XLC has 6 (or 7???) optimization levels, GCC has 4.
to dump commented asm code in GCC, i usually use
--save-temps --verbose-asm
Search found 4 matches
- Thu Sep 13, 2007 2:22 am
- Forum: PS3 Linux Development
- Topic: IBM XL C compiler slower than gcc C compiler?
- Replies: 5
- Views: 5571
- Sat Aug 11, 2007 12:49 am
- Forum: PS3 Development
- Topic: Virtual GPU project
- Replies: 23
- Views: 16149
But it will be probably shaders model 1.1, involving Cg compiler. Why restrict yourself to sm1.1? FP32 is fast on SPU. Also, existing APIs are not very good for software renderer. GPU-like pipeline is nice for CELL though. (I'm sure, after 1 year or 2, we will be flooded with VGPU solutions!) I'll ...
- Sun Jul 01, 2007 10:30 pm
- Forum: PS3 Development
- Topic: [Help] Complety noob
- Replies: 1
- Views: 3083
- Mon Jun 11, 2007 4:45 am
- Forum: PS3 Linux Development
- Topic: SPE-JPEG
- Replies: 0
- Views: 2960
SPE-JPEG
I coded a tiny jpeg decoder for SPE.
It is small (12 KB SPE code) and pretty fast (25fps @ FULLHD)
more details here:
http://cellrb.blogspot.com
It is small (12 KB SPE code) and pretty fast (25fps @ FULLHD)
more details here:
http://cellrb.blogspot.com