Search found 48 matches

by nDEV
Mon May 21, 2007 12:41 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 161691

nDEV> What are the errors? I found out what i was doing wrong...with a little help!: Link:: http://forums.ps2dev.org/viewtopic.php?t=8369 I have another question (hahaha!*evil laugh*). When its time to release all objects , is it better to do it like this : OSL_IMAGE *TEST; if (TEST)oslDelteImage(T...
by nDEV
Sun May 20, 2007 8:33 am
Forum: PSP Development
Topic: Crazy vector error...dont know what else to try
Replies: 2
Views: 1896

jimparis wrote:To use C++, you either need to link with psp-g++ (not psp-gcc), or explicitly add -lstdc++ to the link.

wow , it worked.
Really weird...i made a test c++ project and it worked without this option.

Anyway , really thanks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
by nDEV
Sun May 20, 2007 7:09 am
Forum: PSP Development
Topic: Is it possible?
Replies: 2
Views: 1779

wah..
Thanks for the information , but , i dont think im ready for this yet :X
by nDEV
Sun May 20, 2007 7:02 am
Forum: PSP Development
Topic: Crazy vector error...dont know what else to try
Replies: 2
Views: 1896

Crazy vector error...dont know what else to try

Here's my code: #include <oslib/oslib.h> //#include "core.h" #include <vector> PSP_MODULE_INFO("APP", 0, 1, 1); PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU); int main() { std::vector<OSL_IMAGE*> v; OSL_IMAGE *T; T=oslLoadImageFile("TEST.PNG", OSL_IN_RAM, OS...
by nDEV
Sun May 20, 2007 4:30 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 161691

Is it possible to use vectors ? I've tried this: vector<OSL_IMAGE> *VEC; but im just getting errors -.-.. Here's my make file: TARGET = APP OBJS = main.o core.o INCDIR = CFLAGS = -G4 -Wall -O2 CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti ASFLAGS = $(CFLAGS) LIBDIR = LDFLAGS = STDLIBS= -losl -lpng...
by nDEV
Sun May 20, 2007 3:28 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 161691

Is it possible to use vectors ? I've tried this: vector<OSL_IMAGE> *VEC; but im just getting errors -.-.. Here's my make file: TARGET = APP OBJS = main.o core.o INCDIR = CFLAGS = -G4 -Wall -O2 CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti ASFLAGS = $(CFLAGS) LIBDIR = LDFLAGS = STDLIBS= -losl -lpng ...
by nDEV
Sat May 19, 2007 8:12 pm
Forum: PSP Development
Topic: Is it possible?
Replies: 2
Views: 1779

Is it possible?

Is it possible to execute an eboot from my application?
And if yes , how can i make my application to still work on the background?
by nDEV
Sat May 19, 2007 8:08 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 161691

Nice..!
by nDEV
Sat May 19, 2007 3:22 am
Forum: PSP Development
Topic: 2d camera?
Replies: 7
Views: 3595

ok thanks!
by nDEV
Sat May 19, 2007 3:19 am
Forum: PSP Development
Topic: compiling C++ code?
Replies: 3
Views: 2021

worked ! ;)
by nDEV
Fri May 18, 2007 10:35 pm
Forum: PSP Development
Topic: 2d camera?
Replies: 7
Views: 3595

dont move the players object, just keep it in center of the camera/view during rendering, but move everything else. Wah , i think i know how to do it! To keep the player in the center of the screen , i will need something like this: x = WindowWIDTH /2 - PLAYERWIDTH/2; y = WindowHeight /2 - PLAYERHE...
by nDEV
Fri May 18, 2007 7:36 pm
Forum: PSP Development
Topic: 2d camera?
Replies: 7
Views: 3595

Im not asking for full source , just some theory , or maybe pseudo code!


th@nks.
by nDEV
Thu May 17, 2007 7:35 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 161691

goebish wrote:I think you can find it here:
http://oslib.palib.info/OSLib.zip

Hi Brunni, I think you should change your sig so that it directly point to oslib website ;)
hmm..ok :P
by nDEV
Thu May 17, 2007 7:32 pm
Forum: PSP Development
Topic: 2d camera?
Replies: 7
Views: 3595

ufoz wrote:Help with... what? Setting up the projection matrix?
Well , i want the camera to follow player's object !
How can i do it?


thanks
by nDEV
Thu May 17, 2007 6:19 pm
Forum: PS3 Development
Topic: OtherOS demo program
Replies: 51
Views: 72541

wowww nice...
Pal you must be an alien...i checked the source earlier and im like...WTF?!!!
by nDEV
Thu May 17, 2007 6:16 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 161691

Which is the latest release?
im gonna use oslib again in few days for a simple app..
by nDEV
Thu May 17, 2007 6:13 pm
Forum: PSP Development
Topic: 2d camera?
Replies: 7
Views: 3595

2d camera?

Hello , im making a 2d shooter game but with also some 3d effects!
Im stuck with the 2d camera , can someone help me?

The game is tile based , it uses a file to load every character , and then , it fills an array called char MAP[25][25].

Any help?
by nDEV
Thu May 17, 2007 6:09 pm
Forum: PSP Development
Topic: compiling C++ code?
Replies: 3
Views: 2021

yabadabo wrote:Nothing special is needed. You might need to add the -lstdc++ option when linking. Which error message do you get from the make command?
oh..
I'll try it in few hours and i will post the results.

But , really , thanks for the help!!11!
by nDEV
Sat May 12, 2007 9:01 pm
Forum: PSP Development
Topic: compiling C++ code?
Replies: 3
Views: 2021

compiling C++ code?

How can i compile C++ code?
Do i have to add special commands to MAKEFILE?
by nDEV
Fri May 11, 2007 6:00 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 161691

oh ok lol

Btw , how do you release the keys?

oslFlushKeys isnt working!
by nDEV
Thu May 10, 2007 3:03 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 161691

Another question!
Some times my 2nd app crashes...is there any option that shows the error on the screen instead of crashing!!?
by nDEV
Sun May 06, 2007 1:47 am
Forum: PSP Development
Topic: Freeware 3d library?
Replies: 3
Views: 2300

Oh thanks for the reply , looks nice.

And something else that i need to know :
edited:
By the way , opengl works with psp? and if yes what do i have to install?
edited
Lol .. there's PSPGL , also lte engine uses PSPGL...im noob ..
by nDEV
Sun May 06, 2007 1:42 am
Forum: PSP Development
Topic: Freeware 3d library?
Replies: 3
Views: 2300

Freeware 3d library?

Im looking for a 3d library or engine...anyone knows where can i find one?

edited:
By the way , opengl works with psp? and if yes what do i have to install?
by nDEV
Tue May 01, 2007 6:39 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 161691

Oks thanks.
by nDEV
Mon Apr 30, 2007 11:27 am
Forum: PSP Development
Topic: Bug in oslDeleteImage() function ?
Replies: 2
Views: 2873

Brunni wrote:Hmm... it should be okay... I'll test it when I've got some time. Thanks for the report ;)
Oks , great!
by nDEV
Mon Apr 30, 2007 11:16 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 161691

By the way , how many sound channels im able to use?
by nDEV
Mon Apr 30, 2007 2:20 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 161691

Hum ok, strange problem, it work fine here. Well , it happens after i load the same level for about 3-4 times! Thats really weird.. I think i found the bug ;) ! There was a part of my code that i think it was behind all this! The sound manager was actually loading the same sound file on the pointer...
by nDEV
Sun Apr 29, 2007 10:28 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 161691

Cpasjuste wrote:Hum ok, strange problem, it work fine here.
Well , it happens after i load the same level for about 3-4 times!
Thats really weird..
by nDEV
Sun Apr 29, 2007 10:26 pm
Forum: PSP Development
Topic: VFPU diggins
Replies: 81
Views: 71234

Holy crap! You guys ARE GENIUS...wtf is all this?! i dont understand anything :lol.gif: the main processor of PSP has two coprocessors, a FPU and a VFPU. FPU is quite standard and is used for single floating point computation. Every homebrews is using it when using C float . VFPU probably stands fo...
by nDEV
Sun Apr 29, 2007 10:12 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 161691

Cpasjuste wrote:Are you loading your images to vram with "OSL_IN_VRAM" ? If yes, you must delet the last loaded image before the others one.
No , im using RAM :
OSL_IN_RAM, OSL_PF_5551