Search found 185 matches
- Mon Nov 23, 2009 7:35 am
- Forum: PS3 Development
- Topic: PS3SDK collaboration invitation
- Replies: 39
- Views: 56065
- Mon Sep 07, 2009 7:44 am
- Forum: PS3 Development
- Topic: PS3SDK collaboration invitation
- Replies: 39
- Views: 56065
MC, are you still here? Unless I hear from you, I'm going to begin porting either MINIX or L4 to Cell, but I could use some of your expert knowledge... (or anyone else here that is familiar with kernel mode PPE). I'm here. Please feel free to start porting MINIX, or Mach, or NetBSD, or whatever you...
- Sat Aug 22, 2009 12:54 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 97145
PS - To make it clearer: drivers for any harware even if not developed anymore will cost you, since you have to validate them for each release, especially if you change your kernel. In this case, the fact that the OtherOS environment is something the machine boots straight into (directed by an indi...
- Wed Aug 12, 2009 12:50 am
- Forum: PS3 Linux Development
- Topic: Total memory is 131MB, not 256MB?
- Replies: 20
- Views: 19697
- Wed Jul 29, 2009 11:09 pm
- Forum: PS3 Linux Development
- Topic: Total memory is 131MB, not 256MB?
- Replies: 20
- Views: 19697
- Wed Jul 29, 2009 9:30 pm
- Forum: PS3 Linux Development
- Topic: Total memory is 131MB, not 256MB?
- Replies: 20
- Views: 19697
The first 128M can be accessed either in real mode (using effective address 0 - 0x7ffffff), or by using the MMU to map LPAR address 0 - 0x7ffffff to some virtual address range of your choice (see lv1_write_htab_entry et al). The remaining 112M can be allocated using the lv1_allocate_memory HV call. ...
- Wed Jul 15, 2009 6:58 am
- Forum: PS3 Development
- Topic: PS3SDK collaboration invitation
- Replies: 39
- Views: 56065
@rapso: If you don't want to use the MMU driver, that's fine. Just don't call ps3MmuInit () and ps3MmuOn(), and you'll get your flat memory model. Note however that due to the way hardware virtualization works in the Cell, the flat memory model contains 128MB of RAM _only_. No video memory, no USB r...
- Wed Jul 15, 2009 6:46 am
- Forum: PS3 Development
- Topic: PS3SDK collaboration invitation
- Replies: 39
- Views: 56065
- Thu Jul 09, 2009 7:23 am
- Forum: PS3 Development
- Topic: PS3SDK collaboration invitation
- Replies: 39
- Views: 56065
- Mon Jul 06, 2009 9:07 pm
- Forum: PS3 Development
- Topic: PS3SDK collaboration invitation
- Replies: 39
- Views: 56065
Yes, I was also thinking about this kind of solution for interrupt processing. I have experience from work with commercial microkernels which use this method, and it really makes stuff easier for the clients. For it to work properly, I think preemption needs to be added to the scheduler though (it d...
- Sat Jul 04, 2009 7:35 am
- Forum: PS3 Development
- Topic: PS3SDK collaboration invitation
- Replies: 39
- Views: 56065
- Sat Jul 04, 2009 3:51 am
- Forum: PS3 Development
- Topic: PS3SDK collaboration invitation
- Replies: 39
- Views: 56065
Yup, then information in the wiki is more than adequate (you actually only need <name, id, # of inputs, # of outputs> for each call). I've already started creating a header file with prototypes for the HV calls based on the wiki (src/hypervisor/ps3hv.h). Hm, one file I'm a little unsure about is the...
- Sat Jul 04, 2009 3:37 am
- Forum: PS3 Development
- Topic: PS3SDK collaboration invitation
- Replies: 39
- Views: 56065
- Sat Jul 04, 2009 3:20 am
- Forum: PS3 Development
- Topic: Is there a ps3sdk?
- Replies: 14
- Views: 16567
- Sat Jul 04, 2009 3:17 am
- Forum: PS3 Development
- Topic: PS3SDK collaboration invitation
- Replies: 39
- Views: 56065
PS3SDK collaboration invitation
Well, we've all heard the rumors about ongoing PS3SDK development efforts, but so far nobody has shown any code. I think the main problem with getting a PS3SDK out the door is that it's a rather large project for one or two persons to undertake, so eventually anyone who tries on his own will get stu...
- Mon Jun 29, 2009 9:33 am
- Forum: PS3 Development
- Topic: Is there a ps3sdk?
- Replies: 14
- Views: 16567
- Tue May 12, 2009 12:26 am
- Forum: PS3 Development
- Topic: attempting to return from interrupt - failing
- Replies: 3
- Views: 7503
- Thu Mar 19, 2009 9:08 pm
- Forum: PS3 Linux Development
- Topic: spu isolation mode
- Replies: 6
- Views: 11030
- Sun Sep 21, 2008 2:11 am
- Forum: PS3 Development
- Topic: sixaxis or userinput with BD-J
- Replies: 6
- Views: 5548
- Thu Sep 18, 2008 1:16 am
- Forum: PS3 Development
- Topic: sixaxis or userinput with BD-J
- Replies: 6
- Views: 5548
- Sat Sep 13, 2008 7:25 am
- Forum: PS3 Development
- Topic: BD-J and access to file
- Replies: 2
- Views: 3745
- Thu Aug 07, 2008 5:57 am
- Forum: PS3 Development
- Topic: QuadCurve2D -- PS3 BD-J support ?
- Replies: 3
- Views: 4770
- Thu Aug 07, 2008 3:31 am
- Forum: PS3 Development
- Topic: QuadCurve2D -- PS3 BD-J support ?
- Replies: 3
- Views: 4770
- Mon Jul 28, 2008 10:27 am
- Forum: PS3 Development
- Topic: PS3 Hardware Questions (Extra USB Port?)
- Replies: 7
- Views: 11493
- Sun Jul 27, 2008 10:18 pm
- Forum: PS3 Development
- Topic: PS3 Hardware Questions (Extra USB Port?)
- Replies: 7
- Views: 11493
Re: PS3 Hardware Questions
The specs say there are 4 USB ports, and there are. They are attached to the root hub, just like in a normal PC. That's not true, for the 60GB model at least. There are two USB channels, each with a 2 port root hub. But the 4 USB ports on the front are not connected directly to any root hub, but to...
- Tue Jul 22, 2008 12:17 am
- Forum: PS3 Development
- Topic: otheros/file.bin?
- Replies: 9
- Views: 10418
- Sun Jul 20, 2008 7:49 am
- Forum: PS3 Development
- Topic: otheros/file.bin?
- Replies: 9
- Views: 10418
- Sat Jul 19, 2008 8:50 pm
- Forum: PS3 Development
- Topic: otheros/file.bin?
- Replies: 9
- Views: 10418
- Fri Jul 18, 2008 9:30 pm
- Forum: PS3 Development
- Topic: otheros/file.bin?
- Replies: 9
- Views: 10418
- Wed Jul 16, 2008 11:13 pm
- Forum: PS3 Development
- Topic: otheros/file.bin?
- Replies: 9
- Views: 10418