VRAM dump
Well, if you are trying to capture vid from a commercial game, there is nothing here that can help you. There is no way for ps2link to be running (or any other dev programs) while a game is playing. Theoretically its possible given that cheat utilities exist, but there is nothing in the dev world.
I recommend searching these forums for past threads on video capture via your PS2's video cable. There is much good information on that.
Or use a digital camera. ;)
I recommend searching these forums for past threads on video capture via your PS2's video cable. There is much good information on that.
Or use a digital camera. ;)
Well, several remarks about that. (and it seems gorim didn't really got the point :P )
First, I would say this isn't the right place to talk about that :) It's been a while that I am lurking in the "translation" community, and one of the best place to start with is around http://www.romhacking.com/
Now, about your enquiry, there are several ways to achieve such a thing. I haven't tried directly, but you can change the main code of the game to disable the IOP reset and maybe change the module loading stuff so that ps2link will still work afterward. Well, that is maybe a starting point. But except if the compression is really wicked, everytime I figured out a compression, it was without the uncompressed stream: plain LZSS algorithms (which are often used) use always the same methods, so, guessing out the window's size and thus, the markers and pointers is usually possible straight. You can also try disassembling...
First, I would say this isn't the right place to talk about that :) It's been a while that I am lurking in the "translation" community, and one of the best place to start with is around http://www.romhacking.com/
Now, about your enquiry, there are several ways to achieve such a thing. I haven't tried directly, but you can change the main code of the game to disable the IOP reset and maybe change the module loading stuff so that ps2link will still work afterward. Well, that is maybe a starting point. But except if the compression is really wicked, everytime I figured out a compression, it was without the uncompressed stream: plain LZSS algorithms (which are often used) use always the same methods, so, guessing out the window's size and thus, the markers and pointers is usually possible straight. You can also try disassembling...
pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department.
thanks a lot for the advice. i know a lot about romhacking already and the only thing i need the compression figured out. in the upper post i said i needed the vram. i made a mistake because an uncompressed file would not be in vram but in the ram itself. if anyone who has crack compression algorithims wants to help me your name will be added the the help list when the patch is released and you will be given much credit.
get the files on my site.
www.angelfire.com/ultra/games31
get the files on my site.
www.angelfire.com/ultra/games31
I already redirected him to "the right place", but he doesn't seem to be willing to listen.MrHTFord wrote:Hey,
This sort of thing isn't what ps2dev is about. You'll probably not get much help from us, if you hadn't guessed that already.
Sorry.
pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department.