Search found 6 matches
- Sat Aug 23, 2008 12:17 am
- Forum: PSP Development
- Topic: newlib opened files patch
- Replies: 0
- Views: 907
newlib opened files patch
I am currently writing a patch to allow more than the psp kernels maximum number of opened files to ease porting (I'm working on exult, everything running up to the point where I run into the files problem). My current approach is wrapping the file functions (open, close, read, write, seek), to chec...
- Thu Jan 27, 2005 9:04 am
- Forum: PS2 Development
- Topic: pausing execution
- Replies: 3
- Views: 1850
- Thu Jan 27, 2005 8:59 am
- Forum: PS2 Development
- Topic: Getting g++ to work
- Replies: 30
- Views: 10867
the -lc workaround doesnt work for me :( i just search for the compiled .o's which contain the needed function and add them to the linker, currently there are 13 files i need to link to manually. (im toying with scummvm using an old ps2 port and getting it up2date) for now its working but still it b...
- Wed Jan 26, 2005 5:22 pm
- Forum: PS2 Development
- Topic: Getting g++ to work
- Replies: 30
- Views: 10867
- Wed Jan 26, 2005 12:08 am
- Forum: PS2 Development
- Topic: Getting g++ to work
- Replies: 30
- Views: 10867
i forgot to mention that i'm at work so i dont have access to my dev pc's, but in the meantime i installed ps2dev here@work and voila the exact same errors. 1. i installed the ps2sdk found here: http://ps2dev.org/kb.x?T=1081 2. set paths accordingly 3. cd to ps2dev\ps2lib\ee\samples\hello_c++ 4. mak...
- Tue Jan 25, 2005 8:19 pm
- Forum: PS2 Development
- Topic: Getting g++ to work
- Replies: 30
- Views: 10867
Getting g++ to work
ive done some ps2 toolchain installs the past days (1 on linux, 2 on cygwin) but with neither g++ was working... everything works fine with c, i made testfiles with a plain main(), adding a class, and using new. plain main() works (using ee-g++), but as soon as i add a c++ feature the linker complai...