Hey jbit :-)
I'm not sure you remember me, I used to hand around on #lfs a loong time ago (2003 I think?). Started recently doing some PSP development and saw you administer this forum, I guess it's a small world ^^
(btw I don't use LFS anymore, got lazy and reinstalled Debian ;-)
Search found 6 matches
- Thu Jan 18, 2007 3:50 am
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 28751
- Wed Jan 03, 2007 2:43 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 297426
I'm following the PDF example of use with the gu/sprite demo, and I'm getting a 0x80020001 error with sprite.elf. If I reset vsh before, then I get a 0x800200d9 error. I'm on a 1.50 and using 2.0 final. Any idea/advice ? Not 100% sure, but 0x80020001 could be SCE_ERROR_ERROR, which isn't helpful ;-...
- Sat Dec 30, 2006 7:24 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 297426
- Sat Dec 30, 2006 6:23 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 297426
However the XMB loads fine, but pcterm will not respond to any command. Then after running the tiff exploit the vsh freezes, but psplink does not catch the exception. Any idea? Ok, this appears to be an issue with 2.71 SE-C, I downgraded to plain 1.50 and psplink is now working just fine. TyRaNiD: ...
- Sat Dec 30, 2006 5:26 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 297426
I've been trying to make a PRX module to catch exceptions generated from the shell: If you want to debug vsh, you can just fire up psplink and load it. See scripts/loadvsh.sh in the psplink dir. Wow, I had no idea ^^ At least I learned a couple things about the coding of kernel modules :) EDIT: cur...
- Sat Dec 30, 2006 4:34 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 297426