Search found 28 matches
- Mon Jun 23, 2008 5:33 pm
- Forum: PSP Development
- Topic: semaphores
- Replies: 23
- Views: 10021
Yes...he's right. Never thougt semaphores and parallelization problems are on the same level of string formatting, and the post was not aimed only at you (or at least it wasn't a reply to your question). I just take position when you incentive others to go on other forums because this isn't noob-fr...
- Fri Jun 20, 2008 11:12 pm
- Forum: PSP Development
- Topic: semaphores
- Replies: 23
- Views: 10021
- Fri Jun 20, 2008 7:56 pm
- Forum: PSP Development
- Topic: semaphores
- Replies: 23
- Views: 10021
Sorry to continue this but I feel quite insulted without a proper reason so I wont run dragging my tail behind me in shame. to know the things i know today, i'm studing (more or less) for 20 years; so seeing people claiming they're proficient in programming while they demonstrate they know NOTHING i...
- Fri Jun 20, 2008 5:01 pm
- Forum: PSP Development
- Topic: semaphores
- Replies: 23
- Views: 10021
Sorry, but we get in that kind of mood when people ask about simple things that developers should already know... like how to debug. We aren't here to hold people's hands. You are not here to help? ok good to know, just don't bash freely on people that are sometimes a little bit more noobish than y...
- Fri Jun 20, 2008 5:46 am
- Forum: PSP Development
- Topic: semaphores
- Replies: 23
- Views: 10021
- Fri Jun 20, 2008 5:30 am
- Forum: PSP Development
- Topic: semaphores
- Replies: 23
- Views: 10021
Oh yes, because the little snippets you posted in the opening post would have allowed anyone to see that. :headdesk: I don't think so but noone asked me more details. Noone said it couldn't be because of the semaphores. with some discussion things go forward you know. Lord save us from noobies who ...
- Thu Jun 19, 2008 6:40 pm
- Forum: PSP Development
- Topic: semaphores
- Replies: 23
- Views: 10021
- Thu Jun 19, 2008 6:10 pm
- Forum: PSP Development
- Topic: semaphores
- Replies: 23
- Views: 10021
First, we already knew how the use semaphores - you'll find examples all over this forum. That's why no one answered your thread - you hadn't bothered to search, so we didn't bother to answer. The fact is, I have bothered to search, I found how to use semaphores here on ps2dev, but my PSP was still...
- Thu Jun 19, 2008 2:21 am
- Forum: PSP Development
- Topic: semaphores
- Replies: 23
- Views: 10021
I got help on QJ, it works now if someone is interested:
http://forums.qj.net/showthread.php?p=2 ... ost2064106
http://forums.qj.net/showthread.php?p=2 ... ost2064106
- Tue Jun 17, 2008 9:32 pm
- Forum: PSP Development
- Topic: How to convert int to string?
- Replies: 5
- Views: 4038
- Tue Jun 17, 2008 8:01 pm
- Forum: PSP Development
- Topic: semaphores
- Replies: 23
- Views: 10021
semaphores
Hi, I have searched a lot about this and I thought I've found the proper way to have a mutex but it seems it's not the case, my PSP freezes. can please someone tell me if I do this correctly: I have an object that will handle a thread internally let's call it ObjWithThread . This ObjWithThread conta...
- Fri May 30, 2008 7:41 pm
- Forum: PSP Development
- Topic: Sound: perfect loop
- Replies: 5
- Views: 2138
- Wed May 28, 2008 7:46 pm
- Forum: PSP Development
- Topic: Sound: perfect loop
- Replies: 5
- Views: 2138
- Wed May 28, 2008 4:34 pm
- Forum: PSP Development
- Topic: Sound: perfect loop
- Replies: 5
- Views: 2138
- Tue May 27, 2008 7:38 pm
- Forum: PSP Development
- Topic: Sound: perfect loop
- Replies: 5
- Views: 2138
Sound: perfect loop
Hi, I have a really hard time figuring out how to make a sound loop perfectly. I tried OSLib's inbuilt functions with BGM (oslib special sound format) and MP3, and I can always hear the gap between 2 loops. I searched other ways to play my MP3 in a loop and got a bit lost... I *think* all MP3 player...
- Fri Apr 11, 2008 4:57 pm
- Forum: PSP Development
- Topic: serialization
- Replies: 11
- Views: 3624
Your high score tables have pointers in to other data structures?! Come on, .net style serialization isn't necessary here. True, score tables can be done like you said, it's just that I want to do things properly if I can, and serialization can be useful for other things like data transfer between ...
- Wed Apr 09, 2008 9:38 pm
- Forum: PSP Development
- Topic: serialization
- Replies: 11
- Views: 3624
this may work with simple structures, but with pointers or members containing pointers (std containers for example) only the memory address will be written and not the data pointed.Jim wrote:Just use fread/fwrite on the whole data structures. Way easier than writing out all the elements by hand.
Jim
- Wed Apr 09, 2008 6:08 pm
- Forum: PSP Development
- Topic: serialization
- Replies: 11
- Views: 3624
- Wed Apr 09, 2008 5:47 pm
- Forum: PSP Development
- Topic: serialization
- Replies: 11
- Views: 3624
serialization
Hi, is there a library somewhere I can use for serializing my objects? I found that but it's not usable on cygwin. did someone already do serialization on his own? I need it for saving profiles (scores etc) into binary files for a beginning but I think I'll need it if I implement multiplayer one day..
- Mon Mar 31, 2008 6:01 pm
- Forum: PSP Development
- Topic: mounting a drive to a data file
- Replies: 9
- Views: 3037
- Fri Mar 28, 2008 8:40 pm
- Forum: PSP Development
- Topic: mounting a drive to a data file
- Replies: 9
- Views: 3037
- Fri Mar 28, 2008 7:15 pm
- Forum: PSP Development
- Topic: mounting a drive to a data file
- Replies: 9
- Views: 3037
- Thu Mar 27, 2008 6:17 pm
- Forum: PSP Development
- Topic: mounting a drive to a data file
- Replies: 9
- Views: 3037
Thanks for your answers. I don't really know how to do it, but i feel that adding virtual drives overhead only to avoid writing down a couple of paths and configuration strings doesn't look like a good programming practice... If you know how to do it by only writing down a couple of paths and config...
- Thu Mar 27, 2008 1:44 am
- Forum: PSP Development
- Topic: [SOLVED]Help with file info...
- Replies: 5
- Views: 2094
- Thu Mar 27, 2008 1:26 am
- Forum: PSP Development
- Topic: mounting a drive to a data file
- Replies: 9
- Views: 3037
mounting a drive to a data file
Hi, I've searched for a while but haven't found what I need, maybe someone has an answer... What I'd like to do is mount a virtual drive pointing to a data file (in iso-like format). I need this so I can "pack" my external files for my homebrews in a transparent way: I could then use c++ s...
- Thu Apr 19, 2007 6:18 pm
- Forum: PSP Lua Player Development
- Topic: drawing characters with accents
- Replies: 4
- Views: 6225
- Sat Nov 18, 2006 8:41 am
- Forum: PSP Lua Player Development
- Topic: random crash, please help
- Replies: 0
- Views: 2496
random crash, please help
Hi, I'm willing to make a card game for the psp. For the moment, the only thing it does is drawing all the 118 cards available on screen, and shuffles them when pressing on select. I'm quite a noob with lua for the moment, and my game crashes randomly. It's a pain I really don't see what is wrong. C...
- Fri Nov 17, 2006 10:47 pm
- Forum: PSP Lua Player Development
- Topic: drawing characters with accents
- Replies: 4
- Views: 6225
drawing characters with accents
Hi, I'm new to Lua in general and I wish to develop a game for the psp. My first pb is when I try to write characters with accents on screen (I'm french, so I'd like to write éèàê and so on). So I'm using that code: screen:print(150,150,"é") and all it does is print...