Search found 16 matches

by pailes
Thu Mar 15, 2007 5:51 am
Forum: PSP Development
Topic: Some demoscene related things...
Replies: 1
Views: 1618

Some demoscene related things...

Hi there, since this forum has been so helpful I wanted to share some of my stuff with you ;) We've just released our PSP module player here: http://www.pouet.net/prod.php?which=30038 It features my own module replayer library called MilkyPlay. Little screenshot: http://www.milkytracker.net/images/m...
by pailes
Mon Mar 05, 2007 3:58 am
Forum: PSP Development
Topic: zziplib HELP
Replies: 7
Views: 3990

There is enough example code for parsing and extracting zips on the official zziplib site.
by pailes
Sun Mar 04, 2007 10:55 pm
Forum: PSP Development
Topic: zziplib HELP
Replies: 7
Views: 3990

Try this:
http://peter.nxbone.net/zziplib_zlib.zip

It contains two folders zlib and zziplib, include them both and link all the .c files. Ready to go, works fine for me.
by pailes
Sun Mar 04, 2007 8:38 pm
Forum: PSP Development
Topic: zziplib HELP
Replies: 7
Views: 3990

I just ported it but I didn't take the version from the SVN. I downloaded it from the official zziplip homepage and modified it myself until it worked (I needed it to run on MacOSX and the PSP).
by pailes
Thu Feb 22, 2007 9:00 am
Forum: PSP Development
Topic: Retrieve files via http
Replies: 41
Views: 24296

Hey this is really nice. Can we use this code freely for our own purpose?
by pailes
Tue Feb 20, 2007 8:39 am
Forum: PSP Development
Topic: Blitting 24 bit image data into 32 bit frame buffer...
Replies: 2
Views: 1851

Blitting 24 bit image data into 32 bit frame buffer...

Hi there, I was wondering what would be the fastest way on MIPS to blit a 24 bit image (3 bytes per pixel) into the 32 bit frame buffer without causing alignment issues? Right now I'm moving three single bytes which feels kinda slow. I could move from 24 bit image data to 32 bit image data and copy ...
by pailes
Tue Feb 20, 2007 6:25 am
Forum: PSP Development
Topic: Refresh main function?
Replies: 10
Views: 4744

Your program needs to run in kernel mode when you want to catch the home button. I had the same problem recently.

Check this:
http://forums.ps2dev.org/viewtopic.php?t=7663
by pailes
Tue Feb 20, 2007 6:23 am
Forum: PSP Development
Topic: sceKernelPowerTick (preventing screen turn-off and back)
Replies: 2
Views: 2859

Seems to work, thank you :)
by pailes
Mon Feb 19, 2007 9:48 pm
Forum: PSP Development
Topic: sceKernelPowerTick (preventing screen turn-off and back)
Replies: 2
Views: 2859

sceKernelPowerTick (preventing screen turn-off and back)

Hi there,

I wanted to have an option in my program, which prevents the screen from turning off. I've found sceKernelPowerTick() should do the trick, but as the parameter is undocumented, I've been wondering how to re-enable the turn-off?

Any help is appreciated.
by pailes
Fri Feb 16, 2007 7:54 am
Forum: PSP Development
Topic: Intercepting home button?
Replies: 11
Views: 6387

Cool, thanks for the superfast replies :)
by pailes
Fri Feb 16, 2007 7:39 am
Forum: PSP Development
Topic: Intercepting home button?
Replies: 11
Views: 6387

Will it make trouble when I compile my program to run in kernel mode?
by pailes
Fri Feb 16, 2007 7:10 am
Forum: PSP Development
Topic: Intercepting home button?
Replies: 11
Views: 6387

Thanks for the code, it solved my problem, although I don't understand the reason yet why... In my code I had the following macros: PSP_MODULE_INFO("test", 0, 1, 1); PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU); which seemed to cause the problem...
by pailes
Fri Feb 16, 2007 6:23 am
Forum: PSP Development
Topic: Intercepting home button?
Replies: 11
Views: 6387

Strangely, I use the same code, it doesn't work. I do not install the exit callback, that's all I do. Is it too much to ask to post a complete example code that I can compile and examine?
by pailes
Fri Feb 16, 2007 5:54 am
Forum: PSP Development
Topic: Intercepting home button?
Replies: 11
Views: 6387

I'm using sceCtrlReadBufferPositive() but it returns 0 in the button member when I press home. Do I need to enable something to make this work with the home button?
by pailes
Fri Feb 16, 2007 4:36 am
Forum: PSP Development
Topic: Intercepting home button?
Replies: 11
Views: 6387

Intercepting home button?

Hey there, I just got into PSP development, and I'd like to thank for all people working on the PSPSDK and especially TyRaNiD for PSPLink, it's working like a bliss even on Mac OSX and it makes development very easy. Keep on going, guys! Now to my question: In my application I'd like to intercept th...