Search found 25 matches
- Sun Jun 03, 2007 2:49 am
- Forum: PSP Development
- Topic: sceKernelLoadExec woes
- Replies: 0
- Views: 970
sceKernelLoadExec woes
I'm having trouble getting sceKernelLoadExec to work. I used to be able to make it work, but when I added more cases to the menu, it stopped working. This simple menu works, and the EBOOT execution code does seem to work - or, at least without the menu. All I get when I try to load an EBOOT from the...
- Wed Apr 04, 2007 6:01 am
- Forum: PSP Development
- Topic: File operations help
- Replies: 7
- Views: 2427
- Wed Apr 04, 2007 5:42 am
- Forum: PSP Development
- Topic: File operations help
- Replies: 7
- Views: 2427
- Wed Apr 04, 2007 2:10 am
- Forum: PSP Development
- Topic: File operations help
- Replies: 7
- Views: 2427
File operations help
Hey I was just wondering if anyone here was willing to help me with some code samples. What I wanted to do was: - Be able to open up a file and cross-reference its contents (let's say 1 character, such as 1) with another (that reads 2) and then do something if it's lower. - Download a complete file ...
- Mon Mar 26, 2007 8:43 am
- Forum: PSP Development
- Topic: PRX compile errors?
- Replies: 0
- Views: 1506
PRX compile errors?
Hey When compiling a PRX module, I always get errors in Cygwin. It doesn't happen when I compile EBOOTs. And, no, it isn't my source code (I tried it on the samples in the SDK which always used to work). What could be going wrong? Errors: xxxx [main] ? (xxx) C:...
- Thu Mar 15, 2007 3:20 am
- Forum: PSP Development
- Topic: VSH blitting errors
- Replies: 0
- Views: 1034
VSH blitting errors
Hey I've been trying to use VSH text blitting with my PRX module and it doesn't seem to be working out.
I've included blit.h in my program, which defines blit_string, blit_setup and the like, but when I try to compile I get errors saying that they're undefined.
What am I doing wrong?
I've included blit.h in my program, which defines blit_string, blit_setup and the like, but when I try to compile I get errors saying that they're undefined.
What am I doing wrong?
- Tue Mar 06, 2007 3:01 am
- Forum: PSP Development
- Topic: Unload PRX?
- Replies: 6
- Views: 3526
- Mon Mar 05, 2007 8:25 am
- Forum: PSP Development
- Topic: Unload PRX?
- Replies: 6
- Views: 3526
- Sun Mar 04, 2007 10:01 pm
- Forum: PSP Development
- Topic: Unload PRX?
- Replies: 6
- Views: 3526
- Sun Mar 04, 2007 9:38 am
- Forum: PSP Development
- Topic: Unload PRX?
- Replies: 6
- Views: 3526
- Sun Mar 04, 2007 12:59 am
- Forum: PSP Development
- Topic: Unload PRX?
- Replies: 6
- Views: 3526
Unload PRX?
Hey
I've coded a PRX module that is activated from the LCF-TV icon, and it does what it should do, but unfortunately, I can't work out how to offload the module afterwards.
I've tried sceKernelExitGame, sceKernelDeleteThread, and loads of other stuff but I can't find one that works....
I've coded a PRX module that is activated from the LCF-TV icon, and it does what it should do, but unfortunately, I can't work out how to offload the module afterwards.
I've tried sceKernelExitGame, sceKernelDeleteThread, and loads of other stuff but I can't find one that works....
- Tue Feb 27, 2007 4:36 am
- Forum: PSP Development
- Topic: 'Eject' memory stick?
- Replies: 6
- Views: 3902
- Mon Feb 26, 2007 7:41 am
- Forum: PSP Development
- Topic: 'Eject' memory stick?
- Replies: 6
- Views: 3902
'Eject' memory stick?
Hey, in my module, something is renamed on the memory stick, and it works great. I have one problem, though. Say, if I wanted to rename PSP/PHOTO to PSP/IMAGE so the PSP couldn't find it, if I have already been inside the photo menu, it's cached, so the XMB doesn't notice a difference until you go i...
- Wed Feb 21, 2007 7:14 am
- Forum: PSP Development
- Topic: PRX in VSH: Button input disabled.
- Replies: 8
- Views: 2898
- Wed Feb 21, 2007 7:08 am
- Forum: PSP Development
- Topic: PRX in VSH: Button input disabled.
- Replies: 8
- Views: 2898
- Wed Feb 21, 2007 6:32 am
- Forum: PSP Development
- Topic: PRX in VSH: Button input disabled.
- Replies: 8
- Views: 2898
I noticed that, sorry if I peeved you off... Oh, and it doesn't work. Well, it does, but the XMB will only work if one of the button combinations I'm using is being pressed. For example, when the PSP boots, all I see is a black screen, but when I hold down [Home]+[R] or [Home]+[L] (both are the butt...
- Wed Feb 21, 2007 6:12 am
- Forum: PSP Development
- Topic: PRX in VSH: Button input disabled.
- Replies: 8
- Views: 2898
- Wed Feb 21, 2007 5:30 am
- Forum: PSP Development
- Topic: PRX in VSH: Button input disabled.
- Replies: 8
- Views: 2898
PRX in VSH: Button input disabled.
Hey I've built a PRX that simply renames a file with a button combination in the XMB (made from the SDK sample). The XMB boots fine with the module loading, but the XMB's button input no longer works. (ie, I can't move around). However, all the file renaming works like a charm (I checked with USB). ...
- Tue Feb 20, 2007 7:47 am
- Forum: PSP Development
- Topic: Refresh main function?
- Replies: 10
- Views: 4394
Thanks, worked like a charm!
I'm releasing it now, it's called 'Outa-Space PSP'.
Here's the download, and I've submitted it to QJ.
http://www.sendspace.com/file/as9nxq
I'm releasing it now, it's called 'Outa-Space PSP'.
Here's the download, and I've submitted it to QJ.
http://www.sendspace.com/file/as9nxq
- Tue Feb 20, 2007 5:32 am
- Forum: PSP Development
- Topic: Refresh main function?
- Replies: 10
- Views: 4394
- Tue Feb 20, 2007 5:25 am
- Forum: PSP Development
- Topic: Refresh main function?
- Replies: 10
- Views: 4394
Thanks a bunch, jas0nuk!jas0nuk wrote:It's better to use a while loop, but you could use labels
e.g.
Code: Select all
void main(void) { start: printf("blah/n"); // do stuff if (...) goto start; }
Expect a release from me in a few hours! :)
- Tue Feb 20, 2007 4:09 am
- Forum: PSP Development
- Topic: Refresh main function?
- Replies: 10
- Views: 4394
Refresh main function?
Hey
Quick question:
If I was in the middle of the main function, would there be a way to start from the beginning again, like restart it? (ie, could I use main(); or is there another way)?
Quick question:
If I was in the middle of the main function, would there be a way to start from the beginning again, like restart it? (ie, could I use main(); or is there another way)?
- Mon Feb 19, 2007 9:29 am
- Forum: PSP Development
- Topic: Help with my source!
- Replies: 0
- Views: 742
Help with my source!
Hey I'm coding a flash0 file clearing application that can remove camera, video, music, photo, browser, network update, RSS and certificate utility functionality as well as the font replacement technique, all selected by the user. Now, I based this on some code which I did for a theme flasher, so it...
- Mon Feb 19, 2007 9:11 am
- Forum: PSP Development
- Topic: Help with my source!
- Replies: 0
- Views: 840
Help with my source!
Hey I'm coding a flash0 file clearing application that can remove camera, video, music, photo, browser, network update, RSS and certificate utility functionality as well as the font replacement technique, all selected by the user. Now, I based this on some code which I did for a theme flasher, so it...
- Mon Jan 22, 2007 4:50 am
- Forum: PSP Development
- Topic: Mount fatms0:\ as Flash0:\?
- Replies: 0
- Views: 1356
Mount fatms0:\ as Flash0:\?
Hi, I was wondering if I could have some assistance. I currently have the following code in my program: sceIoUnassign("flash1:"); sceIoAssign("flash1:", "msstor0p1:", "fatms0:", IOASSIGN_RDWR, NULL, 0&...