Search found 6 matches
- Fri Mar 21, 2008 11:23 am
- Forum: PS2 Development
- Topic: Doom - PS2 Port
- Replies: 102
- Views: 72548
I got the sound working in the lsdldoom port I did about a year ago. I pretty much just rewrote all the sound code to use SDL_Mixer and resampled the sounds to work with the PS2 implementation -- most of it's in l_sound_sdl.c. I think towards the end I kind of went nuts and tried getting music to wo...
- Sat Mar 03, 2007 1:34 am
- Forum: PS2 Development
- Topic: Methods for datafile access
- Replies: 7
- Views: 4761
I haven't looked at the PSP source and it really depends on what branch it's based on. Wouldn't be surprised if it did though. Mine's based on lsdldoom with some small bits of prboom -- yes, SDL based and it now needs SDL_mixer too. I had to change some conflicting names to get it to compile and the...
- Fri Mar 02, 2007 3:25 pm
- Forum: PS2 Development
- Topic: Methods for datafile access
- Replies: 7
- Views: 4761
Very cool. I didn't realize that adding the modules was pretty much all you had to do to make the devices accessible. After looking at some examples, though, I'm now confused about the usage of fio functions (ie fioOpen) vs the regular open/close/etc. Is the former necessary for ps2 device access? A...
- Thu Mar 01, 2007 12:25 pm
- Forum: PS2 Development
- Topic: Methods for datafile access
- Replies: 7
- Views: 4761
Methods for datafile access
Hi, I've built a working port of the Doom engine. It works swimmingly over ps2link if you wrap everything up into a single elf with romfs. Significantly less so with bare host/network based IO. Obviously I can't (and won't) distribute this bundled with the game data -- IP still remains protected pro...
- Sat Feb 24, 2007 2:50 am
- Forum: PS2 Development
- Topic: ps2client Repeated Output
- Replies: 2
- Views: 2538
Yup, everything I'm working with is from svn. I'm using romfs to house the instrument samples for a build of SDL_mixer which I've fleshed out (kludged) Timidity support for -- it actually works, but seems a bit picky about how and when. Some weirdness with the music handle getting derefenced for no ...
- Fri Feb 23, 2007 2:58 pm
- Forum: PS2 Development
- Topic: ps2client Repeated Output
- Replies: 2
- Views: 2538
ps2client Repeated Output
Hi, I have a routine that accesses and loads numerous files in succession via romfs. At the second attempt ps2client begins outputting responses both in part and whole repeatedly (2x), rather than just once. Something like: romfs opening: filename.dat romfs opening: filename.dat ffii...