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- Tue May 01, 2007 5:23 pm
- Forum: PSP Development
- Topic: sceIoDopen
- Replies: 5
- Views: 4614
sceIoDopen and sceIoDread
I have come to realize that the sample given in the PSPSDK is faulty. If you don't feel like hacking around with your kernelmode/usermode functionality and stability, just use the following fix for the fileio code in the pspsdk. SceIoDirent *dir = (SceIoDirent *) malloc(sizeof(SceIoDirent)); while (...