'particle system' is a rather lose term imo and is actually pretty implementation dependend.
if you search on google you'll find some apis, but i've no idea how good they are. just make your own ps
read the wiki entry to get an idea
http://en.wikipedia.org/wiki/Particle_system
Search found 114 matches
- Sun Dec 17, 2006 2:39 am
- Forum: PSP Development
- Topic: particles what libraries and functions?
- Replies: 6
- Views: 3295
- Wed Nov 29, 2006 10:41 pm
- Forum: PSP Development
- Topic: Memory messed up question
- Replies: 9
- Views: 3570
Re: Memory messed up question
use a memory manager. like -> http://www.paulnettle.com/pub/FluidStud ... anager.zipGhoti wrote:Hi folks,
1.) How can i detect memoryleaks or what are typical errors made?
- Fri Aug 11, 2006 9:16 am
- Forum: PSP Development
- Topic: Optimizing the GU (how to get best performances)
- Replies: 12
- Views: 10207
- Tue Jun 20, 2006 5:22 am
- Forum: PSP Development
- Topic: sceAudiocodec anyone ?
- Replies: 33
- Views: 20028
- Sun Jun 18, 2006 11:05 pm
- Forum: PSP Development
- Topic: sceAudiocodec anyone ?
- Replies: 33
- Views: 20028
- Sun Jun 18, 2006 10:34 pm
- Forum: PSP Development
- Topic: sceAudiocodec anyone ?
- Replies: 33
- Views: 20028
- Sun Jun 18, 2006 9:40 pm
- Forum: PSP Development
- Topic: sceAudiocodec anyone ?
- Replies: 33
- Views: 20028
maybe you want to take a look at this topic ?
- Thu Jun 15, 2006 8:31 am
- Forum: PSP Development
- Topic: Crashs after 3 restarts
- Replies: 27
- Views: 10145
thx for making that clear Jim.
@Ghoti:
hard to say what's exactly going wrong without seeing the whole source. but i'd suggest to read some stuff about the common errors with malloc on the wiki page. it should help you to get an idea what could be going wrong.
@Ghoti:
hard to say what's exactly going wrong without seeing the whole source. but i'd suggest to read some stuff about the common errors with malloc on the wiki page. it should help you to get an idea what could be going wrong.
- Thu Jun 15, 2006 6:35 am
- Forum: PSP Development
- Topic: Crashs after 3 restarts
- Replies: 27
- Views: 10145
Unix Manual Page for free(): If ptr is a null pointer, no action occurs. If a random number is passed to free(), the results are undefined. maybe that's wrong, never looked at the assembly of free(NULL), but if that's wrong someone should change the wiki entry of malloc and a load of other sources.....
- Thu Jun 15, 2006 6:27 am
- Forum: PSP Development
- Topic: Crashs after 3 restarts
- Replies: 27
- Views: 10145
- Thu Jun 15, 2006 5:42 am
- Forum: PSP Development
- Topic: Crashs after 3 restarts
- Replies: 27
- Views: 10145
- Thu Jun 15, 2006 5:10 am
- Forum: PSP Development
- Topic: Crashs after 3 restarts
- Replies: 27
- Views: 10145
- Thu Jun 15, 2006 4:57 am
- Forum: PSP Development
- Topic: Crashs after 3 restarts
- Replies: 27
- Views: 10145
- Thu Jun 15, 2006 4:32 am
- Forum: PSP Development
- Topic: Crashs after 3 restarts
- Replies: 27
- Views: 10145
educated guess: you're not freeing all of the memory you allocate when either a) loading the menu b) loading the map just check the amount of free memory after load and you'll see which part (menu/game) eats your memory. then go through your allocs and make sure you free them properly before you loa...
- Thu Jun 15, 2006 2:26 am
- Forum: PSP Development
- Topic: Help in Button event and Thread
- Replies: 5
- Views: 2579
Re: Help in Button event and Thread
can any1 show me how to create and handle button action? coz all the tutorial are in a forever loop to check if user press any key. maybe in a form of interrupt or whatsoever... pspsdk/src/samples/controller/basic that sample has a while loop ;) pspsdk/src/samples/kernel/threadstatus so basically: ...
- Fri Jun 09, 2006 5:05 am
- Forum: General Discussion
- Topic: Callisto 0.2
- Replies: 31
- Views: 25007
currently we don't have anything to test, but i'll hook you both up if that changes. thx for the offer and thx for the bug report with the tree, i'll look into that. Also, how secure is your scores file to 'tampering'? well, good question :) there are some checksums to verify the score file wasn't a...
- Wed Jun 07, 2006 1:43 am
- Forum: General Discussion
- Topic: Callisto 0.2
- Replies: 31
- Views: 25007
- Mon Jun 05, 2006 10:48 am
- Forum: General Discussion
- Topic: Callisto 0.2
- Replies: 31
- Views: 25007
Your website (specifically the screenshot new window code (BAAD!) ) does not work in firefox... And I'm moving this to release announcements, since it seems to be the place for it? i'm using firefox 1.5.0.4 and it works quite good. and just move it plz. i just didn't want to start a new thread. @An...
- Mon Jun 05, 2006 4:23 am
- Forum: General Discussion
- Topic: Callisto 0.2
- Replies: 31
- Views: 25007
Possible future improvements: 1. More levels (obviously ^_^ ) 2. Multi-player co-op (online co-op would be even better!) 3. More 'Options'/Options upgrade to more powerful versions once max number is reached. 4. Game remembers last name you input, so you don't have to re-type it each time. @2: mult...
- Sun Jun 04, 2006 2:51 am
- Forum: General Discussion
- Topic: Callisto 0.2
- Replies: 31
- Views: 25007
- Fri May 19, 2006 6:53 pm
- Forum: PSP Development
- Topic: How to write homebrew for v2.0 firmware
- Replies: 23
- Views: 32373
- Wed May 10, 2006 6:47 am
- Forum: PSP Development
- Topic: swizzle for 32 bit textures?
- Replies: 2
- Views: 2493
- Tue May 09, 2006 10:08 pm
- Forum: PSP Development
- Topic: Bricked PSP with 1.5
- Replies: 31
- Views: 19188
My problem was with the general attitude that its ok to encourage others to break the law because it 'only' hurts a faceless entity that it is perceived to have done wrong. And again, who can say that it does indeed break the law/void your warranty if you use homebrew software? If I write an EULA f...
- Tue May 09, 2006 2:32 am
- Forum: PSP Development
- Topic: Bricked PSP with 1.5
- Replies: 31
- Views: 19188
People should grow up and stop suggesting that committing fraud is an acceptable thing to do. It isn't. Blackmailing people to buy a replacement unit by not offering an appropriate repair service or tools to reflash the psp yourself isn't much better imho. And I'm not sure if you could call that fr...
- Sat May 06, 2006 11:45 pm
- Forum: PSP Development
- Topic: 16 bits & 32 bits indexed texture modes ?
- Replies: 8
- Views: 5224
- Sat May 06, 2006 11:39 pm
- Forum: PSP Development
- Topic: 16 bits & 32 bits indexed texture modes ?
- Replies: 8
- Views: 5224
- Sat May 06, 2006 11:33 pm
- Forum: PSP Development
- Topic: 16 bits & 32 bits indexed texture modes ?
- Replies: 8
- Views: 5224
as far as i know there are only T4 and T8 for indexed textures. so with a clut mode of GU_PSM_8888 and a T8 indexed texture, you're using 1byte indices to reference into a 32bit palette. so 1 pixel is represented by 1byte instead of 4... edit: T8 means 8bits to represent the index, not the color val...
- Sat May 06, 2006 11:22 pm
- Forum: PSP Development
- Topic: 16 bits & 32 bits indexed texture modes ?
- Replies: 8
- Views: 5224
Re: 16 bits & 32 bits indexed texture modes ?
indexed 32bit textures for example take only 1/4 of the size (+ max 256*4 bytes palette data) of a regular 32bit texture.hitchhikr wrote: I fail to see the point behind these 2 texture modes (especially the later one), did i miss something obvious ?
- Thu Apr 20, 2006 7:30 am
- Forum: PSP Development
- Topic: ATRAC3 Player Sample
- Replies: 76
- Views: 55741
Re: ATRAC3 Player Sample
- There is a bug in which sometimes one of the threads cannot be created because the previous copy of the thread is already running (probably, because of a deadlock). seems like you have to delete the threads after they've finished (although you explicitly wait for end): sceKernelWaitThreadEnd&...
- Thu Apr 20, 2006 4:40 am
- Forum: PSP Development
- Topic: ATRAC3 Player Sample
- Replies: 76
- Views: 55741
i'm just wondering how it's possible to encode your own at3 files. i tried that horrible sonic stage software from sony. you can convert your files to atrac3/atrac3plus with .oma ending. (maybe another container? i've got no idea). but doesn't seem like those files are recognized as atrac3 files. an...