Search found 7 matches
- Wed Apr 04, 2007 5:57 am
- Forum: PSP Development
- Topic: File operations help
- Replies: 7
- Views: 2417
- Wed Apr 04, 2007 5:40 am
- Forum: PSP Development
- Topic: Using PSPInside on a non-UMD game
- Replies: 2
- Views: 1408
I had that exact same problem with the exception at the syscalls tab. It would really be helpful if someone could tell me how to use this on an iso tho -.- Update: I am using PSPInside to disassemble the eboot from the game itself. Hopefully that will get me what I need. (However, it will probably a...
- Wed Apr 04, 2007 4:59 am
- Forum: PSP Development
- Topic: Using PSPInside on a non-UMD game
- Replies: 2
- Views: 1408
Using PSPInside on a non-UMD game
I have a copy of PSPInside and I am trying to take a peek at the insides of a game which is on ISO. Is there any way that I can do this? Note: I am currently using 3.03 OE-C.
- Wed Apr 04, 2007 2:13 am
- Forum: PSP Development
- Topic: Savedata Structure on 2.0+ Games
- Replies: 4
- Views: 1873
- Tue Apr 03, 2007 12:37 pm
- Forum: PSP Development
- Topic: Savedata Structure on 2.0+ Games
- Replies: 4
- Views: 1873
- Tue Apr 03, 2007 7:06 am
- Forum: PSP Development
- Topic: Savedata Structure on 2.0+ Games
- Replies: 4
- Views: 1873
I have made a rough, unchecked, uncompiled draft. First I consolidated encrypt.c, decrypt.c, hash.c and psf.c into one large file called cryptfuncs.h. I know that this does not delete the temporary DEC.BIN in the memory stick root but I want to keep it like that until release so I can do debugging i...
- Tue Apr 03, 2007 6:18 am
- Forum: PSP Development
- Topic: Savedata Structure on 2.0+ Games
- Replies: 4
- Views: 1873
Savedata Structure on 2.0+ Games
Put simply, I want to make a program which can modify various traits and attributes of the Syphon Filter savedata. Before you flame me I have read up at jimparis's thread and plan to borrow some code from that sample (with credit). However, I have also read at some other thread that this code does n...