Search found 48 matches
- Mon May 21, 2007 12:41 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161691
nDEV> What are the errors? I found out what i was doing wrong...with a little help!: Link:: http://forums.ps2dev.org/viewtopic.php?t=8369 I have another question (hahaha!*evil laugh*). When its time to release all objects , is it better to do it like this : OSL_IMAGE *TEST; if (TEST)oslDelteImage(T...
- Sun May 20, 2007 8:33 am
- Forum: PSP Development
- Topic: Crazy vector error...dont know what else to try
- Replies: 2
- Views: 1896
- Sun May 20, 2007 7:09 am
- Forum: PSP Development
- Topic: Is it possible?
- Replies: 2
- Views: 1779
- Sun May 20, 2007 7:02 am
- Forum: PSP Development
- Topic: Crazy vector error...dont know what else to try
- Replies: 2
- Views: 1896
Crazy vector error...dont know what else to try
Here's my code: #include <oslib/oslib.h> //#include "core.h" #include <vector> PSP_MODULE_INFO("APP", 0, 1, 1); PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU); int main() { std::vector<OSL_IMAGE*> v; OSL_IMAGE *T; T=oslLoadImageFile("TEST.PNG", OSL_IN_RAM, OS...
- Sun May 20, 2007 4:30 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161691
Is it possible to use vectors ? I've tried this: vector<OSL_IMAGE> *VEC; but im just getting errors -.-.. Here's my make file: TARGET = APP OBJS = main.o core.o INCDIR = CFLAGS = -G4 -Wall -O2 CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti ASFLAGS = $(CFLAGS) LIBDIR = LDFLAGS = STDLIBS= -losl -lpng...
- Sun May 20, 2007 3:28 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161691
Is it possible to use vectors ? I've tried this: vector<OSL_IMAGE> *VEC; but im just getting errors -.-.. Here's my make file: TARGET = APP OBJS = main.o core.o INCDIR = CFLAGS = -G4 -Wall -O2 CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti ASFLAGS = $(CFLAGS) LIBDIR = LDFLAGS = STDLIBS= -losl -lpng ...
- Sat May 19, 2007 8:12 pm
- Forum: PSP Development
- Topic: Is it possible?
- Replies: 2
- Views: 1779
Is it possible?
Is it possible to execute an eboot from my application?
And if yes , how can i make my application to still work on the background?
And if yes , how can i make my application to still work on the background?
- Sat May 19, 2007 8:08 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161691
- Sat May 19, 2007 3:22 am
- Forum: PSP Development
- Topic: 2d camera?
- Replies: 7
- Views: 3595
- Sat May 19, 2007 3:19 am
- Forum: PSP Development
- Topic: compiling C++ code?
- Replies: 3
- Views: 2021
- Fri May 18, 2007 10:35 pm
- Forum: PSP Development
- Topic: 2d camera?
- Replies: 7
- Views: 3595
dont move the players object, just keep it in center of the camera/view during rendering, but move everything else. Wah , i think i know how to do it! To keep the player in the center of the screen , i will need something like this: x = WindowWIDTH /2 - PLAYERWIDTH/2; y = WindowHeight /2 - PLAYERHE...
- Fri May 18, 2007 7:36 pm
- Forum: PSP Development
- Topic: 2d camera?
- Replies: 7
- Views: 3595
- Thu May 17, 2007 7:35 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161691
hmm..ok :Pgoebish wrote:I think you can find it here:
http://oslib.palib.info/OSLib.zip
Hi Brunni, I think you should change your sig so that it directly point to oslib website ;)
- Thu May 17, 2007 7:32 pm
- Forum: PSP Development
- Topic: 2d camera?
- Replies: 7
- Views: 3595
- Thu May 17, 2007 6:19 pm
- Forum: PS3 Development
- Topic: OtherOS demo program
- Replies: 51
- Views: 72541
- Thu May 17, 2007 6:16 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161691
- Thu May 17, 2007 6:13 pm
- Forum: PSP Development
- Topic: 2d camera?
- Replies: 7
- Views: 3595
2d camera?
Hello , im making a 2d shooter game but with also some 3d effects!
Im stuck with the 2d camera , can someone help me?
The game is tile based , it uses a file to load every character , and then , it fills an array called char MAP[25][25].
Any help?
Im stuck with the 2d camera , can someone help me?
The game is tile based , it uses a file to load every character , and then , it fills an array called char MAP[25][25].
Any help?
- Thu May 17, 2007 6:09 pm
- Forum: PSP Development
- Topic: compiling C++ code?
- Replies: 3
- Views: 2021
- Sat May 12, 2007 9:01 pm
- Forum: PSP Development
- Topic: compiling C++ code?
- Replies: 3
- Views: 2021
compiling C++ code?
How can i compile C++ code?
Do i have to add special commands to MAKEFILE?
Do i have to add special commands to MAKEFILE?
- Fri May 11, 2007 6:00 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161691
- Thu May 10, 2007 3:03 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161691
- Sun May 06, 2007 1:47 am
- Forum: PSP Development
- Topic: Freeware 3d library?
- Replies: 3
- Views: 2300
- Sun May 06, 2007 1:42 am
- Forum: PSP Development
- Topic: Freeware 3d library?
- Replies: 3
- Views: 2300
Freeware 3d library?
Im looking for a 3d library or engine...anyone knows where can i find one?
edited:
By the way , opengl works with psp? and if yes what do i have to install?
edited:
By the way , opengl works with psp? and if yes what do i have to install?
- Tue May 01, 2007 6:39 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161691
- Mon Apr 30, 2007 11:27 am
- Forum: PSP Development
- Topic: Bug in oslDeleteImage() function ?
- Replies: 2
- Views: 2873
- Mon Apr 30, 2007 11:16 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161691
- Mon Apr 30, 2007 2:20 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161691
Hum ok, strange problem, it work fine here. Well , it happens after i load the same level for about 3-4 times! Thats really weird.. I think i found the bug ;) ! There was a part of my code that i think it was behind all this! The sound manager was actually loading the same sound file on the pointer...
- Sun Apr 29, 2007 10:28 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161691
- Sun Apr 29, 2007 10:26 pm
- Forum: PSP Development
- Topic: VFPU diggins
- Replies: 81
- Views: 71234
Holy crap! You guys ARE GENIUS...wtf is all this?! i dont understand anything :lol.gif: the main processor of PSP has two coprocessors, a FPU and a VFPU. FPU is quite standard and is used for single floating point computation. Every homebrews is using it when using C float . VFPU probably stands fo...
- Sun Apr 29, 2007 10:12 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 161691