the only way to run code on ps2. now that the ps2 is getting older there are rather many ways to do that. 1. modchips 2. exploits 3. pressed discs 4. linux (hum, did i miss another one?) 4. dvdplayer updates and other utility discs are blackliste...
- Thu Mar 29, 2007 7:30 pm
- Forum: PS3 Development
- Topic: PS3 Firmware 1.11
- Replies: 22
- Views: 26226
- Sun Mar 25, 2007 11:13 pm
- Forum: PS3 Development
- Topic: PS3 Firmware 1.11
- Replies: 22
- Views: 26226
- Mon Feb 26, 2007 1:50 am
- Forum: PS3 Development
- Topic: European PS3 may have one less CPU
- Replies: 15
- Views: 14787
- Mon Dec 18, 2006 7:51 pm
- Forum: PS3 Development
- Topic: Error codes for PS2
- Replies: 0
- Views: 3383
Error codes for PS2
When you run a PS2 disc on PS3, sometimes it exits with an error code. Here there are some: 80028F17 - booterror 80028F18 - unsupported disc; eg. Utility discs, BB discs, IQ Remix game etc. 80028F19 - fsck; the internal PS2 disk got corrupted and I guess that you can use HDD utility disc to fix it 8...
- Thu Dec 14, 2006 9:49 am
- Forum: PS3 Development
- Topic: PS3 Firmware 1.30-1.82
- Replies: 28
- Views: 62107
see http://www.jp.playstation.com/ps3/updat ... er131.html and http://www.jp.playstation.com/info/supp ... 2.html#hddjimparis wrote:I think ps2 games can now use the hard drive, not be installed to it.
i quote from translated text: "It cannot use PS3 built-in HDD as HDD of PS2"
- Wed Dec 13, 2006 10:38 pm
- Forum: PS3 Development
- Topic: PS3 Firmware 1.30-1.82
- Replies: 28
- Views: 62107
- Mon Dec 04, 2006 9:37 am
- Forum: PS3 Development
- Topic: PS3 Firmware 1.11
- Replies: 22
- Views: 26226
i seem to remember reading that these were mostly fixes for broken ps1/ps2 games. (along with security) the ps2 bios from ps3 is the same for 1.00 and 1.02 firmwares. it changed only in 1.10. haven't checked yet in 1.11 but i think is the same. and that is for ps2 games. i think the ps1 games (and ...
- Tue Nov 28, 2006 10:01 am
- Forum: PS3 Development
- Topic: PS3 Firmware 1.02
- Replies: 2
- Views: 3761
- Sat Nov 18, 2006 8:18 am
- Forum: PS3 Development
- Topic: "Open Platform for PLAYSTATION3" WebSite NOW Open
- Replies: 3
- Views: 5424
- Wed Nov 15, 2006 10:55 am
- Forum: PS3 Development
- Topic: Update List?
- Replies: 2
- Views: 3963
you mean this one:
http://fjp01.ps3.update.playstation.net ... telist.txt
jp or us, eu, kr, uk, mx, au, sa, tw, ru, cn
http://fjp01.ps3.update.playstation.net ... telist.txt
jp or us, eu, kr, uk, mx, au, sa, tw, ru, cn
- Mon Nov 13, 2006 7:32 pm
- Forum: PS3 Development
- Topic: PS3 Firmware 1.1
- Replies: 20
- Views: 20897
- Sat Nov 11, 2006 10:33 am
- Forum: PS3 Development
- Topic: PS3 Firmware 1.1
- Replies: 20
- Views: 20897
here's an unpacker
http://ps2dev.ps2-scene.org/unpackPS3updat.zip
http://ps2dev.ps2-scene.org/unpackPS3updat.zip
- Wed Jul 05, 2006 8:10 am
- Forum: PSP Development
- Topic: sceAudiocodec anyone ?
- Replies: 33
- Views: 17559
- Thu May 18, 2006 11:11 pm
- Forum: PS2 Development
- Topic: SPU2
- Replies: 20
- Views: 9351
- Wed Apr 26, 2006 10:50 pm
- Forum: PSP Development
- Topic: how to generate "SIG check key" for v2 prx ?
- Replies: 20
- Views: 16475
- Wed Oct 26, 2005 8:21 pm
- Forum: PSP Development
- Topic: PSP GDB
- Replies: 19
- Views: 15691
- Wed Oct 26, 2005 8:37 am
- Forum: PSP Development
- Topic: PSP GDB
- Replies: 19
- Views: 15691
some info for low-level devs:
http://ps2dev.ps2-scene.org/COP0_CONTROL.txt is the list of the COP0 Control registers and how they are used :)
http://ps2dev.ps2-scene.org/COP0_CONTROL.txt is the list of the COP0 Control registers and how they are used :)
- Mon Oct 24, 2005 7:01 am
- Forum: PSP Development
- Topic: WLAN Support in PSPSDK
- Replies: 16
- Views: 11247
the problem with loading network modules is that they are running in user mode. kernel application cannot link to user-mode modules afaik. if our app is running in user-mode it cannot load the modules from flash or ms. so there are 2 solutions: 1. another kernel mode patch added to pspsdk to allow a...
- Sat Oct 15, 2005 12:48 am
- Forum: PS3 Development
- Topic: PS3 SPU toolchain released
- Replies: 5
- Views: 6116
...after extracting the toolchain (let's say in user directory) it can be build with:
with this command you'll have binutils, gcc, newlib for spu
Code: Select all
cd toolchain-2.3-src
~/toolchain-2.3-src/toolchain/scripts/build-cell spu
- Fri Oct 14, 2005 8:37 am
- Forum: PS3 Development
- Topic: PS3 SPU toolchain released
- Replies: 5
- Views: 6116
PS3 SPU toolchain released
For those interested, PS3 SPU toolchain was released :)
http://www.bsc.es/projects/deepcomputing/linuxoncell/
And also a linux build (for ppc64) w/ sources.
http://www.bsc.es/projects/deepcomputing/linuxoncell/
And also a linux build (for ppc64) w/ sources.
- Wed Oct 12, 2005 8:51 pm
- Forum: PSP Development
- Topic: Media Engine?
- Replies: 165
- Views: 171304
It's also likely that there is an interrupt line connecting the cores, this may get used for notification... sceSysregInterruptToOther probably triggers an interrupt on the ME. Also cop0 $22 appears to be connected between the two. it looks like $22 is 0 on system core processor and !=0 on media en...
- Wed Oct 05, 2005 2:09 am
- Forum: PSP Development
- Topic: Decrypting IPL
- Replies: 22
- Views: 25455
:) then get this: http://ps2dev.ps2-scene.org/pspdecrypt_wip.rarmrbrown wrote:It doesn't compile.florinsasu wrote:For anyone interested here's the sourcecode for memlmd (1.0 fw):
http://ps2dev.ps2-scene.org/memlmd.c
it uses some of the above code (uses decrypt function, but links with kernel semaphore).
- Tue Oct 04, 2005 9:29 pm
- Forum: PSP Development
- Topic: Decrypting IPL
- Replies: 22
- Views: 25455
Very nice one, Nem!
For anyone interested here's the sourcecode for memlmd (1.0 fw):
http://ps2dev.ps2-scene.org/memlmd.c
For anyone interested here's the sourcecode for memlmd (1.0 fw):
http://ps2dev.ps2-scene.org/memlmd.c
- Wed Sep 28, 2005 7:16 am
- Forum: PSP Development
- Topic: PSP GDB
- Replies: 19
- Views: 15691
The trouble comes due to a lack of knowledge of the internals of the psp threading system. Ideally gdb-stub would only work in exception mode and it would directly hook into the thread manager to switch thread contexts on the fly, but something like that will probably never happen :P maybe it would...
- Tue Sep 27, 2005 5:44 am
- Forum: PSP Development
- Topic: trick about kernel mode
- Replies: 6
- Views: 7167
not realy related to the subject here are some flags for thread creation PSP_THREAD_ATTR_SCRATCH_SRAM = 0x00008000, PSP_THREAD_ATTR_NO_FILLSTACK = 0x00100000, PSP_THREAD_ATTR_CLEAR_STACK = 0x00200000, if someone will care to add them to the lib... With the exception of *_CLEAR_STACK, what do they d...
- Mon Sep 26, 2005 11:44 pm
- Forum: PSP Development
- Topic: trick about kernel mode
- Replies: 6
- Views: 7167
It's also worth mentioning that several pspsdk samples demonstrate a clean way to use pspKernelSetKernelPC. that will not save you from troubles when running in kernel mode. every time you create a new kernel thread you have to OR the entry with 0x80000000. and every time you are have a big switch ...