Search found 11 matches

by cp25stack
Sun Dec 30, 2007 2:09 pm
Forum: PSP Development
Topic: How to port homebrew form 1.5 to run on 3.x
Replies: 11
Views: 7481

Ah.. i should know that requesting for something too easy is not proper in the professional board like this. But what is the point of the replies like... "didn't you never read any code, have you try to search?" It seems like just reply without read the previous posts, situation :( back to...
by cp25stack
Sat Dec 29, 2007 12:06 am
Forum: PSP Development
Topic: How to port homebrew form 1.5 to run on 3.x
Replies: 11
Views: 7481

Hi At first, i accepted that didn't look at any of sample code for 3.xx before. (because i can't fine anyone at that time) The only one clue that i found is the link in the first post that CpuWhiz describe about how to port code from 1.5 to 3.x. As i can understand it is only use usermode in PSP_MOD...
by cp25stack
Fri Dec 28, 2007 12:15 am
Forum: PSP Development
Topic: How to port homebrew form 1.5 to run on 3.x
Replies: 11
Views: 7481

errkk Finally, i can build hello world to run on 3.xx CFW. from above code, i just trun off these two lines. BUILD_PRX=1 PSP_FW_VERSION=340 I know it may sound strange to the way we understand that we should set BUILD_PRX to be on... But may be it is my toolchain that has some strange setting. dont ...
by cp25stack
Thu Dec 27, 2007 10:49 pm
Forum: PSP Development
Topic: How to port homebrew form 1.5 to run on 3.x
Replies: 11
Views: 7481

? even i try to build this simplest hello world program it still give me the same error code (copy form ZX) Does anyone have idea what happen? i feel like that it should be something wrong... main.c ============================================== #include <pspdebug.h> #include <pspsdk.h> PSP_MODULE_I...
by cp25stack
Thu Dec 27, 2007 8:49 pm
Forum: PSP Development
Topic: How to port homebrew form 1.5 to run on 3.x
Replies: 11
Views: 7481

ok i am just a stupid one... So,these are all the kernel thread that cant use in 3.xx isn't it sceKernelExitGame() sceKernelCreateCallback sceKernelRegisterExitCallback sceKernelSleepThreadCB sceKernelStartThread but if it yes, shouldn't it give me an error number 0x8002013C isn't it? however i shou...
by cp25stack
Thu Dec 27, 2007 5:54 pm
Forum: PSP Development
Topic: How to port homebrew form 1.5 to run on 3.x
Replies: 11
Views: 7481

How to port homebrew form 1.5 to run on 3.x

I am trying to port my homebrew from 1.5 to run in 3.x custom firmware. I follow the method of CpuWhiz on this thread (http://forums.ps2dev.org/viewtopic.php?p=59285&sid=a421ca097c5c1ad8221d2c96f9268c1e) - Add this 2 line into make file before include.. BUILD_PRX = 1 PSP_FW_VERSION = 371 - use o...
by cp25stack
Mon Jan 22, 2007 11:15 pm
Forum: PSP Development
Topic: Ehh? Can the toolchain compile C++?
Replies: 2
Views: 1586

thanks, at this state i can clear this problem, using makefile from GU tutorial. it can compile c++ code but i still not sure about the Link.cc as you said (i still not test the result, because it is a littlebit difficult for me to use the computer :P)
by cp25stack
Mon Jan 22, 2007 3:27 pm
Forum: PSP Development
Topic: Ehh? Can the toolchain compile C++?
Replies: 2
Views: 1586

Ehh? Can the toolchain compile C++?

I try to use some C++ feature such as "new" or "Class", but the source code cannot be compiled? In case of "new" it said error: 'new' undeclared ,first use... As i understand the gcc can compile both c and c++ isn'it? Or do i need to use some flag of compilation? my cur...
by cp25stack
Tue Jan 16, 2007 7:00 pm
Forum: PSP Development
Topic: How can we know the meaning of parameter of psp API?
Replies: 1
Views: 1236

How can we know the meaning of parameter of psp API?

Searching into the forum, i can understand that we know the API's name and "NID" from disassembly/reverse engineering the prx file in the firmware (and/or UMD). But i still dont know how to know the meaning of parameter of the API. As i understand when dissembly it, it will show only param...
by cp25stack
Thu Dec 21, 2006 8:19 pm
Forum: PSP Development
Topic: err.. Where is the source of assembly lib?
Replies: 1
Views: 1304

err.. Where is the source of assembly lib?

Hi I had try to understand the working of toolchain. When i explore the "pspsdk_1.0-beta2/src" folder, i found many assembly (*.S) files that use macro "IMPORT_FUNC". (defined in "pspimport.s".) but i cannot understand that where is the functions that it imported came f...
by cp25stack
Mon Dec 18, 2006 11:20 pm
Forum: PSP Development
Topic: some question about the psptoolchain development.
Replies: 0
Views: 1077

some question about the psptoolchain development.

Hello, may i ask some question about the psptoolchain development. I wonder how can you guys make this psptoolchain? Could you please give me some concept, idea any resource or any clue of it's development. Indeed my main question is these. - How can you know the assembly instruction of psp cpu (ALL...