Search found 11 matches
- Sun Dec 30, 2007 2:09 pm
- Forum: PSP Development
- Topic: How to port homebrew form 1.5 to run on 3.x
- Replies: 11
- Views: 7481
- Sat Dec 29, 2007 12:06 am
- Forum: PSP Development
- Topic: How to port homebrew form 1.5 to run on 3.x
- Replies: 11
- Views: 7481
Hi At first, i accepted that didn't look at any of sample code for 3.xx before. (because i can't fine anyone at that time) The only one clue that i found is the link in the first post that CpuWhiz describe about how to port code from 1.5 to 3.x. As i can understand it is only use usermode in PSP_MOD...
- Fri Dec 28, 2007 12:15 am
- Forum: PSP Development
- Topic: How to port homebrew form 1.5 to run on 3.x
- Replies: 11
- Views: 7481
errkk Finally, i can build hello world to run on 3.xx CFW. from above code, i just trun off these two lines. BUILD_PRX=1 PSP_FW_VERSION=340 I know it may sound strange to the way we understand that we should set BUILD_PRX to be on... But may be it is my toolchain that has some strange setting. dont ...
- Thu Dec 27, 2007 10:49 pm
- Forum: PSP Development
- Topic: How to port homebrew form 1.5 to run on 3.x
- Replies: 11
- Views: 7481
? even i try to build this simplest hello world program it still give me the same error code (copy form ZX) Does anyone have idea what happen? i feel like that it should be something wrong... main.c ============================================== #include <pspdebug.h> #include <pspsdk.h> PSP_MODULE_I...
- Thu Dec 27, 2007 8:49 pm
- Forum: PSP Development
- Topic: How to port homebrew form 1.5 to run on 3.x
- Replies: 11
- Views: 7481
ok i am just a stupid one... So,these are all the kernel thread that cant use in 3.xx isn't it sceKernelExitGame() sceKernelCreateCallback sceKernelRegisterExitCallback sceKernelSleepThreadCB sceKernelStartThread but if it yes, shouldn't it give me an error number 0x8002013C isn't it? however i shou...
- Thu Dec 27, 2007 5:54 pm
- Forum: PSP Development
- Topic: How to port homebrew form 1.5 to run on 3.x
- Replies: 11
- Views: 7481
How to port homebrew form 1.5 to run on 3.x
I am trying to port my homebrew from 1.5 to run in 3.x custom firmware. I follow the method of CpuWhiz on this thread (http://forums.ps2dev.org/viewtopic.php?p=59285&sid=a421ca097c5c1ad8221d2c96f9268c1e) - Add this 2 line into make file before include.. BUILD_PRX = 1 PSP_FW_VERSION = 371 - use o...
- Mon Jan 22, 2007 11:15 pm
- Forum: PSP Development
- Topic: Ehh? Can the toolchain compile C++?
- Replies: 2
- Views: 1586
- Mon Jan 22, 2007 3:27 pm
- Forum: PSP Development
- Topic: Ehh? Can the toolchain compile C++?
- Replies: 2
- Views: 1586
Ehh? Can the toolchain compile C++?
I try to use some C++ feature such as "new" or "Class", but the source code cannot be compiled? In case of "new" it said error: 'new' undeclared ,first use... As i understand the gcc can compile both c and c++ isn'it? Or do i need to use some flag of compilation? my cur...
- Tue Jan 16, 2007 7:00 pm
- Forum: PSP Development
- Topic: How can we know the meaning of parameter of psp API?
- Replies: 1
- Views: 1236
How can we know the meaning of parameter of psp API?
Searching into the forum, i can understand that we know the API's name and "NID" from disassembly/reverse engineering the prx file in the firmware (and/or UMD). But i still dont know how to know the meaning of parameter of the API. As i understand when dissembly it, it will show only param...
- Thu Dec 21, 2006 8:19 pm
- Forum: PSP Development
- Topic: err.. Where is the source of assembly lib?
- Replies: 1
- Views: 1304
err.. Where is the source of assembly lib?
Hi I had try to understand the working of toolchain. When i explore the "pspsdk_1.0-beta2/src" folder, i found many assembly (*.S) files that use macro "IMPORT_FUNC". (defined in "pspimport.s".) but i cannot understand that where is the functions that it imported came f...
- Mon Dec 18, 2006 11:20 pm
- Forum: PSP Development
- Topic: some question about the psptoolchain development.
- Replies: 0
- Views: 1077
some question about the psptoolchain development.
Hello, may i ask some question about the psptoolchain development. I wonder how can you guys make this psptoolchain? Could you please give me some concept, idea any resource or any clue of it's development. Indeed my main question is these. - How can you know the assembly instruction of psp cpu (ALL...