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Search found 30 matches
- Thu Dec 27, 2007 8:32 am
- Forum: PSP Development
- Topic: Begin with PSP development.
- Replies: 7
- Views: 3560
- Fri Oct 19, 2007 4:20 pm
- Forum: PSP Development
- Topic: PSP Home Control 1.0
- Replies: 18
- Views: 16690
- Thu Oct 04, 2007 9:37 am
- Forum: PSP Development
- Topic: PSP for non-game use
- Replies: 12
- Views: 4176
- Wed Oct 03, 2007 8:48 am
- Forum: PSP Development
- Topic: PSP for non-game use
- Replies: 12
- Views: 4176
- Wed Sep 26, 2007 4:56 am
- Forum: PSP Development
- Topic: screenshot-homebrew related questions
- Replies: 5
- Views: 2526
i haven't tried this myself but this function in the graphics.c/graphics.h seems like it may work - not sure how fast it may be. /** * Save an image or the screen in PNG or JPEG format (depends on the filename suffix). * * @pre filename != NULL * @param filename - filename of the PNG image * @param ...
- Wed Sep 26, 2007 2:59 am
- Forum: PSP Development
- Topic: Chotto Cam accessing
- Replies: 45
- Views: 32943
- Tue Sep 25, 2007 7:38 pm
- Forum: PSP Development
- Topic: Chotto Cam accessing
- Replies: 45
- Views: 32943
- Tue Sep 25, 2007 4:30 am
- Forum: PSP Development
- Topic: Chotto Cam accessing
- Replies: 45
- Views: 32943
@WANGL3: 1) learn to read! 2) don't start new threads just because you can! (http://forums.ps2dev.org/viewtopic.php?t=9018) QUOTE FROM PAGE ONE OF A TWO PAGE THREAD!!! Two new samples. First one is a correction of the previous one. Video was correct, but when you took photos, the image was reversed ...
- Mon Sep 24, 2007 4:30 am
- Forum: PSP Development
- Topic: Loading Fonts
- Replies: 2
- Views: 1715
- Sat Sep 22, 2007 10:12 am
- Forum: PSP Development
- Topic: PSP_FW_VERSION=271 & 0x1000 (Kernel Mode)
- Replies: 11
- Views: 4515
- Fri Sep 21, 2007 4:28 pm
- Forum: PSP Development
- Topic: PSP_FW_VERSION=271 & 0x1000 (Kernel Mode)
- Replies: 11
- Views: 4515
- Fri Sep 21, 2007 3:06 pm
- Forum: PSP Development
- Topic: PSP_FW_VERSION=271 & 0x1000 (Kernel Mode)
- Replies: 11
- Views: 4515
- Fri Sep 21, 2007 9:26 am
- Forum: PSP Development
- Topic: PSP_FW_VERSION=271 & 0x1000 (Kernel Mode)
- Replies: 11
- Views: 4515
J.F. Thanks for the response - that clears a lot up - and thanks for stopping me before I invested even more time unsucessfully trying to load kernel mode ;B I've already wasted almost a week lol. I will look into PPA and try the prx route once I'm home from work then will post any results. Thanks a...
- Fri Sep 21, 2007 7:24 am
- Forum: PSP Development
- Topic: PSP_FW_VERSION=271 & 0x1000 (Kernel Mode)
- Replies: 11
- Views: 4515
- Fri Sep 21, 2007 4:16 am
- Forum: PSP Development
- Topic: PSP_FW_VERSION=271 & 0x1000 (Kernel Mode)
- Replies: 11
- Views: 4515
PSP_FW_VERSION=271 & 0x1000 (Kernel Mode)
original post restoration to best of ability: Trying to create a homebrew compiled with PSP_FW_VERSION=271, was changing PSP_MODULE_INFO("Test", 0, 1, 1) to PSP_MODULE_INFO("Test", 0x1000, 1, 1) Everytime I tried to start it would fail with error code 80020148. Tried adding BUILD...
- Tue Sep 11, 2007 7:14 pm
- Forum: PSP Development
- Topic: psp based mitm sniffer
- Replies: 18
- Views: 12248
well i don't know anything about what you've posted above, BUT, here's something you can look into... take a look at psputility_netparam.h would it be possible make a call to sceUtilitySetNetParam(int param, const void *val) and pass PSP_NETPARAM_WEPKEY I'm thinking you could generate WEP keys and b...
- Fri Aug 24, 2007 5:51 pm
- Forum: PSP Development
- Topic: Heart Rate Monitor
- Replies: 8
- Views: 3493
wow i was just thinking about how cool it would be to make something similar to this gadget I saw on hackaday today, but make it interface with the psp somehow.. lo and behold.... ;D check this it is what I thought would be neat to somehow make it connect with the PSP. http://www.hackaday.com/2007/0...
- Thu Aug 16, 2007 4:11 am
- Forum: PSP Development
- Topic: SIO in vsh? TyRaNiD or Deniska can you help?
- Replies: 7
- Views: 4480
Thanks dot_blank for that info I will test it out. Basically my PRX is set up this way: includes defines headers display_thread (to display everything) input_thread (to handle input conditions) exit_thread (to handle exit conditions) user_thread (to do all the work) main_thread (to start all the oth...
- Wed Aug 15, 2007 3:36 pm
- Forum: PSP Development
- Topic: SIO in vsh? TyRaNiD or Deniska can you help?
- Replies: 7
- Views: 4480
Thanks again Fanjita I've tried the pspDebugSioInit calls but unfortunately those lock up the PRX and it won't launch. I think my problem is getting into kernel mode. Right now the PRX will compile as 0x0800 (VSH mode) or 0 (user mode) but if I try to make it kernel it just does nothing. I've tried ...
- Sat Aug 11, 2007 11:25 am
- Forum: PSP Development
- Topic: SIO in vsh? TyRaNiD or Deniska can you help?
- Replies: 7
- Views: 4480
edit- Okay I looked into the piKey source code and it looked like it starts the sio in it's own thread, and doesn't initialize when in vsh mode - it looks like it goes right into reading from the sio... please tell me if I've got this wrong... any pointers you can give to help me understand some of ...
- Fri Aug 10, 2007 5:54 am
- Forum: PSP Development
- Topic: SIO in vsh? TyRaNiD or Deniska can you help?
- Replies: 7
- Views: 4480
- Sun Aug 05, 2007 4:32 pm
- Forum: PSP Development
- Topic: SIO in vsh? TyRaNiD or Deniska can you help?
- Replies: 7
- Views: 4480
SIO in vsh? TyRaNiD or Deniska can you help?
I've been pouring through the sio.c and sio.h source in psplink and also been trying to get pspDebugSio calls to work.. in the vsh... with no luck... I have a prx that loads up fine right now.. It refuses to load when I define it as kernel (0x1000) I am launching it from the location free player slo...
- Mon Jul 30, 2007 2:21 am
- Forum: PSP Development
- Topic: Chotto Cam accessing
- Replies: 45
- Views: 32943
forgive me if I am wrong but at least in all my experience with programming on the PSP the color channel has been reversed: ie. 0xAABBGGRR White, Full Alpha: 0xFFFFFFFF White, Zero Alpha: 0x00FFFFFF Red, Full Alpha: 0xFF0000FF Red, Zero Alpha: 0x000000FF Green, Full Alpha: 0xFF00FF00 Green, Zero Alp...
- Wed Apr 18, 2007 6:25 pm
- Forum: PSP Development
- Topic: Chotto Cam accessing
- Replies: 45
- Views: 32943
*BUMP*
I was looking into the camera api calls myself and found this nifty bit of information. HTH. please let me know if you make any progress with this and I will post my findings as well..
http://moonlight.lan.st/2.80/kd/usbcam.html
I was looking into the camera api calls myself and found this nifty bit of information. HTH. please let me know if you make any progress with this and I will post my findings as well..
http://moonlight.lan.st/2.80/kd/usbcam.html
- Fri Apr 13, 2007 4:32 am
- Forum: PSP Development
- Topic: Breakpoint Seminar Videos
- Replies: 9
- Views: 4065
- Fri Apr 13, 2007 2:51 am
- Forum: PSP Development
- Topic: Breakpoint Seminar Videos
- Replies: 9
- Views: 4065
Sorry for being so hasty to ask my question... I made it through part one last night but was saving part two for today.. I will watch it and hopefully my question will be answered... I wish I could get PSPlink to work.. I compiled all the sources and tried it but just couldn't get it right... when i...
- Thu Apr 12, 2007 4:18 pm
- Forum: PSP Development
- Topic: Breakpoint Seminar Videos
- Replies: 9
- Views: 4065
- Mon Apr 09, 2007 4:53 am
- Forum: PSP Development
- Topic: [tips] VSH plugin module termination - how to do it cleanly
- Replies: 1
- Views: 2484
- Fri Apr 06, 2007 7:52 pm
- Forum: PSP Development
- Topic: changing the home folder name
- Replies: 3
- Views: 2478
glad it worked. another thing you can do is open the file bash.bashrc located in \cygwin\etc in notepad and add the cd commands there: # base-files version 3.7-1 # WARNING # # IF THIS bash IS MODIFIED IT WILL NOT BE UPDATED BY THE CYGWIN # SETUP PROGRAM. IT BECOMES YOUR RESPONSIBILITY. # # The lates...
- Fri Apr 06, 2007 5:27 am
- Forum: PSP Development
- Topic: changing the home folder name
- Replies: 3
- Views: 2478