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Sony's legal issue with this?

Posted: Wed Apr 13, 2005 6:22 am
by sq377
Why doesn't sony help out the development communities? I think that is one reason why games like halflife are so big, they help people to develop things. Is there legal issues with letting us use linux on the psp? I would think the things would sell like mad if everyone could have a good version of linux on these things. I just dont see why they have sooo much protection on them...

I've heard of psp linux trying to get in contact with them but 3 weeks and counting with no response.

Posted: Wed Apr 13, 2005 6:37 am
by ooPo
Halflife wasn't big - Counterstrike was.

And Valve didn't take notice until that unlicensed mod achieved enough popularity to be worth money.

Which is your reason - there's no money in it.

Regardless, this is not dev related and is being moved to off-topic.

Posted: Wed Apr 13, 2005 6:55 am
by pdc
Also, Sony are not fools. Honest :)

If I could buy PSP-Linux and download emulators then I probably wouldn't buy any PSP games! I can barely afford to atm anyway!

Free Genesis/NES/SNES/N64 emus will keep people happy for years.

Also, I have tested a Playstation1 emulator with (a legal copy of) Brian Lara Cricket and found the results to be excellent.

This is how I see it anyway.

Posted: Wed Apr 13, 2005 6:57 am
by ooPo
Brian Lara Cricket? Crappy cricket game!

There's much better versions out there. :)

Posted: Wed Apr 13, 2005 7:09 am
by pdc
ooPo wrote:Brian Lara Cricket? Crappy cricket game!

There's much better versions out there. :)
Mods - I don't like this man's attitude!

Brian Lara is a great game! Gave me many hours of fun :D
I never could play an entire test series though ;)

Posted: Wed Apr 13, 2005 7:39 am
by sq377
Halflife wasn't big - Counterstrike was.
Counterstrike was made by a guy in his garage. Forcing everyone to buy halflife to play this game.

Posted: Wed Apr 13, 2005 8:04 am
by Saotome
... made by a guy in his garage ...
heh, thats also my favorite place when coding something big ;D

Posted: Wed Apr 13, 2005 8:22 am
by ooPo
sq377:

That was exactly my point. It was done without the support or recognition of anyone until it actually became profitable.

pdc:

I found EA's Cricket 2002 was a much better game, but perhaps it was for a more refined taste. *shrug*

Posted: Wed Apr 13, 2005 8:47 am
by sq377
valve released sdk's and stuff to help developers though.

Posted: Wed Apr 13, 2005 8:50 am
by ooPo
You'll find these were really just quake tools, which is a different thing altogether.

Posted: Wed Apr 13, 2005 1:04 pm
by J.F.
Saotome wrote:
... made by a guy in his garage ...
heh, thats also my favorite place when coding something big ;D
I used to code in my garage until it flooded and I lost $500 in equipment. Now I code in my bedroom.

Posted: Wed Apr 13, 2005 5:40 pm
by blackdroid
You have a waterbed in that bedroom ?

Posted: Wed Apr 13, 2005 5:41 pm
by ooPo
It must be spring... blackdroid is on the prowl.

Posted: Wed Apr 13, 2005 5:49 pm
by blackdroid
<tiger>arrrrhhh...</tiger>

Posted: Thu Apr 14, 2005 4:56 am
by J.F.
blackdroid wrote:You have a waterbed in that bedroom ?
Nope. No chance of flooding again... unless the roof leaks. :)