Hi, I just finished installing PSPLink on Ubuntu and I would like to understand how to analyse the messages it sends me. 1- I get this once I start pspsh host0:/> Exception - Bus error (data) Thread ID - 0x04600843 Th Name - user_main Module ID - 0x04625335 Mod Name - "i...
Still the same problem. I'll repost my main.cpp and the class main.cpp /* iPDA June 18 2007 */ #include <pspkernel.h> #include <pspdebug.h> #include <pspctrl.h> #include <pspdisplay.h> #include <psppower.h> #include <psprtc.h> #include <png.h> #include <SDL/SDL.h> #include <SDL/SDL_image.h> #include...
Thank you for the replies. I will check into the TTF_Init missing, and for Danzel the FreeSurface wasn't there before and it still crashed, I'll remove that and try with the TTF_Init
Hi everyone, I curently have a problem with memory leak I think. I created a new class that draws all the icons on screen, and for some reason as soon as I create a second icon the PSP goes into a loop the shutdown. If I only create one it paints on the screen perfectly. I'll post what I think is th...
Just to keep you posted on my problem J.F. I figured out a way to bypass the sceKernlDelayThread by adding a condition like so while(isrunning) { sceRtcGetCurrentTick(&CurTick); if (sceRtcCompareTick(&CurTick, &CmpTick) >= ...
Can anyone tell me if there is some SDL event that we can trap. I'll explain what I would like to do exactly. In my main loop I would like to be able to trap the events like when the joystick is moving so this way I would only paint the "mouse" pointer when they actually move the mouse. I ...
Thank you for your advice J.F. I would like to point out one little small problem. Now with the reduce speed the mouse, that is used as a pointer device to select stuff, is really slow on the screen and doesn't run smoothly... Is there anything to do with that? BTW It seems to have solved the proble...
Thank you for your answer Mihawk. But I would like to know the "correct" and polite way to post over here, cause it seems every forums has his own way or rulke about that, and from now on I would like to be able to post the correct way here. And I'm sorry if I bumped that early, but I am s...
Ok here is what I would like to accomplish and what I did right now to try to get there. All I want to do is play a MP3 at a specified time, like and alarm, then stop and continue what I was doing. void AlarmManager::PlaySound() { pspAudioInit(...
Can anyone help me out on how to make the sceRtcGetTick return something other then 0 Here is my code void AlarmManager::Save() { ofstream writefile; list<Alarm*> alarms; u64 *CurTick = NULL; pspTime CurTime; list<Alarm*>::iterator iter; write...