Search found 30 matches

by califrag
Fri Oct 19, 2007 4:20 pm
Forum: PSP Development
Topic: PSP Home Control 1.0
Replies: 18
Views: 16690

lulz i will joinz teh forum to postz 1 reply to a two and a half year old topic. w00tz i am teh 1337357

hint: use IR shell and rdf files.
by califrag
Thu Oct 04, 2007 9:37 am
Forum: PSP Development
Topic: PSP for non-game use
Replies: 12
Views: 4176

Cpasjuste wrote:Well califrag, use an old psplink build with netshell support ;)
there's the rub - older psplink builds are not compatible with 3xx fw ;[
by califrag
Wed Oct 03, 2007 8:48 am
Forum: PSP Development
Topic: PSP for non-game use
Replies: 12
Views: 4176

unfortunately i HAVE to develop w/o PSP link (at least right now) because I am developing a program that uses the GoCam/ChottoShot :sigh: stupid only one usb port bah!
by califrag
Wed Sep 26, 2007 4:56 am
Forum: PSP Development
Topic: screenshot-homebrew related questions
Replies: 5
Views: 2526

i haven't tried this myself but this function in the graphics.c/graphics.h seems like it may work - not sure how fast it may be. /** * Save an image or the screen in PNG or JPEG format (depends on the filename suffix). * * @pre filename != NULL * @param filename - filename of the PNG image * @param ...
by califrag
Wed Sep 26, 2007 2:59 am
Forum: PSP Development
Topic: Chotto Cam accessing
Replies: 45
Views: 32943

"anyways not my problem anymore" then just get lost.... do not play god here... u r nothing. i have read your previous post, you really are nothing. I am not "playing god" you stupid idiot. I was trying to offer you help - the code you need is there, you just don't know how to a...
by califrag
Tue Sep 25, 2007 7:38 pm
Forum: PSP Development
Topic: Chotto Cam accessing
Replies: 45
Views: 32943

lol yes now you really make me want to help you.. good luck man with that attitude i never shoulda even bothered replying to you. and yes i did see that you said talkman, however all you really specify in both of your useless threads is "seems i need a library something like libpspusbmic_driver...
by califrag
Tue Sep 25, 2007 4:30 am
Forum: PSP Development
Topic: Chotto Cam accessing
Replies: 45
Views: 32943

@WANGL3: 1) learn to read! 2) don't start new threads just because you can! (http://forums.ps2dev.org/viewtopic.php?t=9018) QUOTE FROM PAGE ONE OF A TWO PAGE THREAD!!! Two new samples. First one is a correction of the previous one. Video was correct, but when you took photos, the image was reversed ...
by califrag
Mon Sep 24, 2007 4:30 am
Forum: PSP Development
Topic: Loading Fonts
Replies: 2
Views: 1715

I don't know how easy it would be to incorporate into OSLib, but the pgeFont engine by Insert_Witty_Name is fast, flexible, and easy to use. I use it in any of my programs that need fonts.
by califrag
Sat Sep 22, 2007 10:12 am
Forum: PSP Development
Topic: PSP_FW_VERSION=271 & 0x1000 (Kernel Mode)
Replies: 11
Views: 4515

the folder actually doesn't get killed if it already exists. but you're right in that it allows you to do other stuff, i.e. if the folder already exists, rename the old one and create a new one. or whatever you may want.
by califrag
Fri Sep 21, 2007 4:28 pm
Forum: PSP Development
Topic: PSP_FW_VERSION=271 & 0x1000 (Kernel Mode)
Replies: 11
Views: 4515

JF that is perfect I was trying something like that myself but for whatever reason could not get it to work correctly. I have a working "fileExists?" function that checks a filepath, but could not get directories down. This will save me from always re-creating the folders when I don't need...
by califrag
Fri Sep 21, 2007 3:06 pm
Forum: PSP Development
Topic: PSP_FW_VERSION=271 & 0x1000 (Kernel Mode)
Replies: 11
Views: 4515

Okay I feel like a complete moron now. Thanks for your help JF seems like my problem was the fact that I was trying to load files from a directory that did not exist. BLAH as soon as I created the directory everything went A OK.
by califrag
Fri Sep 21, 2007 9:26 am
Forum: PSP Development
Topic: PSP_FW_VERSION=271 & 0x1000 (Kernel Mode)
Replies: 11
Views: 4515

J.F. Thanks for the response - that clears a lot up - and thanks for stopping me before I invested even more time unsucessfully trying to load kernel mode ;B I've already wasted almost a week lol. I will look into PPA and try the prx route once I'm home from work then will post any results. Thanks a...
by califrag
Fri Sep 21, 2007 7:24 am
Forum: PSP Development
Topic: PSP_FW_VERSION=271 & 0x1000 (Kernel Mode)
Replies: 11
Views: 4515

edit - solved
by califrag
Fri Sep 21, 2007 4:16 am
Forum: PSP Development
Topic: PSP_FW_VERSION=271 & 0x1000 (Kernel Mode)
Replies: 11
Views: 4515

PSP_FW_VERSION=271 & 0x1000 (Kernel Mode)

original post restoration to best of ability: Trying to create a homebrew compiled with PSP_FW_VERSION=271, was changing PSP_MODULE_INFO("Test", 0, 1, 1) to PSP_MODULE_INFO("Test", 0x1000, 1, 1) Everytime I tried to start it would fail with error code 80020148. Tried adding BUILD...
by califrag
Tue Sep 11, 2007 7:14 pm
Forum: PSP Development
Topic: psp based mitm sniffer
Replies: 18
Views: 12248

well i don't know anything about what you've posted above, BUT, here's something you can look into... take a look at psputility_netparam.h would it be possible make a call to sceUtilitySetNetParam(int param, const void *val) and pass PSP_NETPARAM_WEPKEY I'm thinking you could generate WEP keys and b...
by califrag
Fri Aug 24, 2007 5:51 pm
Forum: PSP Development
Topic: Heart Rate Monitor
Replies: 8
Views: 3493

wow i was just thinking about how cool it would be to make something similar to this gadget I saw on hackaday today, but make it interface with the psp somehow.. lo and behold.... ;D check this it is what I thought would be neat to somehow make it connect with the PSP. http://www.hackaday.com/2007/0...
by califrag
Thu Aug 16, 2007 4:11 am
Forum: PSP Development
Topic: SIO in vsh? TyRaNiD or Deniska can you help?
Replies: 7
Views: 4480

Thanks dot_blank for that info I will test it out. Basically my PRX is set up this way: includes defines headers display_thread (to display everything) input_thread (to handle input conditions) exit_thread (to handle exit conditions) user_thread (to do all the work) main_thread (to start all the oth...
by califrag
Wed Aug 15, 2007 3:36 pm
Forum: PSP Development
Topic: SIO in vsh? TyRaNiD or Deniska can you help?
Replies: 7
Views: 4480

Thanks again Fanjita I've tried the pspDebugSioInit calls but unfortunately those lock up the PRX and it won't launch. I think my problem is getting into kernel mode. Right now the PRX will compile as 0x0800 (VSH mode) or 0 (user mode) but if I try to make it kernel it just does nothing. I've tried ...
by califrag
Sat Aug 11, 2007 11:25 am
Forum: PSP Development
Topic: SIO in vsh? TyRaNiD or Deniska can you help?
Replies: 7
Views: 4480

edit- Okay I looked into the piKey source code and it looked like it starts the sio in it's own thread, and doesn't initialize when in vsh mode - it looks like it goes right into reading from the sio... please tell me if I've got this wrong... any pointers you can give to help me understand some of ...
by califrag
Fri Aug 10, 2007 5:54 am
Forum: PSP Development
Topic: SIO in vsh? TyRaNiD or Deniska can you help?
Replies: 7
Views: 4480

bump! anybody? do you need more info from me? please help !:O ty lol
by califrag
Sun Aug 05, 2007 4:32 pm
Forum: PSP Development
Topic: SIO in vsh? TyRaNiD or Deniska can you help?
Replies: 7
Views: 4480

SIO in vsh? TyRaNiD or Deniska can you help?

I've been pouring through the sio.c and sio.h source in psplink and also been trying to get pspDebugSio calls to work.. in the vsh... with no luck... I have a prx that loads up fine right now.. It refuses to load when I define it as kernel (0x1000) I am launching it from the location free player slo...
by califrag
Mon Jul 30, 2007 2:21 am
Forum: PSP Development
Topic: Chotto Cam accessing
Replies: 45
Views: 32943

forgive me if I am wrong but at least in all my experience with programming on the PSP the color channel has been reversed: ie. 0xAABBGGRR White, Full Alpha: 0xFFFFFFFF White, Zero Alpha: 0x00FFFFFF Red, Full Alpha: 0xFF0000FF Red, Zero Alpha: 0x000000FF Green, Full Alpha: 0xFF00FF00 Green, Zero Alp...
by califrag
Wed Apr 18, 2007 6:25 pm
Forum: PSP Development
Topic: Chotto Cam accessing
Replies: 45
Views: 32943

*BUMP*
I was looking into the camera api calls myself and found this nifty bit of information. HTH. please let me know if you make any progress with this and I will post my findings as well..

http://moonlight.lan.st/2.80/kd/usbcam.html
by califrag
Fri Apr 13, 2007 4:32 am
Forum: PSP Development
Topic: Breakpoint Seminar Videos
Replies: 9
Views: 4065

the slides are available on ps2dev.org website:

http://ps2dev.org/psp/Tutorials
by califrag
Fri Apr 13, 2007 2:51 am
Forum: PSP Development
Topic: Breakpoint Seminar Videos
Replies: 9
Views: 4065

Sorry for being so hasty to ask my question... I made it through part one last night but was saving part two for today.. I will watch it and hopefully my question will be answered... I wish I could get PSPlink to work.. I compiled all the sources and tried it but just couldn't get it right... when i...
by califrag
Thu Apr 12, 2007 4:18 pm
Forum: PSP Development
Topic: Breakpoint Seminar Videos
Replies: 9
Views: 4065

Hi Tyranid, sorry if this is a stupid question but how did you get the PSP's xmb to show on your computer? During the "Running your own code" part (6:15), you use a program to display on your computer the PSP's XMB, then it looks like you actually click the PSP laying on a table and it exe...
by califrag
Mon Apr 09, 2007 4:53 am
Forum: PSP Development
Topic: [tips] VSH plugin module termination - how to do it cleanly
Replies: 1
Views: 2484

hi Fanjita, I've been developing a prx module to replace my "lftv" icon in the xmb. The functions module_reboot_phase and module_reboot_before provide clean termination going into "GAME" mode, only, correct? So basically this just stops the module before going into a game by chan...
by califrag
Fri Apr 06, 2007 7:52 pm
Forum: PSP Development
Topic: changing the home folder name
Replies: 3
Views: 2478

glad it worked. another thing you can do is open the file bash.bashrc located in \cygwin\etc in notepad and add the cd commands there: # base-files version 3.7-1 # WARNING # # IF THIS bash IS MODIFIED IT WILL NOT BE UPDATED BY THE CYGWIN # SETUP PROGRAM. IT BECOMES YOUR RESPONSIBILITY. # # The lates...
by califrag
Fri Apr 06, 2007 5:27 am
Forum: PSP Development
Topic: changing the home folder name
Replies: 3
Views: 2478

Not sure if it's the correct way, but it works. Just change the batch file and add the "cd" commands to get to your desired directory. i.e. If your "home" folder defaults to "\home\username" and you have a folder in "\cygwin\projects" that you want it to go to...