Lua-Adhoc (v0.1) lrx module
Posted: Thu Jul 27, 2006 2:12 pm
Well this is my second lua library and it is fully featured with two functions. j/k
There is alot more todo but this is a start...
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version 0.1
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Not much to say here
This is the first build and with only 3 functions it has an ugly hack:
Added Adhoc.init(id) initializes the adhoc, id is a 9 character string containing your very own game productid, you can make it up for your game, just remember it.
Added Adhoc.term() terminates the adhoc
dl here: http://angelfire.com/blog/dev-be2003/adhoc.zip
*right click on link and click "save as"*
There is alot more todo but this is a start...
-------------------------------------
version 0.1
-------------------------------------
Not much to say here
This is the first build and with only 3 functions it has an ugly hack:
Added Adhoc.init(id) initializes the adhoc, id is a 9 character string containing your very own game productid, you can make it up for your game, just remember it.
Added Adhoc.term() terminates the adhoc
dl here: http://angelfire.com/blog/dev-be2003/adhoc.zip
*right click on link and click "save as"*