Search found 38 matches
- Sun Feb 14, 2010 9:02 am
- Forum: PS3 Development
- Topic: Interesting patent 02-11-2010
- Replies: 1
- Views: 6381
Interesting patent 02-11-2010
A new patent seems to have surfaced by Kanna Shimizu: 20100037068 Method to Protect Secrets Against Encrypted Section Attack 02-11-2010 As can be seen, dated 02-11-2010, so very recent. Interesting reading as I am sure some of you will agree. abstract: "A method, system, and computer-usable med...
- Tue Oct 25, 2005 11:14 pm
- Forum: PSP Development
- Topic: Service mode by power supply pins?
- Replies: 68
- Views: 76816
- Sun Oct 02, 2005 8:53 pm
- Forum: PSP Development
- Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
- Replies: 60
- Views: 127107
- Sat Oct 01, 2005 7:24 pm
- Forum: PSP Development
- Topic: Decrypting IPL
- Replies: 22
- Views: 25287
- Wed Sep 21, 2005 8:00 pm
- Forum: PSP Development
- Topic: A CPU-cheap SID Emulation Library on PSP
- Replies: 4
- Views: 4525
- Sun Sep 11, 2005 11:07 pm
- Forum: PSP Development
- Topic: Completely turn off display. how to?
- Replies: 15
- Views: 8326
- Wed Sep 07, 2005 2:56 am
- Forum: PSP Development
- Topic: PSP as a phone?
- Replies: 4
- Views: 3278
- Tue Sep 06, 2005 6:27 am
- Forum: PSP Development
- Topic: PSP Extentions sort of like DLL's
- Replies: 6
- Views: 5680
- Fri Aug 26, 2005 4:35 am
- Forum: PS3 Development
- Topic: Cell Microprocessor Documentation
- Replies: 12
- Views: 10536
- Tue Jul 26, 2005 6:53 pm
- Forum: PSP Development
- Topic: Spherical Harmonics Demo/Sample
- Replies: 4
- Views: 6903
- Tue Jul 26, 2005 4:31 am
- Forum: PSP Development
- Topic: Cursor positioning (termcap, termlib?)
- Replies: 2
- Views: 1988
- Tue Jul 26, 2005 3:46 am
- Forum: PSP Development
- Topic: Spherical Harmonics Demo/Sample
- Replies: 4
- Views: 6903
Spherical Harmonics Demo/Sample
Here is my contribution to gu-playing so far. Spherical harmonics, just calculated on main cpu, all drawing via sceGu. Mainly to demonstrate diff rendermodes, includes wireframe, solid, lit,textured and envmapped. Is also comitted as a sample within PSPSDK for those grabbing from svn. here is the ur...
- Mon Jul 25, 2005 8:41 pm
- Forum: PSP Development
- Topic: MikMod Module Player for PSP
- Replies: 26
- Views: 25752
As Warren pointed out. in PSPMC, the gui's have been abstracted out, so ppl can add more.. I please ask they leave the debug gui pretty much alone for me and warren to play with (unless good reasons). The same is true of the decoders (mp3,ogg,mikmod etc) so they can be easily added/compiled in/out. ...
- Fri Jul 22, 2005 11:14 pm
- Forum: PSP Development
- Topic: Texture coordinates generation, projection. Unknown states.
- Replies: 7
- Views: 4617
- Fri Jul 22, 2005 12:12 am
- Forum: PSP Development
- Topic: Texture coordinates generation, projection. Unknown states.
- Replies: 7
- Views: 4617
- Mon Jun 20, 2005 12:47 am
- Forum: PSP Development
- Topic: Kprintf
- Replies: 1
- Views: 3880
- Thu Jun 16, 2005 6:53 pm
- Forum: PSP Development
- Topic: stating the obvious
- Replies: 24
- Views: 11370
- Thu Jun 16, 2005 7:43 am
- Forum: PSP Development
- Topic: SHA1 Attack Program
- Replies: 54
- Views: 30412
Here is the latest version of the attack program. Main change is: Big endian issues sorted, and now passing all sanity checks on both big and little endian. for msvc and icc , change '__inline__' to '__inline'. Thanks to loser and warren for this. Thanks also to gorim for big endian testing. /* SHA1...
- Wed Jun 08, 2005 12:42 am
- Forum: PSP Development
- Topic: SHA1 Attack Program
- Replies: 54
- Views: 30412
I have been concerned by recent events. So started digging. The result is here is a new version to try. Added: -Sanity check to SHA1 algos on startup, runtime, to make sure the return values are valid. -Added a seperate dictionary for the 'firstword' of each string. -nidstatus.tmp file, to track pro...
- Mon Jun 06, 2005 12:43 am
- Forum: PSP Development
- Topic: SHA1 Attack Program
- Replies: 54
- Views: 30412
Much congrats to djhuevo on the faster SHA1 algorithm for the search. I have combined this with a more cache friendly searchtable, the result is here: Edited - see below for newer version of code loser pointed out that for msvc++ you may also need time.h and malloc.h, see the comments in the code. H...
- Sat Jun 04, 2005 9:43 pm
- Forum: PSP Development
- Topic: SHA1 Attack Program
- Replies: 54
- Views: 30412
Please note djheuvo that I was not the one who posted performance figures, I was not after the fastest, merely a lot faster than the one I had. Congrats on getting it running faster. Most benefits now with either be in SHA1 algo, or with dic selection imho. Thanks for sharing your 0.2 version with t...
- Fri Jun 03, 2005 7:09 am
- Forum: PSP Development
- Topic: SHA1 Attack Program
- Replies: 54
- Views: 30412
- Thu Jun 02, 2005 10:29 pm
- Forum: PSP Development
- Topic: SHA1 Attack Program
- Replies: 54
- Views: 30412
- Thu Jun 02, 2005 9:25 pm
- Forum: PSP Development
- Topic: SHA1 Attack Program
- Replies: 54
- Views: 30412
- Thu Jun 02, 2005 9:15 pm
- Forum: PSP Development
- Topic: SHA1 Attack Program
- Replies: 54
- Views: 30412
False positives very much depend on your dictionary. For that reason just throwing a BIG dictionary at it is a very bad idea. Same with a badly picked one as well. The run that i stopped at 80% was on a dictionary size of 394 words, running on a 1ghz machine. I would say that about 400 words would t...
- Wed Jun 01, 2005 4:53 am
- Forum: PSP Development
- Topic: SHA1 Attack Program
- Replies: 54
- Views: 30412
- Wed Jun 01, 2005 4:22 am
- Forum: PSP Development
- Topic: SHA1 Attack Program
- Replies: 54
- Views: 30412
SHA1 Attack Program
Have been playing around with the SHA1 attack program and optimisation of the searching. Currently using a hashlist of 2354 and dic size of 2322 (as an example). Main changes are: Removal of duplicates from dictionary on load. Searchtable for the hash checking, cutting down searchspace time. Moving ...
- Wed May 25, 2005 2:11 am
- Forum: PSP Development
- Topic: What's the fastest way to jump in to PSP dev?
- Replies: 41
- Views: 35095
Surely it is a benfit to get everone at least using the same version (and a current one at that) from the start. It Will make a whole host of tasks less painful.. esp if you consider the ps2 case and lessons learnt from there. Getting everyone using a single toolchain will also help iron out any pro...
- Fri Mar 26, 2004 11:55 pm
- Forum: PS2 Development
- Topic: Network startup delay
- Replies: 37
- Views: 26558
Good work boman, speed increases certainly sound very good, and moving to latest lwip is bound to bring some benefits. Thanks for your work on this, and look forward to trying it out. Also regarding your earlier comment, you will find most of the ps2dev crowd very friendly and very open to contribut...
- Thu Feb 12, 2004 10:43 am
- Forum: PS2 Development
- Topic: VU Harness 1.1
- Replies: 2
- Views: 4991