Search found 18 matches

by DarthGameR
Fri May 02, 2008 2:32 pm
Forum: PS3 Development
Topic: SIXAXIS under Windows
Replies: 582
Views: 915899

Hi, 89ron, I've been watching the progress here for some time, and there was once a word about "calibration", which takes place in GrovePie but not in your BtSix. I assume it IS essential, because at least in my case the X meter goes crazy near its minimum (i.e. when the joy is facing lef...
by DarthGameR
Wed Apr 23, 2008 10:16 am
Forum: PS3 Development
Topic: SIXAXIS under Windows
Replies: 582
Views: 915899

* BtSix 1.4a * (CRC: 3F4DD184) + Read Buffer Size Configuration. (Up to 65536 Bytes.) *added* + Main Thread Priority Configuration. *added* 0 : Normal, 1 : Above Normal, 2 : Highest, 3 : Time Real. BtSix.1.4a.zip thanks for your work this update appears to have fixed the dualshock 3 rumble problem....
by DarthGameR
Thu Apr 17, 2008 12:26 am
Forum: PS3 Development
Topic: SIXAXIS under Windows
Replies: 582
Views: 915899

Normally no, controller 1 = led1, controller 2 = led2, controller 3 = led3, controller 4 = led4. ok i tested a few times and after i press the sixaxis button, the controller randomly: - connects and all 4 leds keep blinking. - or connects and led1 stay on and led2/3/4 off. in this case dualshock 3 ...
by DarthGameR
Wed Apr 16, 2008 9:32 am
Forum: PS3 Development
Topic: SIXAXIS under Windows
Replies: 582
Views: 915899

89ron wrote: If you want use it anyway, use with readbulk method, you have acces all data.
(Structure of packet data is include with source C )
thanks ill look into it.

btw is it normal that the 4 leds keep blinking after the controller is connected?
by DarthGameR
Wed Apr 16, 2008 3:43 am
Forum: PS3 Development
Topic: SIXAXIS under Windows
Replies: 582
Views: 915899

How can i assign the gyro to an analog axis?

the square button still treated as analog even after i disable it, is there a way to make it digital?

thanks
by DarthGameR
Mon Apr 14, 2008 12:46 pm
Forum: PS3 Development
Topic: SIXAXIS under Windows
Replies: 582
Views: 915899

for some reason all my games treat the square button as analog axis and therefore i cant use it as a normal (digital) button. i tried removing analog07 in ppjoy mapping: the dial axis doesnt show up in driver properties anymore but the button is still treated as analog. btw what is the 'Z Rotation' ...
by DarthGameR
Sat Feb 02, 2008 8:26 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 685156

The executable is exactly the same, the change is in the PARAM.SFO. is the use of extra memory (slim) enabled by default or do i have to enable it myself somehow? i tried setting memsize=50 in dosbox.conf and it made dosbox crash I don't have a slim, so can't test it, but it should just work. Is th...
by DarthGameR
Sat Feb 02, 2008 7:10 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 685156

and what are the optimal cpu cycles (dosbox.conf) for slim at 333mhz?
by DarthGameR
Sat Feb 02, 2008 7:08 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 685156

is the use of extra memory (slim) enabled by default or do i have to enable it myself somehow?

i tried setting memsize=50 in dosbox.conf and it made dosbox crash
by DarthGameR
Thu Jan 03, 2008 5:03 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 685156

HOW DO I MAP PAD BUTTONS?

i want to map pad to directional buttons (up:pad 8, down:pad 2, right:pad 9, left:pad 7) how can i do that?
by DarthGameR
Wed Jun 27, 2007 2:22 am
Forum: PSP Development
Topic: dosbox
Replies: 698
Views: 688373

OckHAM wrote: Image
how did you get that menu?
by DarthGameR
Thu Apr 19, 2007 1:22 pm
Forum: PSP Development
Topic: dosbox
Replies: 698
Views: 688373

crazyc wrote:
how can i remap only joystick "up" to x and keep left/right/down on analog?
For various reasons, I don't intend to support remapping of the joystick axes other then x/y if anyone really wants such a thing.
is it possiple to remap x axe to buttons?
by DarthGameR
Thu Apr 19, 2007 8:57 am
Forum: PSP Development
Topic: dosbox
Replies: 698
Views: 688373

I've put up a new version. The triggers can now be remapped with rtrigger and ltrigger and the mouse/joystick buttons with button1 and button2. Also, mouse or joystick mode can be selected from the command line with "inputmap analog <mouse/joystick>" and remapped keys now repeat properly....
by DarthGameR
Sat Apr 14, 2007 2:13 pm
Forum: PSP Development
Topic: dosbox
Replies: 698
Views: 688373

most games with joystick support have this problem Do you mean that dosbox is going into joystick mode, or that the game is? If the first then something strange is happening as I have several games that use the joystick and they all work fine. If the second then put it into joystick mode by pushing...
by DarthGameR
Sat Apr 14, 2007 11:04 am
Forum: PSP Development
Topic: dosbox
Replies: 698
Views: 688373

crazyc wrote:
yes. but the keys arent remapped. i try to run prince of persia, the game loads fine but i cant move/do anything. heres the batch file:
I'm not sure what is going on here, I don't have this game to test. Do other games have the same problem?.
most games with joystick support have this problem
by DarthGameR
Sat Apr 14, 2007 4:50 am
Forum: PSP Development
Topic: dosbox
Replies: 698
Views: 688373

it seems to be going into joystick mode automatically. is there any way to map joystic buttons/axes
by DarthGameR
Sat Apr 14, 2007 4:28 am
Forum: PSP Development
Topic: dosbox
Replies: 698
Views: 688373

Re: REMAPPING

remapping doesnt work for me. i tried using batch file & inputting commands directly but they dont affect the game. it just continues to run with the default ones. Yup, the same happens here too. Seems to work here. Did use use "inputmap exec <program>" to run the game? yes. but the k...
by DarthGameR
Fri Apr 13, 2007 1:02 pm
Forum: PSP Development
Topic: dosbox
Replies: 698
Views: 688373

REMAPPING

remapping doesnt work for me. i tried using batch file & inputting commands directly but they dont affect the game. it just continues to run with the default ones.