Yes, thankyou. I wasn't looking for any specific way so any possible ways of doing it are helpful to me.jbit wrote:Just specify it in your LDFLAGS:If you're using gcc/g++ to link you'll need to do something likeCode: Select all
-Ttext 0x12340
Hope this helpsCode: Select all
-Wl,-Ttext -Wl,0x12340
Search found 5 matches
- Sun Feb 04, 2007 5:50 am
- Forum: PS2 Development
- Topic: Load address
- Replies: 2
- Views: 2442
- Sun Feb 04, 2007 3:38 am
- Forum: PS2 Development
- Topic: Load address
- Replies: 2
- Views: 2442
Load address
Other than modifying the link file, what other ways are there to change where your program loads?
- Wed Dec 20, 2006 8:51 am
- Forum: PS2 Development
- Topic: IRX: module list
- Replies: 3
- Views: 3601
- Sun Dec 17, 2006 8:25 am
- Forum: PS2 Development
- Topic: IRX: module list
- Replies: 3
- Views: 3601
Besides the library entry, you need to know what specific IOP module(s) the irx is calling. For example SIO2MAN, SYSCLIB etc. Once you know the IOP module and library entry, just look in /ps2sdk/iop/kernel/src/*.s and you will find out the information you're looking for. I am not sure if this is wh...
- Sat Dec 16, 2006 7:40 am
- Forum: PS2 Development
- Topic: IRX: module list
- Replies: 3
- Views: 3601
IRX: module list
Been playing around with IRX files and how they use
jr ra
li $0000002e
to import functions from a list and was wondering if there was a way to view the actual function that 2e for example refers to. Note that I'm am refering to a IRX that has already been built.
jr ra
li $0000002e
to import functions from a list and was wondering if there was a way to view the actual function that 2e for example refers to. Note that I'm am refering to a IRX that has already been built.