Search found 23 matches
- Thu Mar 06, 2008 9:10 pm
- Forum: PS3 Development
- Topic: PS3SDK release date
- Replies: 15
- Views: 19049
- Thu Mar 06, 2008 7:07 pm
- Forum: PS3 Development
- Topic: PS3SDK release date
- Replies: 15
- Views: 19049
- Fri Feb 29, 2008 5:43 pm
- Forum: PS3 Linux Development
- Topic: can't find spu_mfcio.h
- Replies: 5
- Views: 5422
- Fri Feb 29, 2008 2:32 am
- Forum: PS3 Linux Development
- Topic: can't find spu_mfcio.h
- Replies: 5
- Views: 5422
- Thu Feb 28, 2008 6:45 am
- Forum: PS3 Linux Development
- Topic: can't find spu_mfcio.h
- Replies: 5
- Views: 5422
- Wed Feb 27, 2008 7:56 am
- Forum: PS3 Linux Development
- Topic: can't find spu_mfcio.h
- Replies: 5
- Views: 5422
can't find spu_mfcio.h
Can anybody share some light on this issue?
I'm trying to write my first spu prog and for some reason, spu-g++ can't find this header file, even if I add the include path as part of the compiler invocation.
Very odd indeed.
I'm trying to write my first spu prog and for some reason, spu-g++ can't find this header file, even if I add the include path as part of the compiler invocation.
Very odd indeed.
- Wed Feb 27, 2008 1:13 am
- Forum: PS3 Linux Development
- Topic: HD Resolution on my SDL project
- Replies: 5
- Views: 5766
The OtherOS framebuffer is limited to 3.5MB? I didn't know that. Still, if Xorg can get HD res, there must be a way to get it for SDL. No, I wouldn't put it that way. After all, I've successfully gotten X to run in 1080p. It's not an otheros limit, but perhaps it's a limit on user apps trying to al...
- Wed Feb 27, 2008 1:03 am
- Forum: PS3 Linux Development
- Topic: Have problem with the toolchain
- Replies: 11
- Views: 9394
Yeah, not many people know about it. I just happened to come accross it when looking for some advice on installing the IDM sdk on non RH/Fedora. ooPo...sort of wondering where you got the inspiration for your hostname. Was it; 1) Norse Mythology 2) First Linux distro on CD 3) Name of a character fro...
- Wed Feb 27, 2008 12:07 am
- Forum: PS3 Linux Development
- Topic: HD Resolution on my SDL project
- Replies: 5
- Views: 5766
Have you guy had a look at the SDL sources at all? Maybe looking to see if the mode is supported or not will give more info. Perhaps the mode is supported, but the kernel won't allow your app to allocate the 3.5MB needed for the main-ram copy of the frame buffer. This might because of an allocation ...
- Mon Feb 25, 2008 8:43 pm
- Forum: PS3 Linux Development
- Topic: Have problem with the toolchain
- Replies: 11
- Views: 9394
I've finaly gotten my PS3 running Linux and setup with the IBM cell sdk. If you're using Ubuntu, you should be able to install the compiler from the BSCC by doing something like; sudo apt-get install ppu-g++ spu-g++ ppu-gdp spu-gdb cell-programming-primer And be able to cross compile without any pro...
- Thu Feb 07, 2008 6:28 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 396152
It needs to be changed in the config.sub file after patching each of binutils, gcc and newlib. You'll have to manually unpack, patch, modify and build each package. Oh, right. Bollocks, I guess I'm going to be busy learning how to do all this tonight then by looking at the scripts (still a bit of a...
- Thu Feb 07, 2008 8:00 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 396152
- Thu Feb 07, 2008 7:29 am
- Forum: PS3 Development
- Topic: Newbie PS3 development, all kinds of questions
- Replies: 11
- Views: 12601
Re: Newbie PS3 development, all kinds of questions
Video output... 7. I have a Linux PS2 development kit, and I got a PS2 video output -> VGA contact included. Can I use this with my PS3? I want to connect my PS3 to my computer TFT monitor(which has VGA input) If yes, what ps3videomode-mode? I've just installed ydl on my ps3, and I use the VGA adap...
- Wed Jan 16, 2008 8:13 pm
- Forum: PSP Development
- Topic: Is PSPSDK/libs getting slower?
- Replies: 4
- Views: 2987
Well, the beauty of using frameworks like SDL or lua is that you don't have to worry too much about caching patterns and other low level stuff of this sort.. perhaps, there is a need for a benchmark program, which is bundled with the toolchain or particular libraries... Actually. with something lik...
- Sat Dec 29, 2007 7:32 am
- Forum: PSP Development
- Topic: Problems with linking to own static libs
- Replies: 3
- Views: 2039
- Sat Dec 29, 2007 5:25 am
- Forum: PSP Development
- Topic: c++ with on psp?
- Replies: 7
- Views: 3407
Have you tried using the sdk libc? And if so, do you still get the link errors? If you still get this error, then yes, the only real way to change the link order is to edit the build.mak file. It doesn't have to be a big change though. I would create a new variable called something like LIB_ALTERNAT...
- Sat Dec 29, 2007 4:58 am
- Forum: PSP Development
- Topic: c++ with on psp?
- Replies: 7
- Views: 3407
Have you tried adding the following line before including the sdk make file?
Or is it reccomended that you use the new libc with the sdl port? It could also be a link order problem which can be a bit of a pain to sort out.
Code: Select all
USE_PSPSDK_LIBC=1
- Fri Dec 28, 2007 8:20 am
- Forum: PSP Development
- Topic: Problems with linking to own static libs
- Replies: 3
- Views: 2039
I've resolved most of the link issues by munging all of the cpp files used to generate the libs into the exe. I guess the majority of those were due to link order (the one thig I hate about gcc based tool-chains). But the problem remains that I'm getting a link error with the vtables of a few classe...
- Fri Dec 28, 2007 6:47 am
- Forum: PSP Development
- Topic: Problems with linking to own static libs
- Replies: 3
- Views: 2039
Problems with linking to own static libs
I've had some errors thrown up by some of my own static libs during linking. At first, I thought it was something screwy with my use of rtti and templates, but it appears that my own static libs have problems linking to the sdk static libs.
Does anybody have any idea as to why this would be?
Does anybody have any idea as to why this would be?
- Sat Nov 25, 2006 10:01 pm
- Forum: PSP Development
- Topic: Setting Up Code::Blocks + Psp Toolchain
- Replies: 1
- Views: 1765
Setting Up Code::Blocks + Psp Toolchain
Setting up Code::Blocks to work with PSPDEV is a bit of a breeze really. But there are one or two gotchas that sort of had me scratching my head in frustration, so I thought I might write a small tutorial. I am using the Win32 build of the PSP toolchain from http://www.pspprogramming.com as it saves...
- Sat Nov 25, 2006 6:09 pm
- Forum: PSP Development
- Topic: Code::Blocks + PSPDEV
- Replies: 3
- Views: 2555
- Sat Nov 25, 2006 7:41 am
- Forum: PSP Development
- Topic: Code::Blocks + PSPDEV
- Replies: 3
- Views: 2555
I've actually solved this myself by playing around with the link order. Incase anybody is interested in using Code::Blocks instead of Dev-C++, then it's important to get the link order correct for the most basic of apps that use the VFPU, GU and GE. The order of my libs is currently like this (if th...
- Sat Nov 25, 2006 6:04 am
- Forum: PSP Development
- Topic: Code::Blocks + PSPDEV
- Replies: 3
- Views: 2555
Code::Blocks + PSPDEV
Hey guys, I've been setting up Code::Blocks for use with the PSPDEV sdk. I've setup the compilers, linkers and even managed to fix a niggling problem with the static library archiver. But now I'm running into issuse when linking an elf. I can't for the life of me figure out which of the libraries MU...