Sorry, i will have to excuse myself here.
its working perfectly now, the reason why it was freezing was because i was not delaying the thread so it was looping the thread but not executing anything else.
so it works wonderfully now and thanks for your help J.F. and coolkehon!
Cheers
Roman
Search found 28 matches
- Sat May 23, 2009 10:58 am
- Forum: PSP Development
- Topic: Using threads and Classes
- Replies: 12
- Views: 3343
- Sat May 23, 2009 10:30 am
- Forum: PSP Development
- Topic: Using threads and Classes
- Replies: 12
- Views: 3343
- Sat May 23, 2009 10:20 am
- Forum: PSP Development
- Topic: Using threads and Classes
- Replies: 12
- Views: 3343
- Sat May 23, 2009 10:19 am
- Forum: PSP Development
- Topic: Using threads and Classes
- Replies: 12
- Views: 3343
- Sat May 23, 2009 10:09 am
- Forum: PSP Development
- Topic: Using threads and Classes
- Replies: 12
- Views: 3343
- Sat May 23, 2009 8:51 am
- Forum: PSP Development
- Topic: Using threads and Classes
- Replies: 12
- Views: 3343
Using threads and Classes
Hey, Im back again with another annoying problem of mine... i've created a thread in my program and a class that has private and public members. the thread is created like this: class Camera { public: Camera(); ~Camera(); int stop(); i...
- Fri May 15, 2009 4:11 pm
- Forum: PSP Development
- Topic: understanding the error code returned by sce* functions...?
- Replies: 11
- Views: 5165
- Fri May 15, 2009 2:31 pm
- Forum: PSP Development
- Topic: understanding the error code returned by sce* functions...?
- Replies: 11
- Views: 5165
- Fri May 15, 2009 2:22 pm
- Forum: PSP Development
- Topic: understanding the error code returned by sce* functions...?
- Replies: 11
- Views: 5165
- Thu May 14, 2009 3:19 pm
- Forum: PSP Development
- Topic: understanding the error code returned by sce* functions...?
- Replies: 11
- Views: 5165
so pretty much, sony have a whole list of error codes or probably a debug function that looks up error codes and prints out a error stating whats wrong?TyRaNiD wrote:Well that error code isn't in the ones which came from puzzle bobble's debug symbols so there is really little way to tell what it means :)
- Thu May 14, 2009 2:16 pm
- Forum: PSP Development
- Topic: PSPLink with chickHEN - any risk?
- Replies: 5
- Views: 3560
- Thu May 14, 2009 2:11 pm
- Forum: PSP Development
- Topic: understanding the error code returned by sce* functions...?
- Replies: 11
- Views: 5165
- Wed May 13, 2009 4:45 pm
- Forum: PSP Development
- Topic: understanding the error code returned by sce* functions...?
- Replies: 11
- Views: 5165
understanding the error code returned by sce* functions...?
Hey Devs, i need a little help, i know that some of the higher, more experienced devs here can understand an error code that is produced by sce based functions. im just trying out some code and when i call this function result = sceUsbCamSetupVideo(&videoparam, work, sizeof(work&...
- Mon Feb 23, 2009 2:25 pm
- Forum: PSP Development
- Topic: How do i read a crash report from psplink?
- Replies: 8
- Views: 3627
The alternative to working out where the problem is is to try and use psp-gdb, as long as your crash is repeatable it will be easy to track it down (as long as you build your app correctly :P) wow thnx for ur guys replies, ill use them nxt time, but jsut to note TyRaNiD, i cant use psp gdb because ...
- Sun Feb 22, 2009 11:02 am
- Forum: PSP Development
- Topic: How do i read a crash report from psplink?
- Replies: 8
- Views: 3627
- Sun Feb 22, 2009 6:48 am
- Forum: PSP Development
- Topic: How do i read a crash report from psplink?
- Replies: 8
- Views: 3627
How do i read a crash report from psplink?
Hey guys, each time my homebrew crashes i get errors from psplink bu they mean nothing to me because i cant tell what when wrong. for instance can someone tell me what this means and how you figured that out? host1:/> Exception - Bus error (data) Thread ID - 0x048E6D07 Th Nam...
- Thu Feb 19, 2009 4:53 pm
- Forum: PSP Development
- Topic: Using psplink with 5.00m33 (Slim)
- Replies: 6
- Views: 3412
- Mon Feb 16, 2009 5:48 pm
- Forum: PSP Development
- Topic: Using psplink with 5.00m33 (Slim)
- Replies: 6
- Views: 3412
oh... weird.. must have been something i've done wrong for the past few times trying to get it to work... because all of a sudden it works like a charm! lol and i've heard about the gdb problem and there is a fix for it. but i've never used gdb before because i can not find a tutorial on how to set ...
- Mon Feb 16, 2009 1:26 pm
- Forum: PSP Development
- Topic: Using psplink with 5.00m33 (Slim)
- Replies: 6
- Views: 3412
- Sun Feb 15, 2009 8:48 am
- Forum: PSP Development
- Topic: Using psplink with 5.00m33 (Slim)
- Replies: 6
- Views: 3412
Using psplink with 5.00m33 (Slim)
Hey guys, I have a psp slim loaded with 5.00m33-6. Now with psplink, i cant get my psp to launch the offical eboot.pbp that is made when compiling psplink but i am able to take the prx and have it load as a plugin. i have it running in vsh and game as a plugin but when im in vsh, how can i stop vsh ...
- Fri Jun 20, 2008 8:31 pm
- Forum: General Discussion
- Topic: Can some one please get the SVN working [solved]
- Replies: 4
- Views: 186162
- Fri Jun 20, 2008 6:33 pm
- Forum: General Discussion
- Topic: Can some one please get the SVN working [solved]
- Replies: 4
- Views: 186162
not for me :S
Code: Select all
Roman@Asus ~
$ svn list svn://svn.ps2dev.org/psp
svn: Can't connect to host 'svn.ps2dev.org': Connection refused
- Fri Jun 20, 2008 2:49 pm
- Forum: General Discussion
- Topic: Can some one please get the SVN working [solved]
- Replies: 4
- Views: 186162
Can some one please get the SVN working [solved]
Hey, SVN has been down for a bit too long and i want to get back into psp development. Downloading the files to pspsdk by file from websvn will not be pretty
- Sun May 13, 2007 9:37 am
- Forum: PSP Development
- Topic: i've got an issue installing psptoolchain on opensuse...
- Replies: 10
- Views: 5509
what about from http://www.oopo.net/consoledev/ i see it has every thing in that...
also the computer did have a connection at one stage when installing it on cygwin, it all went well there so i copied the downloaded files to suse and tried it, ut thats how i got the error above
also the computer did have a connection at one stage when installing it on cygwin, it all went well there so i copied the downloaded files to suse and tried it, ut thats how i got the error above
- Sun May 13, 2007 8:09 am
- Forum: PSP Development
- Topic: i've got an issue installing psptoolchain on opensuse...
- Replies: 10
- Views: 5509
ok an update with the problem
ok im back again, i think i found what was wrong,the version of gcc and binutils that is install on suse is greater than the toolchain files. the computer has no access to the internet so im finding it difficult to find any way of getting the right version patches' i have tried to uninstall gcc and ...
- Wed May 09, 2007 1:52 pm
- Forum: PSP Development
- Topic: i've got an issue installing psptoolchain on opensuse...
- Replies: 10
- Views: 5509
- Wed May 09, 2007 1:39 pm
- Forum: PSP Development
- Topic: i've got an issue installing psptoolchain on opensuse...
- Replies: 10
- Views: 5509
- Wed May 09, 2007 12:58 pm
- Forum: PSP Development
- Topic: i've got an issue installing psptoolchain on opensuse...
- Replies: 10
- Views: 5509
i've got an issue installing psptoolchain on opensuse...
Hey every one i'm having a problem istalling the psp toolchain on opensuse 10.1 i can't figure the error out but the problem its falling over on is checking the target system type when installing binutils... i have install gcc, and the packages listed here Then i ran the toolchain script in Konsole,...