Search found 21 matches
- Mon Aug 20, 2007 7:50 pm
- Forum: PS2 Development
- Topic: EE serial port on 7900x
- Replies: 0
- Views: 1686
EE serial port on 7900x
hi, anyone know where the EE serial points are on the 7900x mobo?
- Sun Nov 26, 2006 9:15 pm
- Forum: PSP Development
- Topic: current pspdev package for win32
- Replies: 1
- Views: 1938
current pspdev package for win32
hi all ive not done any pspdev in a while, but today i recompiled the toolchain for use in windows with cygwin. you can get this pre-compiled package in installable form here http://xorloser.com/PSPDevWin32.zip this package is patched to support visual studio's compiler output which allows you to do...
- Fri Jun 02, 2006 7:58 pm
- Forum: PS2 Development
- Topic: Latest PS2 Toolchains for Win32 problem
- Replies: 8
- Views: 4746
fixed
ive made some fixes and the new files are on the site now.
i used rm.exe from unixtools (for windows)
this seems to work correctly with the wildcard deleting issues
if you have any other similar problems, be sure to post so that i can look at fixing them also
i used rm.exe from unixtools (for windows)
this seems to work correctly with the wildcard deleting issues
if you have any other similar problems, be sure to post so that i can look at fixing them also
- Fri Jun 02, 2006 9:18 am
- Forum: PS2 Development
- Topic: Latest PS2 Toolchains for Win32 problem
- Replies: 8
- Views: 4746
- Thu Oct 13, 2005 7:28 pm
- Forum: PS2 Development
- Topic: EE memory access
- Replies: 0
- Views: 2060
EE memory access
hi all something that i have always been uncertain about was memory access to different areas on the EE. ive read the section on memory access in the EE docs, and in summary they seem to be basically as follows. 0x0xxxxxxx = user memory access 0x2xxxxxxx = uncached user memory access 0x8xxxxxxx = ke...
- Thu Jun 16, 2005 2:50 pm
- Forum: PSP Development
- Topic: Library function list
- Replies: 100
- Views: 106538
- Fri Jun 10, 2005 11:57 am
- Forum: PSP Development
- Topic: SHA1 Attack Program
- Replies: 54
- Views: 32008
wow newest version of sha1 attack goes really fast! good work guys sometimes i just want to check what the Nid would be for a function name without doing whole dictionary search things. i put up a html page to do this quickly and easily. this page calculates the Nid in javascript, so you should be a...
- Tue Jun 07, 2005 12:38 pm
- Forum: PSP Development
- Topic: SHA1 Attack Program
- Replies: 54
- Views: 32008
- Fri May 20, 2005 9:00 am
- Forum: PSP Development
- Topic: known psp devices
- Replies: 28
- Views: 29318
- Fri May 20, 2005 12:11 am
- Forum: PSP Development
- Topic: Documenting PSP Library Imports
- Replies: 18
- Views: 21852
- Fri May 20, 2005 12:07 am
- Forum: PSP Development
- Topic: Firmware Update
- Replies: 20
- Views: 24040
- Fri May 20, 2005 12:05 am
- Forum: PSP Development
- Topic: known psp devices
- Replies: 28
- Views: 29318
raw flash access!
well seems my brute force device name checker paid off big time!! it found exactly what i was looking for :) lflash: this give you block access to the flash, the full 32meg of it! btw thanks to mrbrown for realising that a blocksize of 512byte multiples is needed when reading from it. w00t! it also ...
- Thu May 12, 2005 1:16 pm
- Forum: PSP Development
- Topic: Getting the home button to work
- Replies: 4
- Views: 3699
- Wed May 11, 2005 3:14 pm
- Forum: PSP Development
- Topic: known psp devices
- Replies: 28
- Views: 29318
- Tue May 10, 2005 5:24 pm
- Forum: PSP Development
- Topic: known psp devices
- Replies: 28
- Views: 29318
known psp devices
hiya ive written a psp program to brute force test all io devices. from what ive seen so far there seem to be 2 main types of devices: "fat access" devices which provide file system access "block access" devices which provide access to a big chunk or block of data usually with fa...
- Thu Apr 28, 2005 8:02 pm
- Forum: PS2 Development
- Topic: why no seperate dirs for EE and IOP sample code?
- Replies: 2
- Views: 2237
- Thu Apr 28, 2005 8:00 pm
- Forum: PS2 Development
- Topic: why no seperate dirs for EE and IOP sample code?
- Replies: 2
- Views: 2237
why no seperate dirs for EE and IOP sample code?
as the topic says, where aren't there seperate dirs for the IOP and EE code samples? (i realise that there are currently no IOP samples, but surely we could have an empty IOP dir for now?) i thinki having seperate dirs would make it handy to easily see examples of coding for each processor. ill make...
- Sun Apr 24, 2005 10:25 am
- Forum: PS2 Development
- Topic: sce prefix on functions?
- Replies: 6
- Views: 3810
heh ok, well ill go ahead with it for 1 module. most like the cdvd one for iop and ee and once its done see if ppl hate it so much they want me to take it out again :P main thing i wanted to check was that now we could be calling funcs on ee as 'sceCdInit()' intsead of 'CdInit()', but i guess we can...
- Sat Apr 23, 2005 9:16 pm
- Forum: PS2 Development
- Topic: sce prefix on functions?
- Replies: 6
- Views: 3810
- Sat Apr 23, 2005 1:31 pm
- Forum: PS2 Development
- Topic: sce prefix on functions?
- Replies: 6
- Views: 3810
sce prefix on functions?
ive finally made the change from ps2lib to ps2sdk :) i want to know, was it decided to definately keep the 'sce' prefix on functions that have it in the bios (as was mentioned in an iop file somewhere in ps2sdk). if so what about on the ee side? i ask because i would like to get a common interface t...
- Mon Feb 07, 2005 10:35 am
- Forum: PSP Development
- Topic: UMD Format
- Replies: 108
- Views: 76410
umd drives
i cant remember exactly where i read it now, but i saw it mentioned on a couple of different sites that sony is going to be licensing the UMD format out to other vendors, so a UMD drive for pc may come about in time anyway. i know they talked about the possibilities of a hardware media player device...