Search found 2 matches
- Sat Jan 06, 2007 1:51 pm
- Forum: PSP Development
- Topic: SDL+PSPgl stdout/debugging
- Replies: 5
- Views: 1838
Re: SDL+PSPgl stdout/debugging
SDL reopens stdout/stderr, which probably kills the psplink redirection. You could rebuild SDL with NO_STDIO_REDIRECT defined, or don't link libSDLmain (and instead do the PSP-specific setup yourself). Now that psplink works so well, it might be worth just removing that stdout/stderr redirection fr...
- Fri Jan 05, 2007 4:31 pm
- Forum: PSP Development
- Topic: SDL+PSPgl stdout/debugging
- Replies: 5
- Views: 1838
SDL+PSPgl stdout/debugging
Trying to get the best way to get to the STDOUT from my game. -outputting to STDOUT shows up in PSPLINK until SDL is set up and then nothing else (nothing in stdout/stderr.txt). Without PSPLINK the stdout goes nowhere. -pspDebugScreenPrintf shows up correctly in SDL (no GL) but so do the graphics, s...