Search found 107 matches
- Wed Feb 24, 2010 10:48 am
- Forum: PSP Development
- Topic: About releasing MoHH eloader source code
- Replies: 58
- Views: 59075
True. but reading MIPS takes more time than reading C. And time is money for companies. In the PSP section of sony, for 10 people than can read C, maybe they have 5 that can read mips. In these five guys, maybe only 1 has the spare time to disassemble the code of a tool that never got publicly used....
- Wed Feb 24, 2010 10:30 am
- Forum: PSP Development
- Topic: About releasing MoHH eloader source code
- Replies: 58
- Views: 59075
- Wed Feb 03, 2010 11:36 am
- Forum: PSP Development
- Topic: Loading the MP3 Files
- Replies: 4
- Views: 5777
- Sun Jan 31, 2010 5:58 pm
- Forum: PSP Development
- Topic: the fastest 2d hardware accelerated library
- Replies: 7
- Views: 4714
- Wed Jan 06, 2010 12:44 pm
- Forum: PSP Development
- Topic: Putting my hw to sleep
- Replies: 16
- Views: 9667
- Mon Jan 04, 2010 1:51 pm
- Forum: PSP Development
- Topic: VLF bugged?
- Replies: 11
- Views: 16898
- Fri Jan 01, 2010 11:11 pm
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 47605
- Fri Jan 01, 2010 5:52 pm
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 47605
Is there some central repository where people post their reverted C code? Assuming someone starts working on reversing a prx, it sounds like a waste of effort if somebody else already reverted it... Or is it the kind of stuff people are reluctant to share? Or is it illegal maybe? Also, I'm quite new...
- Thu Dec 31, 2009 12:10 pm
- Forum: PSP Development
- Topic: PSP go - File data corrupt in 'firmware 6.20'
- Replies: 6
- Views: 4414
They are based off of e/o, but MHUspeed seems to work better. I know they work the same, but I prefer to classify them differently b/c ChickHen fails too often. Be careful not to say things you can't back up with proof on these forums. For all I know, MHUSpeed is ChickHEN with different images, whi...
- Tue Dec 29, 2009 5:00 pm
- Forum: PSP Development
- Topic: Last used AP connection
- Replies: 3
- Views: 3244
Would this thread help?
http://forums.ps2dev.org/viewtopic.php?t=12615
http://forums.ps2dev.org/viewtopic.php?t=12615
- Mon Dec 21, 2009 11:23 am
- Forum: PSP Development
- Topic: Is there a XML parser like expat in PSP?
- Replies: 5
- Views: 3497
couldn't find it in the svn either, but there's a version of it in JGE (never tried it):
http://code.google.com/p/wagic/source/b ... c/tinyxml/
http://code.google.com/p/wagic/source/b ... c/tinyxml/
- Fri Dec 11, 2009 5:09 pm
- Forum: PSP Development
- Topic: Volume SFX Control
- Replies: 4
- Views: 3011
Hey Yeshua, here's a quick review seeing the chunks of code here. Your design doesn't look good to me and I believe there has been a misunderstanding when I told you what I think should be done. Goal: we want independent control of the volume of SFX and Music. The Jmp3 class in JGE is made to handle...
- Wed Dec 09, 2009 10:00 am
- Forum: PSP Development
- Topic: About releasing MoHH eloader source code
- Replies: 58
- Views: 59075
- Tue Dec 08, 2009 10:02 am
- Forum: PSP Development
- Topic: About releasing MoHH eloader source code
- Replies: 58
- Views: 59075
- Tue Dec 08, 2009 9:59 am
- Forum: PSP Development
- Topic: Weird screen behavior
- Replies: 38
- Views: 20939
- Mon Dec 07, 2009 9:49 pm
- Forum: PSP Development
- Topic: Weird screen behavior
- Replies: 38
- Views: 20939
At least I'm glad I could help you get rid of that nasty bug :) Yes, thank you very much! This bug has actually plagued my game (and, probably, other JGE related games) for more than one year now (I posted a screenshot of the PSD on my blog on the 15th of august 2008 !) I confirmed adding the call ...
- Mon Dec 07, 2009 10:42 am
- Forum: PSP Development
- Topic: Weird screen behavior
- Replies: 38
- Views: 20939
I took a look into JGE render setup and everything that happens in the hello world sample. Thanks a lot for that! Some things I found: - The initial render setup is very rudimentary, a lot of modes aren't set explicitly. These include: * GU_CULL_FACE and GU_CLIP_PLANES not disabled in 2D mode (but ...
- Sun Dec 06, 2009 11:04 pm
- Forum: PSP Development
- Topic: SDK ADD: VRAM MMU (valloc/vfree)
- Replies: 13
- Views: 11864
Sorry to revive an old thread, I have a question about the usage of these libs. If I initialize my display buffers like this: fbp0 = ( u32* ) vrelptr ( valloc ( FRAME_BUFFER_SIZE ) ); fbp1 = ( u32* ) vrelptr ( valloc ( FRAME_BUFFER_SIZE ) ); Assuming I want to free them at some point, is it correct ...
- Sat Dec 05, 2009 11:47 am
- Forum: PSP Development
- Topic: Weird screen behavior
- Replies: 38
- Views: 20939
Just to give a few precisions: there is no known way to reproduce the bug 100% of the time with the Hello World. The only proof I have right now that the hello world (link provided above by AlphaDingDong) has the issue is a screenshot by a user I trust. I also agree with AlphaDingDong: a mis-alignem...
- Fri Dec 04, 2009 11:25 pm
- Forum: PSP Development
- Topic: Weird screen behavior
- Replies: 38
- Views: 20939
Raphael, thanks a lot for the precious info. Given the randomness of the bug there is no way I can go back to a revision that works...because as far as I know, they all have the bug. I believe the bug lies in the library I use (JGE++), as one of our devs (Yeshua) was able to reproduce the issue with...
- Fri Dec 04, 2009 8:07 pm
- Forum: PSP Development
- Topic: sceGuGetMemory and alignement
- Replies: 2
- Views: 2483
- Thu Dec 03, 2009 3:06 pm
- Forum: PSP Development
- Topic: sceGuClear and alpha
- Replies: 2
- Views: 2556
- Wed Dec 02, 2009 6:47 pm
- Forum: PSP Development
- Topic: sceGuGetMemory and alignement
- Replies: 2
- Views: 2483
sceGuGetMemory and alignement
short version of the question: assuming my display list is 32bits aligned, will calls to sceGuGetMemory return 32bits aligned data ? Long version: I am experiencing weird screen issues described in that thread: http://forums.ps2dev.org/viewtopic.php?t=12187 recent tests seem to show that my calls to...
- Wed Dec 02, 2009 3:47 pm
- Forum: PSP Development
- Topic: sceGuClear and alpha
- Replies: 2
- Views: 2556
sceGuClear and alpha
This is probably a weird question, but... is there a difference between: sceGuClearColor(0xff000000); sceGuClearColor(0xaa000000); and sceGuClearColor(0x00000000); Assuming we call sceGuClear(); after that of course... In other words, can we use an alpha value in the "clear" color so that ...
- Sat Nov 14, 2009 9:32 pm
- Forum: PSP Development
- Topic: About releasing MoHH eloader source code
- Replies: 58
- Views: 59075
- Fri Nov 13, 2009 12:08 pm
- Forum: PSP Development
- Topic: About releasing MoHH eloader source code
- Replies: 58
- Views: 59075
- Mon Nov 09, 2009 12:22 pm
- Forum: PSP Development
- Topic: Profiling on PSP
- Replies: 4
- Views: 3133
- Mon Nov 02, 2009 4:49 pm
- Forum: PSP Development
- Topic: PSPLink + 3000
- Replies: 5
- Views: 5456
- Mon Nov 02, 2009 2:49 pm
- Forum: PSP Development
- Topic: PSPLink + 3000
- Replies: 5
- Views: 5456
- Thu Oct 29, 2009 11:17 pm
- Forum: PSP Development
- Topic: what version of psplink to use?
- Replies: 3
- Views: 2498
You should use the latest version PSPLink 3 OE. The version (compiled for Windows) I use is integrated in Heimdall's Minpspw http://minpspw.sourceforge.net/ But you can also use the one from the SVN and compile it, I guess. You should upgrade your PSPs to a more recent CFW, and stop using old 1.50 a...