Search found 16 matches
- Sat Mar 10, 2007 6:23 pm
- Forum: PSP Development
- Topic: [Ann] PSP Development Tutorial, modules
- Replies: 23
- Views: 23303
You don't give source code to makefile and exports.exp. thanks for your comments. I will provide the source for the examples in the fixed version. Unfortunately, several typos are present in the document, such as the SP_CREATE. Regarding the error yo get, that's because the example is supposed to b...
- Wed Mar 07, 2007 11:43 pm
- Forum: PSP Development
- Topic: Display text in xmb with prx
- Replies: 14
- Views: 7054
there is not much documentation or anything really to do with displaying reliable and usable text and graphics onto the xmb... Let me add that I share the same concerns. It is not something I have played a lot with, but I agree that the idea of e.g. having a firmware plugin that when the user press...
- Sat Mar 03, 2007 11:59 pm
- Forum: PSP Development
- Topic: Check if a file exists? Threads in a prx?
- Replies: 5
- Views: 3278
- Sat Mar 03, 2007 11:42 pm
- Forum: PSP Development
- Topic: Check if a file exists? Threads in a prx?
- Replies: 5
- Views: 3278
I don't know exactly what you are trying to do, a more detailed explanation of the problem would help. Maybe you are confusing the concept of module entry point and the action of launching a thread?. In any case, yes, it is possible to lauch a thread from the PRX, and that's what the code seems to b...
- Thu Mar 01, 2007 4:57 am
- Forum: PSP Development
- Topic: [Ann] PSP Development Tutorial, modules
- Replies: 23
- Views: 23303
Re: [Ann] PSP Development Tutorial, modules
I think this common error comes from when you try to disassemble with psp-objdump or prxtool which uses the old register naming by default. Indeed. Thank you hlide, I will incorporate these remarks in the reviewed version. I used prxtool extensively, and a few docs about R4000. I will dobule check ...
- Wed Feb 28, 2007 7:15 pm
- Forum: PSP Development
- Topic: [Ann] PSP Development Tutorial, modules
- Replies: 23
- Views: 23303
[Ann] PSP Development Tutorial, modules
All, Please find (link below, PSP dev totorials section) a new PSP development tutorial concerning modules and PRXs, written by yours truly. There are a few rough edges and some parts are being fixed / completed / clarified. Many thanks to the reviewers for their insighful comments. http://ps2dev.or...
- Wed Feb 21, 2007 7:13 am
- Forum: PSP Development
- Topic: Keep freezing on exit
- Replies: 14
- Views: 7121
- Mon Feb 19, 2007 9:55 pm
- Forum: PSP Development
- Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
- Replies: 60
- Views: 140349
- Fri Feb 16, 2007 1:42 am
- Forum: PSP Development
- Topic: Basic PRX Template Please
- Replies: 5
- Views: 4352
- Wed Feb 14, 2007 9:35 am
- Forum: PSP Development
- Topic: Need help troubleshooting a simple prx
- Replies: 7
- Views: 3412
It's a bit late here and I am a sleepy, but.. aren't you returning the address of an array allocated in the stack? (char szWallName[MAXPATH]; ... return szWallName)... that's a source of crashes, and it will not always work. Possible fixes: * declare it static as in static char szWallName[MAXPATH]; ...
- Tue Feb 13, 2007 4:27 am
- Forum: PSP Development
- Topic: Building PRXes in PSPSDK
- Replies: 22
- Views: 29608
The stubs do not currently support variables and I dont think they ever will, it would require too much hackery or modification to ld to be really worth it. If you design needs global variables then imo you haven't designed it correctly ;) Heh I agree :o). This may not be the right thread, but chec...
- Sat Feb 10, 2007 8:26 am
- Forum: PSP Development
- Topic: Get flash1 from Eboot
- Replies: 9
- Views: 4456
- Thu Feb 08, 2007 9:50 pm
- Forum: PSP Development
- Topic: Problems with PRX exports using C++
- Replies: 9
- Views: 7126
As you can see, I use the PSP_NO_CREATE_MAIN_THREAD() call, but I still need a main() function in my code. If I comment it out (as above) the link phase raises a crt0_prx.o undef ref to main in _main() error (along with the other two I mentioned before). I am unsure whether you want kernel mode or ...
- Thu Feb 08, 2007 7:50 am
- Forum: PSP Development
- Topic: Problems with PRX exports using C++
- Replies: 9
- Views: 7126
Re: Problems with PRX exports using C++
(...) all I do is: psp-build-exports -s UI_Exports.exp This generates a PSPRadio_UI.S file, so in PSPRadio's Makefile, I have PSPRadio_UI.o as one of the defined objects.. And that's it.... Raf, Indeed, this works, although the original post was referring to the fact that if you generate a .cc usin...
- Thu Feb 08, 2007 6:36 am
- Forum: PSP Lua Player Development
- Topic: Luaplayer standalone Makefile issues
- Replies: 0
- Views: 3144
Luaplayer standalone Makefile issues
All, I was trying to produce a standalone EBOOT.PBP for a lua script, so I tried to use the standalone makefile, (as in svn), and I found a few minor issues. I created another adhoc Makefile (mixing the common and standalone Makefiles) and I managed to run the standalone PBP sucessfully in OE 303. T...
- Fri Jan 26, 2007 9:51 pm
- Forum: PSP Development
- Topic: Problems with PRX exports using C++
- Replies: 9
- Views: 7126
Problems with PRX exports using C++
All, I recently started PSP development using C++ and I have a couple of questions. I apologize in advance if they are answered or RTFM, I goggled and searched in the forums, but without success. a) first, regarding PRX exports. psp-build-exports generates a valid C file, but g++ chokes if we try to...