Search found 11 matches

by BlackShark
Tue Apr 15, 2008 11:53 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 156653

nice work, ill check it out now.
by BlackShark
Thu Apr 10, 2008 11:42 pm
Forum: PSP Development
Topic: Tower Defence Target Tracker
Replies: 5
Views: 2203

O, ok
by BlackShark
Thu Apr 10, 2008 8:33 am
Forum: PSP Development
Topic: Tower Defence Target Tracker
Replies: 5
Views: 2203

I'm pretty sure the variable 'i' is out of range. You write to the gunner array the first time just after the 'bench 6'. Often reading out of bounds will just read off garbage, but writing there is nastier. Random nit-pickings ;) - It is a good habit to initialize your variables - You can remove a ...
by BlackShark
Wed Apr 09, 2008 4:12 pm
Forum: PSP Development
Topic: Tower Defence Target Tracker
Replies: 5
Views: 2203

Tower Defence Target Tracker

Hello, I am making a tower defense like game and have gotten to a point were i know crash when making the tower. Ive been testing the tracker out with the mouse cursor, so the towers had to follow that, (Which worked out greatly, thanks to some good people at psp-programming for their help) but now ...
by BlackShark
Mon Apr 07, 2008 2:28 pm
Forum: PSP Development
Topic: Allegro for Nanodesktop
Replies: 4
Views: 2212

mmm, i love allegro for window projects, tis an excellent 2d lib.
by BlackShark
Tue Feb 19, 2008 8:03 am
Forum: PSP Development
Topic: Win32 native Toolchain for PSPSDK
Replies: 261
Views: 161108

I never used Dev-C++ make sure you have a env variable called PSPSDK that points to %your install dir%/psp/sdk and that %your install dir%/bin is in your path. Then try to run the makefile from a dos shell. Note however that the makefiles were changed, all usages of the psp-path utility were remove...
by BlackShark
Mon Feb 18, 2008 8:18 pm
Forum: PSP Development
Topic: Win32 native Toolchain for PSPSDK
Replies: 261
Views: 161108

hey, is there any special instructions for getting this to work with Dev-C++?
im getting the, "/lib/build.mak: No such file or directory."
error.
by BlackShark
Fri Mar 02, 2007 9:02 pm
Forum: PSP Development
Topic: Compiling DoomPSP
Replies: 2
Views: 1846

Thank you Very much :)
Ill go try that.

EDIT: mmm, Im getting an error,

Code: Select all

make: *** C://pspdev/psp/sdk/: is a directory. Stop.
I know im in the right directory, is it something in the Makefile? Ill check it out in there but if you know please tell me, Thanks[/b][/color]
by BlackShark
Fri Mar 02, 2007 6:39 pm
Forum: PS2 Development
Topic: Methods for datafile access
Replies: 7
Views: 4682

eh, what a coincidence, I happen to be working on A Doom port as well, its a modded version of DoomPSP .5 plus, Do you know if the source requires the SDL library?
by BlackShark
Fri Mar 02, 2007 5:28 pm
Forum: PSP Development
Topic: Who are the famous PSP developers ?
Replies: 16
Views: 7524

PS2DEV team
Fanjita
Dark_Alex
Raphael
Mathieulh
Lantus-x
harlyg
SG57
Art
All Beginner coders, Takes alot to program, heres for trying :)


theres my list, in that order.
by BlackShark
Fri Mar 02, 2007 5:13 pm
Forum: PSP Development
Topic: Compiling DoomPSP
Replies: 2
Views: 1846

Compiling DoomPSP

Hello, I have a quick question. How do I go about compiling the DoomPSP.05 plus souce code? As in, is there any specific libraries that I need? I think I need the SDL Library to compile it but im not sure how to get that, (SVN commands do not work for me). Also is there any thing else needed to com...